Files
factorio-clusterio/plugins/player_auth/controller.ts
T
Hornwitser e74065a493 Remove config groups
Refactor away the config group concept and simplyfy the way config
fields are defined.  Fields are defined directly as properties of the
static field fieldDefinitions on the class itself with a separate
interface to declare the types of fields.

This makes it possible to easily make accessing the config fields type
checked in a way that lets plugins extend the interfaces with their own
config options by adding additional fields to the interface via
declation merging.
2024-01-09 02:19:07 +01:00

196 lines
5.5 KiB
TypeScript

import crypto from "crypto";
import express, { type Request, type Response } from "express";
import util from "util";
import jwt from "jsonwebtoken";
import * as lib from "@clusterio/lib";
import { BaseControllerPlugin } from "@clusterio/controller";
const { basicType } = lib;
import { FetchPlayerCodeRequest, SetVerifyCodeRequest } from "./messages";
async function generateCode(length: number): Promise<string> {
// ji1lI, 0oOQ, and 2Z are not present to ease reading.
let letters = "abcdefghkmnpqrstuvwxyzABCDEFGHJKLMNPRSTUVWXY3456789";
let asyncRandomBytes = util.promisify(crypto.randomBytes);
let code = [];
for (let byte of await asyncRandomBytes(length)) {
// Due to the 51 characters in the letters not fitting perfectly in
// 256 there's an ever so slight bias towards a with this algorithm.
code.push(letters[byte % letters.length]);
}
return code.join("");
}
type PlayerCode = { playerCode: string, verifyCode: string | null, expires: number };
export class ControllerPlugin extends BaseControllerPlugin {
players!: Map<string, PlayerCode>;
async init() {
// Store of validation attempts by players
this.players = new Map();
// Periodically remove expired entries
setInterval(() => {
let now = Date.now();
for (let [player, entry] of this.players) {
if (entry.expires < now) {
this.players.delete(player);
}
}
}, 60e3).unref();
this.controller.app.get("/api/player_auth/servers", (req: Request, res: Response) => {
let servers: string[] = [];
for (let instance of this.controller.instances.values()) {
if (instance.status === "running" && instance.config.get("player_auth.load_plugin")) {
servers.push(instance.config.get("factorio.settings")["name"] as string || "unnamed server");
}
}
res.send(servers);
});
this.controller.app.post(
"/api/player_auth/player_code",
express.json(),
(req: Request, res: Response, next: any) => {
this.handlePlayerCode(req, res).catch(next);
}
);
this.controller.app.post(
"/api/player_auth/verify",
express.json(),
(req: Request, res: Response, next: any) => {
this.handleVerify(req, res).catch(next);
}
);
this.controller.handle(FetchPlayerCodeRequest, this.handleFetchPlayerCodeRequest.bind(this));
this.controller.handle(SetVerifyCodeRequest, this.handleSetVerifyCodeRequest.bind(this));
}
async handlePlayerCode(req: Request, res: Response) {
if (basicType(req.body) !== "object") {
res.sendStatus(400);
return;
}
let playerCode = req.body.player_code;
if (typeof playerCode !== "string") {
res.sendStatus(400);
return;
}
for (let entry of this.players.values()) {
if (entry.playerCode === playerCode && entry.expires > Date.now()) {
let verifyCode = await generateCode(this.controller.config.get("player_auth.code_length"));
let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
let verifyToken = jwt.sign(
{
aud: "player_auth.verify_code",
exp: Math.floor(entry.expires / 1000),
verify_code: verifyCode,
player_code: playerCode,
},
secret
);
res.send({ verify_code: verifyCode, verify_token: verifyToken });
return;
}
}
res.send({ error: true, message: "invalid player_code" });
}
async handleVerify(req: Request, res: Response) {
if (basicType(req.body) !== "object") {
res.sendStatus(400);
return;
}
let playerCode = req.body.player_code;
if (typeof playerCode !== "string") {
res.sendStatus(400);
return;
}
let verifyCode = req.body.verify_code;
if (typeof verifyCode !== "string") {
res.sendStatus(400);
return;
}
let verifyToken = req.body.verify_token;
if (typeof verifyToken !== "string") {
res.sendStatus(400);
return;
}
let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
try {
let payload = jwt.verify(verifyToken, secret, { audience: "player_auth.verify_code" }) as jwt.JwtPayload;
if (payload.verify_code !== verifyCode) {
throw new Error("invalid verify_code");
}
if (payload.player_code !== playerCode) {
throw new Error("invalid player_code");
}
} catch (err: any) {
res.send({ error: true, message: err.message });
return;
}
for (let [player, entry] of this.players) {
if (entry.playerCode === playerCode && entry.expires > Date.now()) {
if (entry.verifyCode === verifyCode) {
let user = this.controller.userManager.users.get(player);
if (!user) {
res.send({ error: true, message: "invalid user" });
return;
}
let token = this.controller.userManager.signUserToken(user.name);
res.send({ verified: true, token });
return;
}
res.send({ verified: false });
return;
}
}
res.send({ error: true, message: "invalid player_code" });
}
async handleFetchPlayerCodeRequest(request: FetchPlayerCodeRequest) {
let playerCode = await generateCode(this.controller.config.get("player_auth.code_length"));
let expires = Date.now() + this.controller.config.get("player_auth.code_timeout") * 1000;
this.players.set(request.player, { playerCode, verifyCode: null, expires });
return { player_code: playerCode, controller_url: this.controller.getControllerUrl() };
}
async handleSetVerifyCodeRequest(request: SetVerifyCodeRequest) {
let { player, verifyCode } = request;
let entry = this.players.get(player);
if (!entry || entry.expires < Date.now()) {
throw new lib.RequestError("invalid player");
}
entry.verifyCode = verifyCode;
}
}
// For testing only
export const _generateCode = generateCode;