Files
factorio-clusterio/static/main.js
T
2016-12-19 13:21:36 +01:00

297 lines
8.6 KiB
JavaScript

var g = {}
contents = {
"iron-plate":100,
"copper-plate":7312,
}
// nice functions
// hash a string to a hash
function djb2(str){
var hash = 5381;
for (var i = 0; i < str.length; i++) {
hash = ((hash << 5) + hash) + str.charCodeAt(i); /* hash * 33 + c */
}
return hash;
}
// hash a string to a color
function hashColor(str) {
var hash = djb2(str);
var r = (hash & 0xFF0000) >> 16;
var g = (hash & 0x00FF00) >> 8;
var b = hash & 0x0000FF;
return "#" + ("0" + r.toString(16)).substr(-2) + ("0" + g.toString(16)).substr(-2) + ("0" + b.toString(16)).substr(-2);
}
// exactly what you would expect it to, returns String
function capitalizeFirstLetter(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
}
// hide the HTML object passed as argument #1
function hideThis(object) {
object.style.visibility = "hidden";
}
// function to sort arrays of objects after a keys value
function sortByKey(array, key) {
return array.sort(function(a, b) {
var x = Number(a[key]); var y = Number(b[key]);
return ((x < y) ? 1 : ((x > y) ? -1 : 0));
});
}
// function to draw data we recieve from ajax requests
function drawcontents(data) {
var data = sortByKey(data, "count");
result = "<table>";
for(i = 0;i < data.length; i++) {
var img = "";
if(imagedata[data[i].name]){
img = "https://wiki.factorio.com/images/" + imagedata[data[i].name] + ".png"
} else {
img = "https://wiki.factorio.com/images/" + capitalizeFirstLetter(data[i].name) + ".png";
}
result = result + "<tr><td><image src='" + img + "' onerror='hideThis(this);'></td><td>" + data[i].name + "</td><td>" + data[i].count + "</td></tr>";
}
result = result + "</table>"
document.getElementById("contents").innerHTML = result;
}
// handle the navigation buttons
currentPage = ""
function display(page) {
var pages = document.querySelector("#body").childNodes;
for(i=0;i<pages.length;i++){
if(pages[i].style){
pages[i].style.display = "none";
}
}
if(typeof page == "string" && document.querySelector("#" + page)) {
document.querySelector("#" + page).style.display = "block";
currentPage = page;
}
}
// setTimeout is used to put this processing in the back of the queue, after the HTML canvas is done
window.onload = function () {
display("storage")
// dataPoints
var dataPoints1 = [];
var dataPoints2 = [];
var chart = new CanvasJS.Chart("productionChart",{
zoomEnabled: true,
title: {
text: "Production"
},
toolTip: {
shared: true
},
legend: {
verticalAlign: "top",
horizontalAlign: "center",
fontSize: 14,
fontWeight: "bold",
fontFamily: "calibri",
fontColor: "dimGrey"
},
axisX: {
title: "Shows items in network"
},
axisY:{
prefix: '',
includeZero: true
},
data: [{
// dataSeries1
type: "line",
xValueType: "dateTime",
showInLegend: true,
name: "Company A",
dataPoints: dataPoints1
},
{
// dataSeries2
type: "line",
xValueType: "dateTime",
showInLegend: true,
name: "Company B" ,
dataPoints: dataPoints2
}],
legend:{
cursor:"pointer",
itemclick : function(e) {
if (typeof(e.dataSeries.visible) === "undefined" || e.dataSeries.visible) {
e.dataSeries.visible = false;
}
else {
e.dataSeries.visible = true;
}
chart.render();
}
}
});
var updateInterval = 10000;
// initial value
var yValue1 = 640;
var yValue2 = 604;
var time = new Date;
time.setHours(9);
time.setMinutes(30);
time.setSeconds(00);
time.setMilliseconds(00);
// starting at 9.30 am
var updateChart = function (count) {
count = count || 1;
// count is number of times loop runs to generate random dataPoints.
for (var i = 0; i < count; i++) {
// add interval duration to time
time.setTime(time.getTime()+ updateInterval);
// generating random values
var deltaY1 = .5 + Math.random() *(-.5-.5);
var deltaY2 = .5 + Math.random() *(-.5-.5);
// adding random value and rounding it to two digits.
yValue1 = Math.round((yValue1 + deltaY1)*100)/100;
yValue2 = Math.round((yValue2 + deltaY2)*100)/100;
// pushing the new values
dataPoints1.push({
x: time.getTime(),
y: yValue1
});
dataPoints2.push({
x: time.getTime(),
y: yValue2
});
};
// updating legend text with updated with y Value
chart.options.data[0].legendText = " Company A $" + yValue1;
chart.options.data[1].legendText = " Company B $" + yValue2;
chart.render();
};
// generates first set of dataPoints
updateChart(3000);
// update chart after specified interval
setInterval(function(){updateChart()}, updateInterval);
}
var piedata = {};
var piedataOld = {};
// get cluster inventory from master
setInterval(function() {
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function() {
if(xmlhttp.readyState == 4 && xmlhttp.status == 200) {
data = JSON.parse(xmlhttp.responseText);
if(currentPage = "storage"){
drawcontents(data);
}
// render our piechart with up to date information
// items-in-network-chart
if(piedata) {
piedataOld = piedata;
}
piedata = [];
for(i=0;i<data.length;i++) {
piedata[piedata.length] = {
value: Number(data[i].count),
color: hashColor(data[i].name),
label: data[i].name,
}
}
}
}
xmlhttp.open("GET", "inventory", true);
xmlhttp.send();
}, 500)
// get all slaves recently connected to master
Date.prototype.yyyymmdd = function(time) { // http://stackoverflow.com/questions/3066586/get-string-in-yyyymmdd-format-from-js-date-object
var mm = this.getMonth() + 1; // getMonth() is zero-based
var dd = this.getDate();
if(mm<10)mm = "0"+mm
if(dd<10)dd = "0"+dd
console.log(this.getFullYear())
return this.getFullYear()+""+mm+""+dd+ ""; // padding
};
var date = new Date();
// ask master for slaves
setInterval(function() {
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function() {
if(xmlhttp.readyState == 4 && xmlhttp.status == 200) {
var slaveData = JSON.parse(xmlhttp.responseText);
var HTML = "<p>Current connections:</p>"
for(i=0;i<Object.keys(slaveData).length;i++){
var key = Object.keys(slaveData)[i]
// Date.getYear.getmonth.getDay
if(Date.now() - slaveData[key].time < 12000) {
// Display ISO 6801 compliant date to please Zarthus
// maybe include an option to use y-ymd-ymd-y for Trangar compatibility as well
var seenDate = date.yyyymmdd(slaveData[key].time)
if(g.trangarTime == true){
var seenDate = (seenDate+"")[0]+"-"+(seenDate+"")[1]+(seenDate+"")[4]+(seenDate+"")[6]+"-"+(seenDate+"")[2]+(seenDate+"")[5]+(seenDate+"")[7]+"-"+(seenDate+"")[3]
}
HTML += "<div class='slaveBox'><h2>ID: " + slaveData[key].unique + "</h2><p>Last seen: "+seenDate+"</p><p>Port: "+slaveData[key].serverPort+"</p><p>Host: "+slaveData[key].mac+"</p></div>"
}
}
document.querySelector("#slaves > #display").innerHTML = HTML
}
}
xmlhttp.open("GET", "slaves", true);
xmlhttp.send();
}, 500)
// image data
// key is the name of the item in the database, value is the name of the image on wiki.factorio.com/images/*
// this list has to include all entities that doesn't just follow the simple capitalize first letter convention
var imagedata = {
["empty-barrel"]: "Barrel-empty",
["transport-belt"]: "Basic-transport-belt",
["underground-belt"]: "Basic-transport-belt-to-ground",
["fast-underground-belt"]: "Fast-transport-belt-to-ground",
["express-underground-belt"]: "Express-transport-belt-to-ground",
["splitter"]: "Basic-splitter",
["inserter"]: "Inserter-icon",
["stack-inserter"]: "Stack_inserter",
["stack-filter-inserter"]: "Stack_filter_inserter",
["efficiency-module"]: "Effectivity-module",
["efficiency-module_2"]: "Effectivity-module-2",
["efficiency-module_3"]: "Effectivity-module-3",
["low-density-structure"]: "Rocket-structure",
["electric-mining-drill"]: "Basic-mining-drill",
["burner-mining-drill"]: "Burner-mining-drill",
["active-provider-chest"]: "Logistic-chest-active-provider",
["passive-provider-chest"]: "Logistic-chest-passive-provider",
["storage-chest"]: "Logistic-chest-storage",
["requester-chest"]: "Logistic-chest-requester",
["wall"]: "Stone-wall",
["medium-electric-pole"]: "Medium-electric-pole",
["lamp"]: "Small-lamp",
["regular-magazine"]: "Basic-bullet-magazine",
["piercing-rounds_magazine"]: "Piercing-bullet-magazine",
["flamethrower-ammo"]: "Flame-thrower-ammo",
["cannon-shells"]: "Cannon-shell",
["explosive-cannon-shells"]: "Explosive-cannon-shell",
["land-mine"]: "Land-mine-research",
["cluster-grenade"]: "Cluster_grenade",
["shotgun-shells"]: "Shotgun-shell",
["piercing-shotgun-shells"]: "Piercing-shotgun-shell",
["accumulator"]: "Basic-accumulator",
["beacon"]: "Basic-beacon",
}