Files
factorio-clusterio/plugins/inventory_sync/messages.ts
T
bbassieandClaude Fable 5.1 bb36af08fe Apply recipe notification deltas directly in Lua
Review feedback: the download field now always carries the delta and the deserializer applies it against the current state instead of rebuilding the full list first. The previous failed recipe names are passed in so they survive the round trip. The version check moved to the call site.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 19:26:38 +00:00

193 lines
4.8 KiB
TypeScript

import { Type, Static } from "@sinclair/typebox";
import { StringEnum } from "@clusterio/lib";
// .\module\serialize.lua:serialize.serialize_player()
export type IpcPlayerData = {
generation: number,
controller: string,
name: string,
color: number[],
chat_color: number[],
tag: string,
force: string,
cheat_mode: boolean,
flashlight: boolean,
shortcuts?: Record<string, boolean>,
game_view_settings?: Record<string, boolean>,
ticks_to_respawn?: number,
character?: any,
inventories?: any,
hotbar?: string[],
personal_logistic_slots?: {name:string, min:number, max:number}[],
crafting_queue?: any,
recipe_notifications?: string,
}
const jsonPlayerData = Type.Object({
generation: Type.Number(),
name: Type.String(),
});
export class AcquireResponse {
constructor(
public status: string,
public generation?: number,
public hasData?: boolean,
public message?: string,
) {
}
static jsonSchema = Type.Object({
"status": StringEnum(["acquired", "error", "busy"]),
"generation": Type.Optional(Type.Integer()),
"hasData": Type.Optional(Type.Boolean()),
"message": Type.Optional(Type.String()),
});
static fromJSON(json: Static<typeof AcquireResponse.jsonSchema>): AcquireResponse {
return new this(json.status, json.generation, json.hasData, json.message);
}
};
export class AcquireRequest {
declare ["constructor"]: typeof AcquireRequest;
static type = "request" as const;
static src = "instance" as const;
static dst = "controller" as const;
static plugin = "inventory_sync" as const;
static Response = AcquireResponse;
constructor(
public instanceId: number,
public playerName: string,
) {
}
static jsonSchema = Type.Object({
"instanceId": Type.Number(),
"playerName": Type.String(),
});
static fromJSON(json: Static<typeof AcquireRequest.jsonSchema>): AcquireRequest {
return new this(json.instanceId, json.playerName);
}
}
export class ReleaseRequest {
declare ["constructor"]: typeof ReleaseRequest;
static type = "request" as const;
static src = "instance" as const;
static dst = "controller" as const;
static plugin = "inventory_sync" as const;
constructor(
public instanceId: number,
public playerName: string
) {
}
static jsonSchema = Type.Object({
"instanceId": Type.Integer(),
"playerName": Type.String(),
});
static fromJSON(json: Static<typeof ReleaseRequest.jsonSchema>) {
return new this(json.instanceId, json.playerName);
}
}
export class UploadRequest {
declare ["constructor"]: typeof UploadRequest;
static type = "request" as const;
static src = "instance" as const;
static dst = "controller" as const;
static plugin = "inventory_sync" as const;
constructor(
public instanceId: number,
public playerName: string,
public playerData: IpcPlayerData,
) {
}
static jsonSchema = Type.Object({
"instanceId": Type.Integer(),
"playerName": Type.String(),
"playerData": jsonPlayerData,
});
static fromJSON(json: Static<typeof UploadRequest.jsonSchema>) {
return new this(json.instanceId, json.playerName, json.playerData as IpcPlayerData);
}
}
export class DownloadResponse {
constructor(
public playerData: IpcPlayerData | null
) {
}
static jsonSchema = Type.Object({
"playerData": Type.Optional(jsonPlayerData),
});
static fromJSON(json: Static<typeof DownloadResponse.jsonSchema>): DownloadResponse {
return new this(json.playerData as IpcPlayerData);
}
}
export class DownloadRequest {
declare ["constructor"]: typeof DownloadRequest;
static type = "request" as const;
static src = "instance" as const;
static dst = "controller" as const;
static plugin = "inventory_sync" as const;
static Response = DownloadResponse;
constructor(
public instanceId: number,
public playerName: string,
) {
}
static jsonSchema = Type.Object({
"instanceId": Type.Integer(),
"playerName": Type.String(),
});
static fromJSON(json: Static<typeof DownloadRequest.jsonSchema>) {
return new this(json.instanceId, json.playerName);
}
}
export class DatabaseStatsResponse {
constructor(
public databaseSize: number,
public databaseEntries: number,
public largestEntry: { name: string, size: number },
) {
}
static jsonSchema = Type.Object({
"databaseSize": Type.Integer(),
"databaseEntries": Type.Integer(),
"largestEntry": Type.Object({
"name": Type.String(),
"size": Type.Number(),
}),
});
static fromJSON(json: Static<typeof DatabaseStatsResponse.jsonSchema>): DatabaseStatsResponse {
return new this(json.databaseSize, json.databaseEntries, json.largestEntry);
}
}
export class DatabaseStatsRequest {
declare ["constructor"]: typeof DatabaseStatsRequest;
static type = "request" as const;
static src = "control" as const;
static dst = "controller" as const;
static plugin = "inventory_sync" as const;
static permission = "inventory_sync.inventory.view" as const;
static Response = DatabaseStatsResponse;
}