Files
factorio-clusterio/packages/host/src/export.ts
T
BastiaanandClaude Opus 5.5 c28e617b22 Replace jszip with yauzl and yazl (#1011)
* Replace jszip with yauzl and yazl

jszip loads a whole archive into memory to read it and buffers the
output when writing.  Saves and mods can be several hundred megabytes,
so read zips with yauzl, which only reads the central directory and
streams entries on demand, and write them with yazl, which streams the
output.

lib gains a ZipArchive wrapper around yauzl with the lookup helpers the
callers need, findRoot() now takes it instead of a JSZip.  Saves are
patched by streaming every kept entry into a new zip, mod info.json is
read straight from the file, exports are streamed to the controller and
Factorio zip downloads go through a temp file instead of a buffer.

Patching now inflates and deflates each entry again where jszip reused
the compressed data, on a 336 MB synthetic save that is 7 s instead of
0.7 s, with peak memory going from 416 MB to 151 MB.

Closes #1002

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Copy save entries without recompressing them

yazl inflates and deflates every entry it is given, so patching a save
took ten times longer than with jszip, which reused the compressed
data.  Add a ZipWriter to lib that streams entries out as they are
added and copies entries from a ZipArchive byte for byte, with ZIP64
structures when sizes or offsets need them, and use it in patch().

On a 336 MB synthetic save patching now takes 0.4 s at 143 MB peak RSS
against 0.75 s at 417 MB with jszip.  Factorio loads the result.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Handle save write errors before the patch loop awaits them

A write error on the temporary save, such as a full disk, rejected the
pipeline promise while addEntry() or addBuffer() was still pending. Nothing
was listening yet, so the host's unhandledRejection handler exited the
process instead of failing the instance start.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep the export zip cache local to each export

The cache was module level, so when two instances on one host exported at
once, the first to finish closed archives the other was still reading.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Start writing zips before adding files from disk

yazl reads files passed to addFile() as soon as they are added. An
unreadable file emitted an error while the directory traversal was still
running, before the output pipeline existed, and the process exited on the
uncaught error. build_mod and zipDirectory now start the pipeline first and
reject instead. build_mod also removes the partial zip on failure.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-17 21:44:19 +03:00

635 lines
18 KiB
TypeScript

// Export of item icons and locale
import fs from "node:fs/promises";
import path from "path";
import { Jimp, JimpMime, type JimpInstance } from "jimp";
import yazl from "yazl";
import * as lib from "@clusterio/lib";
import * as libBuildMod from "@clusterio/lib/dist/node/build_mod.js";
import type { FactorioServer } from "./server.js";
import { definesPrototypesFallback } from "./export_fallback.js";
interface SimpleIconSpecification {
icons?: never;
icon: string;
icon_size?: number;
icon_mipmaps?: number;
}
interface IconLayer {
icon: string;
icon_size?: number;
tint?: lib.FactorioColor,
shift?: [number, number],
scale?: number,
icon_mipmaps?: number,
}
interface LayeredIconSpecification {
icons: IconLayer[];
icon_size?: number;
icon_mipmaps?: number;
}
type IconSpecification = LayeredIconSpecification | SimpleIconSpecification;
type PrototypeWithIcon = lib.FactorioPrototypeBase & IconSpecification;
/**
* Generate the export mod needed for exportData
*
* Packs the lua export mod located in lua/export into the mods folder for
* the server given, with dependencies generated for all the mods present in
* the server's mods folder.
*
* @param server -
* The server to generate the export mod for.
*/
async function generateExportMod(server: FactorioServer) {
let dependencies = [];
let splitter = /^(.*)_(\d+\.\d+\.\d+)(\.zip)?$/;
for (let entry of await fs.readdir(server.writePath("mods"))) {
let match = splitter.exec(entry);
if (match && match[1] !== "export") {
dependencies.push(`? ${match[1]}`);
}
}
await libBuildMod.build({
clean: false,
build: true,
pack: true,
sourceDir: path.join(import.meta.dirname, "..", "..", "..", "lua", "export"),
outputDir: server.writePath("mods"),
bumpPatch: false,
factorioVersion: server.version?.replace(/\.\d+$/, ""),
dependencies,
});
}
interface ModZip {
zip: lib.ZipArchive;
root: string;
}
type ZipCache = Map<string, ModZip>;
async function loadZip(server: FactorioServer, modVersions: Map<string, string>, zipCache: ZipCache, mod: string) {
let modVersion = modVersions.get(mod);
if (!modVersion) {
throw new Error(`Got path for unknown mod ${mod}`);
}
let zipPath = server.writePath("mods", `${mod}_${modVersion}.zip`);
let modZip = zipCache.get(zipPath);
if (!modZip) {
const zip = await lib.ZipArchive.fromFile(zipPath);
try {
modZip = { zip, root: lib.findRoot(zip) };
} catch (err) {
zip.close();
throw err;
}
zipCache.set(zipPath, modZip);
}
return modZip;
}
function closeZipCache(zipCache: ZipCache) {
for (const { zip } of zipCache.values()) {
zip.close();
}
zipCache.clear();
}
/**
* Load the given Factorio file path into a Buffer
*
* @param server - The server to load the file from.
* @param modVersions - Mapping of mod to version used.
* @param zipCache - Mod zips opened by this export.
* @param modPath - Factorio style path to the file to load.
* @returns The content of the file or null if not found.
* @internal
*/
async function loadFile(
server: FactorioServer,
modVersions: Map<string, string>,
zipCache: ZipCache,
modPath: string,
) {
let match = /^__([^\/]+)__\/(.*)$/.exec(modPath);
if (!match) {
server._logger.warn(`Skipping icon with bad mod path: ${JSON.stringify(modPath)}`);
return null;
}
let [, mod, filePath] = match;
const builtinModNames = ["core", ...lib.ModPack.getBuiltinModNames(server.version!)];
if (builtinModNames.includes(mod)) {
try {
return await fs.readFile(server.dataPath(mod, filePath));
} catch (err: any) {
if (err.code === "ENOENT") {
return null;
}
throw err;
}
}
let modZip;
try {
modZip = await loadZip(server, modVersions, zipCache, mod);
} catch (err: any) {
if (err.code === "ENOENT") {
return null;
}
throw err;
}
return await modZip.zip.readFile(path.posix.join(modZip.root, filePath));
}
type Image = JimpInstance;
type IconCache = Map<string, Image | null>;
async function loadIcon(
server: FactorioServer,
modVersions: Map<string, string>,
zipCache: ZipCache,
iconPath: string,
iconSize: number,
iconMipmaps: number,
iconCache: IconCache,
) {
let icon = iconCache.get(iconPath);
if (icon === undefined) {
let fileContent = await loadFile(server, modVersions, zipCache, iconPath);
if (fileContent) {
icon = await Jimp.fromBuffer(fileContent) as Image;
icon.crop({ x: 0, y: 0, w: iconSize, h: iconSize });
iconCache.set(iconPath, icon);
} else {
icon = null;
}
iconCache.set(iconPath, icon);
}
return icon;
}
async function loadSimpleIcon(
server: FactorioServer,
modVersions: Map<string, string>,
zipCache: ZipCache,
item: SimpleIconSpecification,
size: number,
iconCache: IconCache,
): Promise<Image | null> {
let icon = await loadIcon(server, modVersions, zipCache, item.icon, item.icon_size ?? 64, 0, iconCache);
if (icon) {
let iconScale = size / (item.icon_size ?? 64);
if (iconScale !== 1) {
icon = icon.clone();
icon.scale(iconScale);
}
}
return icon;
}
async function loadLayeredIcon(
server: FactorioServer,
modVersions: Map<string, string>,
zipCache: ZipCache,
item: LayeredIconSpecification,
size: number,
iconCache: IconCache,
): Promise<Image> {
let baseLayerSize = (item.icons[0].icon_size || item.icon_size) ?? 64;
let icon = new Jimp({ width: size, height: size });
// The scaling factor of the base layer
let baseLayerScale = item.icons[0].scale || 32 / baseLayerSize;
// The size in pixels of one unit
let baseUnit = size / (baseLayerSize * baseLayerScale);
for (let layer of item.icons) {
let layerSize = (layer.icon_size || item.icon_size) ?? 64;
let iconLayer = await loadIcon(
server, modVersions, zipCache, layer.icon, layerSize, layer.icon_mipmaps || 0, iconCache,
);
if (!iconLayer) {
continue;
}
iconLayer = iconLayer.clone();
let tint: lib.Color;
if (layer.tint) {
tint = lib.normalizeColor(layer.tint);
} else {
tint = { r: 1, b: 1, g: 1, a: 1 };
}
let layerScale = layer.scale || 32 / layerSize;
let [xs, ys] = layer.shift || [0, 0];
let realScale = layerScale * baseUnit;
let sizeShift = (size - layerSize * realScale) / 2;
xs = xs * baseUnit + sizeShift;
ys = ys * baseUnit + sizeShift;
if (realScale !== 1) {
iconLayer.scale(realScale);
}
iconLayer.scan(0, 0, iconLayer.bitmap.width, iconLayer.bitmap.height, (x, y, sidx) => {
x += xs;
y += ys;
if (x < 0 || x >= size || y < 0 || y >= size) {
return;
}
let sdata = iconLayer!.bitmap.data;
let ddata = icon.bitmap.data;
let didx = icon.getPixelIndex(x, y);
let sa = sdata[sidx + 3] / 255;
let da = ddata[didx + 3] / 255;
let db = da * (1 - sa * tint.a);
let cb = sa + da * (1 - sa);
ddata[didx + 0] = Math.min(255, (sdata[sidx + 0] * sa * tint.r + ddata[didx + 0] * db) / cb);
ddata[didx + 1] = Math.min(255, (sdata[sidx + 1] * sa * tint.g + ddata[didx + 1] * db) / cb);
ddata[didx + 2] = Math.min(255, (sdata[sidx + 2] * sa * tint.b + ddata[didx + 2] * db) / cb);
ddata[didx + 3] = Math.min(255, sdata[sidx + 3] + ddata[didx + 3] * (1 - sa));
});
}
return icon;
}
function fixIcons(item: PrototypeWithIcon) {
const icons = item.icons;
if (typeof icons === "object" && !(icons instanceof Array) && icons !== null) {
// It's possible to specify icons as an object with arbitrary keys
// and the game will still accept it, cast the value to array if
// this is the case.
item = { ...item };
item.icons = Object.values(icons);
}
return item;
}
const prototypesWithIcon = [
"item",
"fluid",
"recipe",
"virtual-signal",
"technology",
"space-location",
"quality",
"entity",
] as const;
function filterAndFixPrototypesWithIcons(prototypes: lib.FactorioPrototypes, allowedTypes: Set<string>) {
return Object.entries(prototypes)
.filter(([type]) => allowedTypes.has(type))
.flatMap(([_, typePrototypes]) => Object.values(typePrototypes) as PrototypeWithIcon[])
.map(fixIcons);
}
/** Shared state for building a unified spritesheet across all categories. */
interface SheetState {
sheet: Image;
metadata: Record<string, lib.ExportMetadataEntry[]>;
iconCache: IconCache;
simpleIcons: Map<string, number>;
pos: number;
}
const SHEET_ICON_SIZE = 32;
const SHEET_WIDTH = 1024;
async function createSheetState(): Promise<SheetState> {
return {
sheet: new Jimp({ width: SHEET_WIDTH, height: SHEET_ICON_SIZE }),
metadata: Object.create(null),
iconCache: new Map(),
simpleIcons: new Map(),
pos: 0,
};
}
/** Grow the spritesheet vertically if needed to fit another row. */
async function growSheet(state: SheetState) {
const row = Math.floor(state.pos / (SHEET_WIDTH / SHEET_ICON_SIZE));
const neededHeight = (row + 1) * SHEET_ICON_SIZE;
if (neededHeight > state.sheet.bitmap.height) {
const extended = new Jimp({ width: SHEET_WIDTH, height: neededHeight });
extended.composite(state.sheet, 0, 0);
(state.sheet as any).bitmap = (extended as any).bitmap;
}
}
async function exportIcon(
server: FactorioServer,
modVersions: Map<string, string>,
zipCache: ZipCache,
state: SheetState,
prototype: PrototypeWithIcon,
) {
let icon: Image | null = null;
let iconPos: number | undefined;
let iconData: lib.ExportMetadataEntry["icon"];
let iconPath: string | undefined;
if (prototype.icons) {
icon = await loadLayeredIcon(
server, modVersions, zipCache, prototype, SHEET_ICON_SIZE, state.iconCache,
);
iconPos = state.pos;
iconPath = prototype.icons[0].icon;
} else if (prototype.icon) {
iconPos = state.simpleIcons.get(prototype.icon);
iconPath = prototype.icon;
if (iconPos === undefined) {
icon = await loadSimpleIcon(
server, modVersions, zipCache, prototype, SHEET_ICON_SIZE, state.iconCache,
);
if (icon) {
iconPos = state.pos;
state.simpleIcons.set(prototype.icon, state.pos);
}
}
}
if (iconPos !== undefined) {
iconData = {
x: iconPos * SHEET_ICON_SIZE % SHEET_WIDTH,
y: Math.floor(iconPos / (SHEET_WIDTH / SHEET_ICON_SIZE)) * SHEET_ICON_SIZE,
size: SHEET_ICON_SIZE,
path: iconPath,
};
}
if (icon) {
await growSheet(state);
state.sheet.composite(
icon,
state.pos * SHEET_ICON_SIZE % SHEET_WIDTH,
Math.floor(state.pos / (SHEET_WIDTH / SHEET_ICON_SIZE)) * SHEET_ICON_SIZE,
);
state.pos += 1;
}
return iconData;
}
/**
* Export prototype icons for a single base prototype onto the shared spritesheet.
*
* @param server - The server to load icons from.
* @param modVersions - Mapping of mod name to version.
* @param zipCache - Mod zips opened by this export.
* @param prototypes - Array of prototypes with icon to export for this base type.
* @param baseName - name of base type (used in metadata).
* @param state - Shared spritesheet state (mutated in place).
* @returns Number of icons exported for this base type.
* @internal
*/
async function exportIcons(
server: FactorioServer,
modVersions: Map<string, string>,
zipCache: ZipCache,
prototypes: PrototypeWithIcon[],
baseName: string,
state: SheetState,
) {
const metadata = state.metadata[baseName] ?? [];
state.metadata[baseName] ??= metadata;
let count = 0;
for (let prototype of prototypes) {
const icon = await exportIcon(server, modVersions, zipCache, state, prototype);
if (icon) {
count += 1;
}
metadata.push({
name: prototype.name,
type: prototype.type,
localised_name: prototype.localised_name,
icon,
});
}
return count;
}
/**
* Exports the locale files for the base game and the given mods
*
* Parses and merges all the locales for the all the mods given through
* `modVersions` and `modOrder`.
*
* @param server - The server to export the locale from.
* @param modVersions - Mapping of mod name to version to export locale from.
* @param zipCache - Mod zips opened by this export.
* @param modOrder - Load order of the mods.
* @param languageCode - Language to export locale for.
* @returns merged locale information
* @internal
*/
async function exportLocale(
server: FactorioServer,
modVersions: Map<string, string>,
zipCache: ZipCache,
modOrder: string[],
languageCode: string
) {
let mergedLocales = new Map<string, string>();
function mergeLocale(locale: Record<string, string | Record<string, string>>) {
for (let [category, entries] of Object.entries(locale)) {
if (typeof entries === "string") {
mergedLocales.set(category, entries);
} else {
for (let [key, value] of Object.entries(entries)) {
mergedLocales.set(`${category}.${key}`, value);
}
}
}
}
const builtinModNames = [
// Filter if on builtin mods so "core" does not need to be specified in modOrder
"core", ...lib.ModPack.getBuiltinModNames(server.version!).filter(mod => modOrder.includes(mod)),
];
for (const builtinModName of builtinModNames) {
const localeFilePath = server.dataPath(builtinModName, "locale", languageCode, `${builtinModName}.cfg`);
mergeLocale(lib.parse(await fs.readFile(localeFilePath, "utf8")));
}
const builtinModNamesExport = ["export", ...builtinModNames];
for (let mod of modOrder) {
if (builtinModNamesExport.includes(mod)) {
continue;
}
let modZip;
try {
modZip = await loadZip(server, modVersions, zipCache, mod);
} catch (err: any) {
if (err.code === "ENOENT") {
continue;
}
throw err;
}
const localePath = `${path.posix.join(modZip.root, "locale", languageCode)}/`;
for (const entry of modZip.zip.entries.values()) {
if (entry.fileName.startsWith(localePath) && entry.fileName.endsWith(".cfg")) {
let content = await modZip.zip.readEntry(entry);
mergeLocale(lib.parse(content.toString("utf8")));
}
}
}
return mergedLocales;
}
/**
* Export locale, icons and metadata for the given factorio server
*
* @param server - The server to export the data from.
* @returns zip file with exported data.
*/
export async function exportData(server: FactorioServer) {
const zipCache: ZipCache = new Map();
try {
return await buildExport(server, zipCache);
} finally {
// Free up the zip files loaded during the export.
closeZipCache(zipCache);
}
}
async function buildExport(server: FactorioServer, zipCache: ZipCache) {
await generateExportMod(server);
let settings: lib.ExportSettings = {};
let prototypes: lib.ExportPrototypes = {};
let modVersions = new Map();
let modOrder: string[] = [];
let defines: lib.FactorioDefines | undefined;
function add(obj: lib.FactorioPrototypes, prototype: lib.FactorioPrototypeBase) {
if (!Object.prototype.hasOwnProperty.call(obj, prototype.type)) {
obj[prototype.type] = {};
}
obj[prototype.type][prototype.name] = prototype;
}
server.on("ipc-prototype_export", data => add(prototypes, data));
server.on("ipc-settings_export", data => add(settings, data));
server.on("ipc-mod_setting_mod", ({ name, mod }) => {
for (let type of Object.values(settings)) {
if (Object.prototype.hasOwnProperty.call(type, name)) {
type[name].mod = mod;
return;
}
}
server._logger.error(`Unable to find ${name} in settings prototypes`);
});
server.on("ipc-mod_list", data => { modVersions = new Map(Object.entries(data)); });
server.on("ipc-defines", data => { defines = data; });
server.on("output", parsed => {
if (parsed.format === "seconds" && parsed.type === "generic") {
let match = /^Checksum of (.*): \d+$/.exec(parsed.message);
if (match) {
modOrder.push(match[1]);
}
}
});
try {
await server.startScenario("base/freeplay");
await server.kill();
} finally {
await fs.unlink(server.writePath("mods", "export_0.0.0.zip"));
}
if (!Object.keys(prototypes).length) {
throw new Error("No prototypes got exported");
}
if (!defines) {
throw new Error("No defines got exported");
}
// compat with versions prior to 1.1.31
if (!defines.prototypes) {
defines.prototypes = definesPrototypesFallback;
}
// Some mod authors put leading zeros into the versions of their zip files.
let splitter = /^(.*)_(\d+)\.(\d+)\.(\d+)\.zip?$/;
for (let entry of await fs.readdir(server.writePath("mods"))) {
let match = splitter.exec(entry);
if (!match) {
continue;
}
let modVersion = `${match[2]}.${match[3]}.${match[4]}`;
let normalizedVersion =
`${Number.parseInt(match[2], 10)}.${Number.parseInt(match[3], 10)}.${Number.parseInt(match[4], 10)}`
;
if (modVersion === normalizedVersion) {
continue;
}
if (modVersions.get(match[1]) === normalizedVersion) {
modVersions.set(match[1], modVersion);
}
}
let locale = await exportLocale(server, modVersions, zipCache, modOrder, "en");
let zip = new yazl.ZipFile();
const addJson = (name: string, value: unknown) => zip.addBuffer(Buffer.from(JSON.stringify(value)), name);
addJson("export/settings.json", settings satisfies lib.ExportSettings);
addJson("export/prototypes.json", prototypes satisfies lib.ExportPrototypes);
addJson("export/locale.json", [...locale.entries()] satisfies lib.ExportLocale);
addJson("export/defines.json", defines satisfies lib.ExportDefines);
// Build a single unified spritesheet across all prototypes with icons.
const state = await createSheetState();
for (const baseName of prototypesWithIcon) {
if (!Object.prototype.hasOwnProperty.call(defines.prototypes, baseName)) {
continue;
}
const subTypeNames = new Set(Object.keys(defines.prototypes[baseName]));
const prototypesWithIcons = filterAndFixPrototypesWithIcons(prototypes, subTypeNames);
if (prototypesWithIcons.length === 0) {
continue;
}
const count = await exportIcons(server, modVersions, zipCache, prototypesWithIcons, baseName, state);
server._logger.info(`Exported ${count} ${baseName} icons`);
}
// Crop sheet to actual used height and write single spritesheet + metadata.
const usedRows = Math.ceil(state.pos / (SHEET_WIDTH / SHEET_ICON_SIZE));
state.sheet.crop({ x: 0, y: 0, w: SHEET_WIDTH, h: Math.max(usedRows * SHEET_ICON_SIZE, 1) });
zip.addBuffer(await state.sheet.getBuffer(JimpMime.png), "export/spritesheet.png");
addJson("export/metadata.json", state.metadata satisfies lib.ExportMetadata);
zip.end();
server._logger.info(`Export complete: ${state.pos} icons on ${usedRows} row(s)`);
return zip;
}
// For testing only
export const _exportLocale = exportLocale;
export const _loadSimpleIcon = loadSimpleIcon;
export const _loadLayeredIcon = loadLayeredIcon;