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* Keep auto paused instances paused Every RCON command makes an auto paused Factorio server run one tick, so subspace_storage's 1 s inventory update and 5 s ping, plus a statistics_exporter gather on every Prometheus scrape, kept a server with nobody online running at about 1.3 ticks per second. The instance now records the auto_pause server setting it was started with and exposes autoPaused, true while that setting is on and no players are online, along with an autoPauseChanged hook. subspace_storage skips its timers while paused and sends a ping and inventory as soon as a player joins. statistics_exporter gathers once after the game pauses and keeps serving those values until it resumes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Check connection and status in subspace_storage timers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>