Files
factorio-clusterio/static/settings.js
T
2017-03-16 13:11:19 +01:00

46 lines
1.6 KiB
JavaScript

if(localStorage.settings) {
let settings = JSON.parse(localStorage.settings);
let HTML = "";
for(let key in settings) {
HTML += drawSetting(key, settings[key]);
}
document.querySelector("#body").innerHTML = document.querySelector("#body").innerHTML + HTML;
}
window.onload = function(){
// loop through all settings and add onclick events for them
let thingies = document.querySelectorAll(".settingsBox .switch .slider");
for(let i = 0; i < thingies.length; i++) {
thingies[i].onclick = function() {
let settings = JSON.parse(localStorage.settings);
// walk through DOM structure created by drawSetting and update localstorage from that
console.log(this.parentElement.parentElement.childNodes[0].innerHTML + " = " + !this.parentElement.childNodes[0].checked);
settings[this.parentElement.parentElement.childNodes[0].innerHTML] = !this.parentElement.childNodes[0].checked;
localStorage.settings = JSON.stringify(settings);
}
}
}
function drawSetting(settingText, checked) {
// please don't change these without fixing what it will break in window.onload
let boxPart1 = '<div class="settingsBox"><span class="settingsText">'; // setting text
let boxPart2 = '</span><label class="switch"><input type="checkbox"'; // either checked or nothing
let boxPart3 = '><div class="slider"></div></label></div>'; // comment for balance and looks
let HTML = boxPart1;
if(settingText && typeof settingText == "string") {
HTML += settingText;
} else {
HTML += "unknown";
}
HTML += boxPart2;
if(checked && typeof checked == "boolean") {
HTML += " checked";
}
HTML += boxPart3;
return HTML;
}