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Split up codebase into the packages @clsterio/lib, @clusterio/master, @clusterio/slave, and @clusterio/ctl using lerna to manage them. This will allow deployment to use only the parts needed reducing install size, and better separate the code into shared library, master, slave and control.
65 lines
1.4 KiB
JavaScript
65 lines
1.4 KiB
JavaScript
/**
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* @module
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*/
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"use strict";
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const plugin = require("@clusterio/lib/plugin");
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const luaTools = require("@clusterio/lib/luaTools");
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/**
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* Removes gps and train tags from messags
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*
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* @param {string} content - string to strip tags from.
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* @returns {string} stripped string.
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*/
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function removeTags(content) {
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return content.replace(/(\[gps=-?\d+,-?\d+\]|\[train=\d+\])/g, "");
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}
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class InstancePlugin extends plugin.BaseInstancePlugin {
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async init() {
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this.messageQueue = [];
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}
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onMasterConnectionEvent(event) {
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if (event === "connect") {
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for (let message of this.messageQueue) {
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this.sendChat(message);
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}
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this.messageQueue = [];
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}
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}
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async chatEventHandler(message) {
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// TODO check if cross server chat is enabled
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let content = `[${message.data.instance_name}] ${removeTags(message.data.content)}`;
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await this.instance.server.sendRcon(`/sc game.print('${luaTools.escapeString(content)}')`, true);
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}
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sendChat(message) {
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this.info.messages.chat.send(this.instance, {
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instance_name: this.instance.name,
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content: message,
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});
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}
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async onOutput(output) {
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if (output.type === "action" && output.action === "CHAT") {
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if (this.slave.connector.connected) {
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this.sendChat(output.message);
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} else {
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this.messageQueue.push(output.message);
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}
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}
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}
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// TODO implement info command in lua?
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}
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module.exports = {
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InstancePlugin,
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// For testing only
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_removeTags: removeTags,
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};
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