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The controller gave an upload it did not store the same empty reply as one it stored, and the instance confirmed either to the save. An instance restarting after a crash uploads the players it had online, and when another instance had since uploaded the same generation the save took its own copy for the stored one: the next join kept it, and the leave after that stored it over the newer data. The reply now says whether the upload was stored. One that was not marks the save's copy outdated, so it is not uploaded again and the next join downloads. Fixes #1218 Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JyNnVzRW4jPWaoWTxCyhM7
363 lines
13 KiB
TypeScript
363 lines
13 KiB
TypeScript
import type { ControllerPluginContext, InstanceRecord } from "@clusterio/controller";
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import type { IpcPlayerData } from "./messages.js";
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import { mergePlayerData } from "./components.js";
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import crypto from "node:crypto";
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import fs from "node:fs/promises";
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import path from "path";
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import * as lib from "@clusterio/lib";
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import * as msg from "./messages.js";
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// Left behind by deleted player data so instances can tell their copy is stale
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type Tombstone = { generation: number, epoch: number, deleted: true };
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async function loadDatabase(config: lib.ControllerConfig, logger: lib.Logger) {
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let databaseDirectory = config.get("controller.database_directory");
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let itemsPath = path.resolve(databaseDirectory, "player_sync.json");
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// migrate: inventory_sync stored its data in inventories.json before alpha 28
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let legacyPath = path.resolve(databaseDirectory, "inventories.json");
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if (!await fs.access(itemsPath).then(() => true, () => false)) {
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try {
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await fs.rename(legacyPath, itemsPath);
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logger.info(`Moved ${legacyPath} to ${itemsPath}`);
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} catch (err: any) {
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if (err.code !== "ENOENT") {
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throw err;
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}
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}
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}
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let entries: [string, IpcPlayerData | Tombstone][] = [];
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logger.verbose(`Loading ${itemsPath}`);
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try {
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let content = await fs.readFile(itemsPath, { encoding: "utf8" });
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entries = JSON.parse(content);
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} catch (err: any) {
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if (err.code !== "ENOENT") {
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throw err;
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}
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logger.verbose("Creating new player data database");
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}
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let playerDatastore = new Map<string, IpcPlayerData>();
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let tombstones = new Map<string, Tombstone>();
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for (let [name, entry] of entries) {
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if ("deleted" in entry && entry.deleted === true) {
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tombstones.set(name, entry);
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} else {
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// Imports used to keep the marker
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delete (entry as any).deleted;
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playerDatastore.set(name, entry as IpcPlayerData);
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}
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}
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return { playerDatastore, tombstones };
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}
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// Tombstones share the file with the player data so a delete is written in one go
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async function saveDatabase(
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controllerConfig: lib.ControllerConfig,
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playerDatastore: Map<string, IpcPlayerData>,
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tombstones: Map<string, Tombstone>,
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logger: lib.Logger,
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) {
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let file = path.resolve(controllerConfig.get("controller.database_directory"), "player_sync.json");
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logger.verbose(`writing ${file}`);
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let content = JSON.stringify([...playerDatastore, ...tombstones]);
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await lib.atomicOverwriteFile(file, content);
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}
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export default async function(context: ControllerPluginContext) {
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const { controller, logger, plugin } = context;
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// Differs on every controller start: a prefetched copy holding another run's token may be one this run never saved
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const runToken = crypto.randomBytes(8).toString("hex");
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const acquiredPlayers = new Map<string, { instanceId: number, expiresMs?: number }>();
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const { playerDatastore, tombstones } = await loadDatabase(controller.config, logger);
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let playerDatastoreDirty = false;
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// Generation and epoch instances should compare their copy against
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function storedVersion(playerName: string) {
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let stored = playerDatastore.get(playerName) ?? tombstones.get(playerName);
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return { generation: stored?.generation ?? 0, epoch: stored?.epoch ?? 0 };
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}
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// Returns the acquisition record for the player if it's still in effect
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function getAcquisition(playerName: string) {
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (
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!acquisitionRecord
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|| !controller.instances.has(acquisitionRecord.instanceId)
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|| acquisitionRecord.expiresMs && acquisitionRecord.expiresMs < Date.now()
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) {
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return undefined;
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}
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return acquisitionRecord;
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}
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function acquire(instanceId: number, playerName: string): boolean {
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let acquisitionRecord = getAcquisition(playerName);
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if (!acquisitionRecord || acquisitionRecord.instanceId === instanceId) {
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acquiredPlayers.set(playerName, { instanceId });
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return true;
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}
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return false;
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}
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// Modifying stored data while an instance holds the player is pointless
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// as the instance uploads its own copy when the player leaves.
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function checkNotAcquired(playerName: string) {
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let acquisitionRecord = getAcquisition(playerName);
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if (acquisitionRecord) {
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let instanceName = controller.instances.get(acquisitionRecord.instanceId)!.config.get("instance.name");
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throw new lib.ConflictError(
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`${playerName} is currently acquired by ${instanceName}, ` +
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"have the player leave or release the lock first"
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);
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}
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}
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// Send stored player data on to the instance the player left to switch to (set_destination in the Lua module).
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// Only another running instance with player_sync on: a copy applied on the source would rebuild the body there.
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function prefetch(sourceId: number, targetId: number, playerData: IpcPlayerData) {
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const target = controller.instances.get(targetId);
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if (
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!target || targetId === sourceId || target.status !== "running"
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|| !target.config.get("player_sync.load_plugin")
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) {
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logger.verbose(`Not prefetching ${playerData.name} to instance ${targetId}`);
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return;
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}
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try {
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controller.sendTo({ instanceId: targetId }, new msg.PrefetchEvent(playerData, runToken));
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logger.verbose(`Prefetching ${playerData.name} to ${target.config.get("instance.name")}`);
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} catch (err: any) {
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// sendEvent throws when the instance's host isn't connected; the upload is stored either way
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logger.warn(`Failed to prefetch ${playerData.name} to instance ${targetId}: ${err.message}`);
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}
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}
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controller.hooks.instanceStatusChanged.attach(plugin.name, async (instance: InstanceRecord) => {
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let instanceId = instance.id;
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if (["unassigned", "deleted"].includes(instance.status)) {
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for (let [playerName, acquisitionRecord] of acquiredPlayers) {
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if (acquisitionRecord.instanceId === instanceId) {
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acquiredPlayers.delete(playerName);
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}
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}
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}
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if (["unknown", "stopped"].includes(instance.status)) {
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let timeoutMs = controller.config.get("player_sync.player_lock_timeout") * 1000;
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for (let acquisitonRecord of acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && !acquisitonRecord.expiresMs) {
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acquisitonRecord.expiresMs = Date.now() + timeoutMs;
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}
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}
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}
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if (instance.status === "running") {
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for (let acquisitonRecord of acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && acquisitonRecord.expiresMs) {
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delete acquisitonRecord.expiresMs;
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}
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}
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}
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});
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controller.hooks.save.attach(plugin.name, async () => {
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if (playerDatastoreDirty) {
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playerDatastoreDirty = false;
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await saveDatabase(controller.config, playerDatastore, tombstones, logger);
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}
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});
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controller.handle(msg.AcquireRequest, async (request: msg.AcquireRequest) => {
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let { instanceId, playerName } = request;
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if (!acquire(instanceId, playerName)) {
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let acquisitionRecord = acquiredPlayers.get(playerName);
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let instance = controller.instances.get(acquisitionRecord!.instanceId)!;
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return {
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status: "busy",
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message: instance.config.get("instance.name"),
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};
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}
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let { generation, epoch } = storedVersion(playerName);
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return new msg.AcquireRequest.Response(
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"acquired",
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generation,
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playerDatastore.has(playerName),
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undefined,
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epoch || undefined,
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runToken,
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);
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});
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controller.handle(msg.ReleaseRequest, async (request: msg.ReleaseRequest) => {
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let { instanceId, playerName } = request;
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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return;
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}
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if (acquisitionRecord.instanceId === instanceId) {
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acquiredPlayers.delete(playerName);
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}
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});
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controller.handle(msg.UploadRequest, async (request: msg.UploadRequest) => {
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let { instanceId, playerName, playerData } = request;
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let instanceName = controller.instances.get(instanceId)!.config.get("instance.name");
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let store = true;
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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logger.warn(`${instanceName} uploaded ${playerName} without an acquisition`);
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// Allow upload in this case as it might come from a crashed instance that restarted and is now
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// uploading the player data for all the players that were online during the last autosave.
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} else if (acquisitionRecord.instanceId !== instanceId) {
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logger.warn(`${instanceName} uploaded ${playerName} while another instance has acquired it`);
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store = false;
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} else {
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acquiredPlayers.delete(playerName);
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}
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acquiredPlayers.delete(playerName);
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let stored = storedVersion(playerName);
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if (playerData.epoch === undefined) {
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// Instances from before epochs were added never send one, they keep the rules they had before
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stored.generation = playerDatastore.get(playerName)?.generation ?? 0;
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if (stored.epoch) {
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playerData.epoch = stored.epoch;
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}
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}
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if (store && (playerData.epoch ?? 0) !== stored.epoch) {
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logger.warn(
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`${instanceName} uploaded ${playerName} from epoch ${playerData.epoch} while the stored ` +
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`epoch is ${stored.epoch}, discarding the outdated copy`
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);
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store = false;
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} else if (store && stored.generation >= playerData.generation) {
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logger.warn(
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`${instanceName} uploaded generation ${playerData.generation} while the stored ` +
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`generation is ${stored.generation} for ${playerName}`
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);
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store = false;
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}
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if (store) {
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logger.verbose(`Received player data for ${playerName} from ${instanceName}`);
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const merged = mergePlayerData(playerDatastore.get(playerName), playerData);
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playerDatastore.set(playerName, merged);
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tombstones.delete(playerName);
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playerDatastoreDirty = true;
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if (request.destinationInstanceId !== undefined) {
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// The stored copy: components the upload left out are the controller's
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prefetch(instanceId, request.destinationInstanceId, merged);
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}
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}
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return new msg.UploadRequest.Response(store);
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});
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controller.handle(msg.DownloadRequest, async (request: msg.DownloadRequest) => {
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let { instanceId, playerName } = request;
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let instanceName = controller.instances.get(instanceId)!.config.get("instance.name");
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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logger.warn(`${instanceName} downloaded ${playerName} without an acquisition`);
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} else if (acquisitionRecord.instanceId !== instanceId) {
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logger.warn(`${instanceName} downloaded ${playerName} while another instance has acquired it`);
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}
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logger.verbose(`Sending player data for ${playerName} to ${instanceName}`);
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return new msg.DownloadRequest.Response(playerDatastore.get(playerName) || null);
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});
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controller.handle(msg.DatabaseStatsRequest, async () => {
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let entries = Array.from(playerDatastore.keys())
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.map(name => ({
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name,
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length: JSON.stringify(playerDatastore.get(name)).length,
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}))
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.sort((a, b) => b.length - a.length);
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return new msg.DatabaseStatsRequest.Response(
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entries.map(x => x.length).reduce((acc, val) => acc + val, 0),
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entries.length,
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{
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name: entries[0] && entries[0].name || "-",
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size: entries[0] && entries[0].length || 0,
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},
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);
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});
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controller.handle(msg.ListPlayersRequest, async () => {
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let entries = new Map<string, msg.PlayerEntry>();
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for (let [name, playerData] of playerDatastore) {
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let size = JSON.stringify(playerData).length;
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entries.set(name, new msg.PlayerEntry(name, playerData.generation, size, undefined, playerData.force));
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}
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for (let name of acquiredPlayers.keys()) {
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let acquisitionRecord = getAcquisition(name);
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if (!acquisitionRecord) {
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continue;
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}
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let entry = entries.get(name) ?? new msg.PlayerEntry(name);
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entry.instanceId = acquisitionRecord.instanceId;
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entries.set(name, entry);
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}
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return [...entries.values()];
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});
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controller.handle(msg.GetPlayerDataRequest, async (request: msg.GetPlayerDataRequest) => {
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let { playerName } = request;
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return new msg.GetPlayerDataRequest.Response(
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playerDatastore.get(playerName) ?? null,
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getAcquisition(playerName)?.instanceId,
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);
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});
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controller.handle(msg.SetPlayerDataRequest, async (request: msg.SetPlayerDataRequest) => {
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let { playerName, playerData } = request;
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checkNotAcquired(playerName);
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// A new epoch makes every instance drop its copy, including ones with an unconfirmed upload
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let stored = storedVersion(playerName);
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playerData.name = playerName;
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// Start over from generations at or past the limit, instances that know epochs download the import anyway
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let imported = playerData.generation < msg.generationLimit ? playerData.generation : 0;
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let next = stored.generation < msg.generationLimit ? stored.generation + 1 : 1;
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playerData.generation = Math.max(imported, next);
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playerData.epoch = stored.epoch + 1;
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playerDatastore.set(playerName, playerData);
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tombstones.delete(playerName);
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playerDatastoreDirty = true;
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logger.info(`Replaced player data for ${playerName} with generation ${playerData.generation}`);
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return new msg.SetPlayerDataRequest.Response(playerData.generation);
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});
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controller.handle(msg.DeletePlayerDataRequest, async (request: msg.DeletePlayerDataRequest) => {
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let { playerName } = request;
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if (!playerDatastore.has(playerName)) {
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throw new lib.NotFoundError(`No player data stored for ${playerName}`);
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}
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checkNotAcquired(playerName);
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let { generation, epoch } = storedVersion(playerName);
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tombstones.set(playerName, { generation, epoch: epoch + 1, deleted: true });
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playerDatastore.delete(playerName);
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playerDatastoreDirty = true;
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logger.info(`Deleted player data for ${playerName}`);
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});
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controller.handle(msg.ForceReleaseRequest, async (request: msg.ForceReleaseRequest) => {
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let { playerName } = request;
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if (!acquiredPlayers.delete(playerName)) {
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throw new lib.ConflictError(`${playerName} is not acquired by any instance`);
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}
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logger.info(`Released lock on ${playerName}`);
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});
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}
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