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An upload can carry destinationInstanceId. Once the upload is stored, the controller sends the stored data, the upload merged with its copy, in a PrefetchEvent to that instance, if it is another running instance with player_sync enabled. No lock is taken or released. A failed send is logged and doesn't fail the upload. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>