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Add controller.autosave_interval config that specifies the frequency which controller config, hosts, instances, users, mod packs and plugin specific data which is held in memory should be automatically flushed to disk if they have changed since the last time they were saved. This prevents data loss in the event of a server crash. Plugins can use the onSaveData hook to save its own data at the same time as the controller does and this obsoletes making an autosave interval in the plugin. Resolves #523.
202 lines
7.0 KiB
TypeScript
202 lines
7.0 KiB
TypeScript
import { BaseControllerPlugin, type InstanceInfo } from "@clusterio/controller";
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import type { IpcPlayerData } from "./instance";
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import fs from "fs-extra";
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import path from "path";
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import * as lib from "@clusterio/lib";
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import * as msg from "./messages";
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async function loadDatabase(config: lib.ControllerConfig, logger: lib.Logger) {
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let itemsPath = path.resolve(config.get("controller.database_directory"), "inventories.json");
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logger.verbose(`Loading ${itemsPath}`);
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try {
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let content = await fs.readFile(itemsPath, { encoding: "utf8" });
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return new Map(JSON.parse(content));
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} catch (err: any) {
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if (err.code === "ENOENT") {
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logger.verbose("Creating new player data database");
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return new Map();
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}
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throw err;
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}
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}
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async function saveDatabase(
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controllerConfig: lib.ControllerConfig,
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playerDatastore: Map<string, IpcPlayerData>,
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logger: lib.Logger,
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) {
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if (playerDatastore) {
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let file = path.resolve(controllerConfig.get("controller.database_directory"), "inventories.json");
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logger.verbose(`writing ${file}`);
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let content = JSON.stringify(Array.from(playerDatastore));
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await lib.safeOutputFile(file, content);
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}
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}
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export class ControllerPlugin extends BaseControllerPlugin {
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acquiredPlayers!: Map<string, { instanceId: number, expires?: number }>;
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playerDatastore!: Map<string, IpcPlayerData>;
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playerDatastoreDirty = false;
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async init() {
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this.acquiredPlayers = new Map();
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this.playerDatastore = await loadDatabase(this.controller.config, this.logger);
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this.controller.handle(msg.AcquireRequest, this.handleAcquireRequest.bind(this));
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this.controller.handle(msg.ReleaseRequest, this.handleReleaseRequest.bind(this));
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this.controller.handle(msg.UploadRequest, this.handleUploadRequest.bind(this));
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this.controller.handle(msg.DownloadRequest, this.handleDownloadRequest.bind(this));
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this.controller.handle(msg.DatabaseStatsRequest, this.handleDatabaseStatsRequest.bind(this));
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}
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async onInstanceStatusChanged(instance: InstanceInfo) {
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let instanceId = instance.id;
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if (["unassigned", "deleted"].includes(instance.status)) {
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for (let [playerName, acquisitionRecord] of this.acquiredPlayers) {
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if (acquisitionRecord.instanceId === instanceId) {
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this.acquiredPlayers.delete(playerName);
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}
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}
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}
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if (["unknown", "stopped"].includes(instance.status)) {
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let timeout = this.controller.config.get("inventory_sync.player_lock_timeout") as number * 1000;
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for (let acquisitonRecord of this.acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && !acquisitonRecord.expires) {
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acquisitonRecord.expires = Date.now() + timeout;
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}
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}
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}
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if (instance.status === "running") {
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for (let acquisitonRecord of this.acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && acquisitonRecord.expires) {
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delete acquisitonRecord.expires;
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}
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}
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}
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}
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acquire(instanceId: number, playerName: string): boolean {
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (
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!acquisitionRecord
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|| acquisitionRecord.instanceId === instanceId
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|| !this.controller.instances!.has(acquisitionRecord.instanceId)
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|| acquisitionRecord.expires && acquisitionRecord.expires < Date.now()
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) {
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this.acquiredPlayers.set(playerName, { instanceId });
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return true;
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}
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return false;
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}
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async handleAcquireRequest(request: msg.AcquireRequest) {
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let { instanceId, playerName } = request;
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if (!this.acquire(instanceId, playerName)) {
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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let instance = this.controller.instances!.get(acquisitionRecord!.instanceId)!;
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return {
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status: "busy",
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message: instance.config.get("instance.name"),
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};
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}
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let playerData = this.playerDatastore.get(playerName);
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return new msg.AcquireRequest.Response(
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"acquired",
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playerData ? playerData.generation : 0,
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Boolean(playerData),
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);
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}
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async handleReleaseRequest(request: msg.ReleaseRequest) {
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let { instanceId, playerName } = request;
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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return;
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}
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if (acquisitionRecord.instanceId === instanceId) {
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this.acquiredPlayers.delete(playerName);
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}
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}
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async handleUploadRequest(request: msg.UploadRequest) {
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let { instanceId, playerName, playerData } = request;
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let instanceName = this.controller.instances!.get(instanceId)!.config.get("instance.name");
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let store = true;
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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this.logger.warn(`${instanceName} uploaded ${playerName} without an acquisition`);
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// Allow upload in this case as it might come from a crashed instance that restarted and is now
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// uploading the player data for all the players that were online during the last autosave.
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} else if (acquisitionRecord.instanceId !== instanceId) {
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this.logger.warn(`${instanceName} uploaded ${playerName} while another instance has acquired it`);
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store = false;
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} else {
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this.acquiredPlayers.delete(playerName);
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}
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this.acquiredPlayers.delete(playerName);
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let oldPlayerData = this.playerDatastore.get(playerName);
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if (store && oldPlayerData && oldPlayerData.generation >= playerData.generation) {
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this.logger.warn(
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`${instanceName} uploaded generation ${playerData.generation} while the stored` +
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`generation is ${oldPlayerData.generation} for ${playerName}`
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);
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store = false;
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}
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if (store) {
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this.logger.verbose(`Received player data for ${playerName} from ${instanceName}`);
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this.playerDatastore.set(playerName, playerData);
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this.playerDatastoreDirty = true;
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}
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}
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async handleDownloadRequest(request: msg.DownloadRequest) {
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let { instanceId, playerName } = request;
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let instanceName = this.controller.instances!.get(instanceId)!.config.get("instance.name");
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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this.logger.warn(`${instanceName} downloaded ${playerName} without an acquisition`);
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} else if (acquisitionRecord.instanceId !== instanceId) {
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this.logger.warn(`${instanceName} downloaded ${playerName} while another instance has acquired it`);
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}
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this.logger.verbose(`Sending player data for ${playerName} to ${instanceName}`);
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return new msg.DownloadRequest.Response(this.playerDatastore.get(playerName) || null);
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}
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async onSaveData() {
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if (this.playerDatastoreDirty) {
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this.playerDatastoreDirty = false;
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await saveDatabase(this.controller.config, this.playerDatastore, this.logger);
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}
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}
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async handleDatabaseStatsRequest() {
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let playerDatastore = Array.from(this.playerDatastore.keys())
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.map(name => ({
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name,
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length: JSON.stringify(this.playerDatastore.get(name)).length,
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}))
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.sort((a, b) => b.length - a.length);
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return new msg.DatabaseStatsRequest.Response(
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playerDatastore.map(x => x.length).reduce((a, b) => b - a, 0),
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playerDatastore.length,
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{
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name: playerDatastore[0] && playerDatastore[0].name || "-",
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size: playerDatastore[0] && playerDatastore[0].length || 0,
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},
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);
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}
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}
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