Files
factorio-clusterio/plugins/statistics_exporter/instance.js
T
Hornwitser bfe119eaa3 Flatten lib namespace
Move all functions and classes currently available through lib/name and
libName to be under a single flat namespace in lib.  This make
reorganising the lib namespace much simpler as the location of symbols
can move without breaking the consumers of lib.

The multi-entrypoint design was already problematic for the web plugin
system which couldn't effectively use it due to how webpack's shared
module system is awkward to set up with multiple entrypoints per package.
2023-07-28 16:03:29 +02:00

101 lines
3.6 KiB
JavaScript

"use strict";
const lib = require("@clusterio/lib");
const { Gauge } = lib;
const instancePlayerCount = new Gauge(
"clusterio_statistics_exporter_instance_player_count",
"Amount of players connected to this cluster",
{ labels: ["instance_id"] }
);
const instanceGameTicksTotal = new Gauge(
"clusterio_statistics_exporter_instance_game_ticks_total",
"Game tick an instance has progressed to",
{ labels: ["instance_id"] }
);
const instanceForceFlowStatistics = new Gauge(
"clusterio_statistics_exporter_instance_force_flow_statistics",
"Items/fluids/enemies/buildings produced/built/killed by a force",
{ labels: ["instance_id", "force", "statistic", "direction", "name"] },
);
const instanceGameFlowStatistics = new Gauge(
"clusterio_statistics_exporter_instance_game_flow_statistics",
"Pollution produced/consumed in the game",
{ labels: ["instance_id", "statistic", "direction", "name"] },
);
function setForceFlowStatistic(instanceId, forceName, statisticName, direction, item, value) {
instanceForceFlowStatistics.labels(String(instanceId), forceName, statisticName, direction, item).set(value);
// For item and fluid statistics it's useful to compare the input flow with the
// output flow, to simplify the comparison ensure both directions have a value.
if (["item_production_statistics", "fluid_production_statistic"].includes(statisticName)) {
let reverseDirection = direction === "input" ? "output" : "input";
instanceForceFlowStatistics.labels(String(instanceId), forceName, statisticName, reverseDirection, item);
}
}
class InstancePlugin extends lib.BaseInstancePlugin {
async init() {
if (!this.instance.config.get("factorio.enable_save_patching")) {
throw new Error("statistics_exporter plugin requires save patching.");
}
}
async gatherMetrics() {
let string = await this.sendRcon("/sc statistics_exporter.export()");
let stats;
try {
stats = JSON.parse(string);
} catch (err) {
throw new Error(`Error parsing statistics JSON: ${err.message}, content "${string}"`);
}
let instanceId = this.instance.id;
instanceGameTicksTotal.labels(String(instanceId)).set(stats.game_tick);
instancePlayerCount.labels(String(instanceId)).set(stats.player_count);
for (let [forceName, flowStatistics] of Object.entries(stats.force_flow_statistics)) {
for (let [statisticName, statistic] of Object.entries(flowStatistics)) {
for (let [direction, counts] of Object.entries(statistic)) {
for (let [item, value] of Object.entries(counts)) {
setForceFlowStatistic(instanceId, forceName, statisticName, direction, item, value);
}
}
}
}
for (let [direction, counts] of Object.entries(stats.game_flow_statistics.pollution_statistics)) {
for (let [item, value] of Object.entries(counts)) {
instanceGameFlowStatistics.labels(
String(instanceId), "pollution_statistics", direction, item
).set(value);
}
}
}
async onMetrics() {
if (this.instance.status !== "running") {
return;
}
// Wait configured timeout for the metrics to be collected. It may
// take a long time for the command to go through if the command
// stream is overloaded. Should the timeout be exceeded the
// previous values for the metrics will end up being sent to controller.
let timeout = this.instance.config.get("statistics_exporter.command_timeout") * 1000;
await lib.timeout(this.gatherMetrics(), timeout);
}
}
module.exports = {
InstancePlugin,
// For testing only
_instancePlayerCount: instancePlayerCount,
_instanceGameTicksTotal: instanceGameTicksTotal,
_instanceForceFlowStatistics: instanceForceFlowStatistics,
_instanceGameFlowStatistics: instanceGameFlowStatistics,
};