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Add controller.autosave_interval config that specifies the frequency which controller config, hosts, instances, users, mod packs and plugin specific data which is held in memory should be automatically flushed to disk if they have changed since the last time they were saved. This prevents data loss in the event of a server crash. Plugins can use the onSaveData hook to save its own data at the same time as the controller does and this obsoletes making an autosave interval in the plugin. Resolves #523.
209 lines
5.9 KiB
TypeScript
209 lines
5.9 KiB
TypeScript
import fs from "fs-extra";
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import path from "path";
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import { BaseControllerPlugin } from "@clusterio/controller";
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import { Static } from "@sinclair/typebox";
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import * as lib from "@clusterio/lib";
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const { RateLimiter } = lib;
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import {
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ContributionEvent,
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ProgressEvent,
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FinishedEvent,
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TechnologySync,
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SyncTechnologiesRequest,
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TechnologyProgress,
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} from "./messages";
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type Technology = {
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level: number,
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progress: number | null,
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researched: boolean,
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}
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async function loadTechnologies(
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controllerConfig: lib.ControllerConfig,
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logger: lib.Logger
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): Promise<Map<string, Technology>> {
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let filePath = path.join(controllerConfig.get("controller.database_directory"), "technologies.json");
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logger.verbose(`Loading ${filePath}`);
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try {
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return new Map(JSON.parse(await fs.readFile(filePath, "utf8")));
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} catch (err: any) {
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if (err.code === "ENOENT") {
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logger.verbose("Creating new technologies database");
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return new Map();
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}
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throw err;
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}
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}
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async function saveTechnologies(
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controllerConfig: lib.ControllerConfig,
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technologies: Map<string, Technology>,
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logger: lib.Logger
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) {
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let filePath = path.join(controllerConfig.get("controller.database_directory"), "technologies.json");
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logger.verbose(`writing ${filePath}`);
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await lib.safeOutputFile(filePath, JSON.stringify([...technologies.entries()], null, "\t"));
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}
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export class ControllerPlugin extends BaseControllerPlugin {
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technologies!: Map<string, Technology>;
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technologiesDirty = true;
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progressRateLimiter!: lib.RateLimiter;
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progressBroadcastId!: ReturnType<typeof setInterval> | null;
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progressToBroadcast!: Set<string>;
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async init() {
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this.technologies = await loadTechnologies(this.controller.config, this.logger);
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this.progressRateLimiter = new RateLimiter({
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maxRate: 1,
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action: () => this.broadcastProgress(),
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});
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this.progressBroadcastId = null;
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this.progressToBroadcast = new Set();
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this.controller.handle(ContributionEvent, this.handleContributionEvent.bind(this));
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this.controller.handle(FinishedEvent, this.handleFinishedEvent.bind(this));
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this.controller.handle(SyncTechnologiesRequest, this.handleSyncTechnologiesRequest.bind(this));
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}
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async onSaveData() {
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if (this.technologiesDirty) {
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this.technologiesDirty = false;
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await saveTechnologies(this.controller.config, this.technologies, this.logger);
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}
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}
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async onShutdown() {
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this.progressRateLimiter.cancel();
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}
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broadcastProgress() {
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let techs = [];
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for (let name of this.progressToBroadcast) {
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let tech = this.technologies.get(name);
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if (tech && tech.progress) {
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techs.push(new TechnologyProgress(name, tech.level, tech.progress));
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}
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}
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this.progressToBroadcast.clear();
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if (techs.length) {
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this.controller.sendTo("allInstances", new ProgressEvent(techs));
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}
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}
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async handleContributionEvent(event: ContributionEvent) {
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let { name, level, contribution } = event;
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let tech = this.technologies.get(name);
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if (!tech) {
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tech = { level, progress: 0, researched: false };
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this.technologies.set(name, tech);
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this.technologiesDirty = true;
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// Ignore contribution to already researched technologies
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} else if (tech.level > level || tech.level === level && tech.researched) {
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return;
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}
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// Handle contributon to the next level of a researched technology
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if (tech.level === level - 1 && tech.researched) {
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tech.researched = false;
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tech.level = level;
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}
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// Ignore contributions to higher levels
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if (tech.level < level) {
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return;
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}
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let newProgress = tech.progress! + contribution;
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if (newProgress < 1) {
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tech.progress = newProgress;
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this.progressToBroadcast.add(name);
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this.progressRateLimiter!.activate();
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} else {
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tech.researched = true;
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tech.progress = null;
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this.progressToBroadcast.delete(name);
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this.controller.sendTo("allInstances", new FinishedEvent(name, tech.level));
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}
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this.technologiesDirty = true;
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}
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async handleFinishedEvent(event: FinishedEvent) {
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let { name, level } = event;
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let tech = this.technologies.get(name);
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if (!tech || tech.level <= level) {
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this.progressToBroadcast.delete(name);
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this.technologies.set(name, { level, progress: null, researched: true });
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this.technologiesDirty = true;
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}
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}
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async handleSyncTechnologiesRequest(request: SyncTechnologiesRequest): Promise<TechnologySync[]> {
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function baseLevel(name: string): number {
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let match = /-(\d+)$/.exec(name);
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if (!match) {
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return 1;
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}
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return Number.parseInt(match[1], 10);
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}
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for (let instanceTech of request.technologies) {
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let { name, level, progress, researched } = instanceTech;
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let tech = this.technologies.get(name);
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if (!tech) {
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this.technologies.set(name, { level, progress, researched });
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this.technologiesDirty = true;
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if (progress) {
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this.progressToBroadcast.add(name);
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} else if (researched || baseLevel(name) !== level) {
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this.controller.sendTo("allInstances", new FinishedEvent(name, level));
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}
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} else {
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if (tech.level > level || tech.level === level && tech.researched) {
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continue;
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}
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if (tech.level < level || researched) {
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// Send update if the unlocked level is greater
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if (level - Number(!researched) > tech.level - Number(!tech.researched)) {
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this.controller.sendTo("allInstances", new FinishedEvent(name, level - Number(!researched)));
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}
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tech.level = level;
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tech.progress = progress;
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tech.researched = researched;
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if (progress) {
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this.progressToBroadcast.add(name);
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} else {
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this.progressToBroadcast.delete(name);
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}
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this.technologiesDirty = true;
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} else if (tech.progress && progress && tech.progress < progress) {
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tech.progress = progress;
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this.progressToBroadcast.add(name);
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this.technologiesDirty = true;
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}
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}
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}
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this.progressRateLimiter.activate();
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let technologies = [];
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for (let [name, tech] of this.technologies) {
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technologies.push(new TechnologySync(name, tech.level, tech.progress, tech.researched));
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}
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return technologies;
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}
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}
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