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Add factorio.enable_save_patching config entry to allow disabling the save patching done on startup. This is for running vannila games or scenarios that are not compatible with Clusterio.
75 lines
2.6 KiB
JavaScript
75 lines
2.6 KiB
JavaScript
"use strict";
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const plugin = require("lib/plugin");
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const { Gauge } = require("lib/prometheus");
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const instancePlayerCount = new Gauge(
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"clusterio_statistics_exporter_instance_player_count", "Amount of players connected to this cluster",
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{ labels: ["instance_id"] }
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);
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const instanceGameTicksTotal = new Gauge(
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"clusterio_statistics_exporter_instance_game_ticks_total", "Game tick an instance has progressed to",
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{ labels: ["instance_id"] }
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);
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const instanceForceFlowStatistics = new Gauge(
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"clusterio_statistics_exporter_instance_force_flow_statistics", "Items/fluids/enemies/buildings produced/built/killed by a force",
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{ labels: ["instance_id", "force", "statistic", "direction", "name"] },
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);
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const instanceGameFlowStatistics = new Gauge(
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"clusterio_statistics_exporter_instance_game_flow_statistics", "Pollution produced/consumed in the game",
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{ labels: ["instance_id", "statistic", "direction", "name"] },
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);
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class InstancePlugin extends plugin.BaseInstancePlugin {
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async init() {
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if (!this.instance.config.get("factorio.enable_save_patching")) {
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throw new Error("statistics_exporter plugin requires save patching.");
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}
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}
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async onMetrics() {
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let string = await this.instance.server.sendRcon("/sc statistics_exporter.export()");
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let stats;
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try {
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stats = JSON.parse(string);
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} catch (err) {
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throw new Error(`Error parsing statistics JSON: ${err.message}, content "${string}"`);
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}
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let instanceId = this.instance.config.get("instance.id");
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instanceGameTicksTotal.labels(String(instanceId)).set(stats.game_tick);
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instancePlayerCount.labels(String(instanceId)).set(stats.player_count);
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for (let [forceName, flowStatistics] of Object.entries(stats.force_flow_statistics)) {
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for (let [statisticName, statistic] of Object.entries(flowStatistics)) {
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for (let [direction, counts] of Object.entries(statistic)) {
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for (let [item, value] of Object.entries(counts)) {
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instanceForceFlowStatistics.labels(
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String(instanceId), forceName, statisticName, direction, item
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).set(value);
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}
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}
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}
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}
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for (let [direction, counts] of Object.entries(stats.game_flow_statistics.pollution_statistics)) {
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for (let [item, value] of Object.entries(counts)) {
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instanceGameFlowStatistics.labels(
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String(instanceId), "pollution_statistics", direction, item
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).set(value);
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}
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}
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}
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}
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module.exports = {
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InstancePlugin,
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// For testing only
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_instancePlayerCount: instancePlayerCount,
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_instanceGameTicksTotal: instanceGameTicksTotal,
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_instanceForceFlowStatistics: instanceForceFlowStatistics,
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_instanceGameFlowStatistics: instanceGameFlowStatistics,
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};
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