mirror of
https://github.com/clusterio/clusterio.git
synced 2026-11-11 23:04:52 +09:00
* New method avoids all dataloss and prefectly replicates the queue * Made proper description in readme * Added packages to make lerna build happy * Added reference to main readme
69 lines
2.7 KiB
Lua
69 lines
2.7 KiB
Lua
--[[
|
|
|
|
When a player leaves the game, serialize their inventory and upload it to the master.
|
|
|
|
When a player joins the game, send a request to the master server for the players inventory.
|
|
|
|
When the master sends an inventory, parse it and give it to the player.
|
|
|
|
]]
|
|
|
|
local clusterio_api = require("modules/clusterio/api")
|
|
local add_commands = require("modules/inventory_sync/commands")
|
|
local upload_inventory = require("modules/inventory_sync/upload_inventory")
|
|
local download_inventory = require("modules/inventory_sync/download_inventory")
|
|
|
|
inventory_sync = {}
|
|
|
|
inventory_sync.add_commands = add_commands
|
|
inventory_sync.events = {}
|
|
-- Cleanup
|
|
inventory_sync.events[defines.events.on_player_removed] = function(event)
|
|
local player = game.players[event.player_index]
|
|
|
|
-- Remove inventory download performance counter
|
|
global["inv_sync_download_start_tick "..player.name] = nil
|
|
-- Remove stored crafting queue
|
|
global["saved_crafting_queue_"..player.name] = nil
|
|
end
|
|
|
|
-- Download inventory from master
|
|
inventory_sync.events[defines.events.on_player_joined_game] = function(event)
|
|
local playerIndex = event.player_index
|
|
inventory_sync.initiateInventoryDownload(playerIndex)
|
|
end
|
|
|
|
-- Upload inventory when a player leaves the game. Triggers on restart after crash if player was online during crash.
|
|
inventory_sync.events[defines.events.on_pre_player_left_game] = function(event)
|
|
local playerIndex = event.player_index
|
|
inventory_sync.uploadInventory(playerIndex)
|
|
global.download_cache[playerIndex] = "" -- Clear cache to avoid leaking memory to people quitting during download
|
|
end
|
|
|
|
function inventory_sync.initiateInventoryDownload(playerIndex)
|
|
local player = game.players[playerIndex]
|
|
player.print("Initiating inventory download...")
|
|
global["inv_sync_download_start_tick "..player.name] = game.tick
|
|
if global.download_cache == nil then
|
|
global.download_cache = {}
|
|
end
|
|
global.download_cache[playerIndex] = ""
|
|
clusterio_api.send_json("inventory_sync_download", {
|
|
player_name = player.name
|
|
})
|
|
|
|
-- Set player into ghost mode for duration of download
|
|
local character = player.character
|
|
player.set_controller {
|
|
type = defines.controllers.ghost,
|
|
}
|
|
if character ~= nil then character.destroy() end
|
|
end
|
|
|
|
-- This function is called by instance.js as /sc inventory_sync.downloadInventory("danielv", Escaped JSON string, package_number, total_packages_count) with data from the master
|
|
inventory_sync.downloadInventory = download_inventory
|
|
-- This function is called internally when a player leaves the game for their inventory to upload to the master
|
|
inventory_sync.uploadInventory = upload_inventory
|
|
|
|
return inventory_sync
|