Files
factorio-clusterio/packages/lib/link/connectors.js
T
Hornwitser f318f8826b Adapt config and link library to web
Make the config and link libraries compatible with packing for web with
webpack.  This would fail due to ws not being web compatible and config
using a node function not available in the web shim for util.
2020-09-28 04:19:00 +02:00

463 lines
11 KiB
JavaScript

// Connection adapters for Links
"use strict";
const events = require("events");
const WebSocket = require("isomorphic-ws");
const schema = require("@clusterio/lib/schema");
const errors = require("@clusterio/lib/errors");
/**
* Base connector for links
*
* @extends events.EventEmitter
* @memberof module:lib/link
*/
class WebSocketBaseConnector extends events.EventEmitter {
constructor() {
super();
this._socket = null;
this._seq = 1;
this._lastHeartbeat = null;
this._heartbeatId = null;
this._heartbeatInterval = null;
this._lastReceivedSeq = null;
this._sendBuffer = [];
}
_dropSendBufferSeq(seq) {
if (seq === null) {
return;
}
let dropCount = 0;
for (let index = 0; index < this._sendBuffer.length; index++) {
if (this._sendBuffer[index].seq <= seq) {
dropCount++;
} else {
break;
}
}
this._sendBuffer.splice(0, dropCount);
}
_doHeartbeat() {
this._check(["connected", "closing"]);
if (Date.now() - this._lastHeartbeat > 2000 * this._heartbeatInterval) {
console.log("SOCKET | closing after heartbeat timed out");
this._socket.close(1008, "Heartbeat timeout");
clearInterval(this._heartbeatId);
this._heartbeatId = null;
} else {
this._socket.send(JSON.stringify({
seq: null,
type: "heartbeat",
data: { seq: this._lastReceivedSeq },
}));
}
}
_processHeartbeat(message) {
if (!schema.heartbeat(message)) {
console.log("SOCKET | closing after received invalid heartbeat:", message);
this._socket.close(1002, "Invalid heartbeat");
console.log(schema.heartbeat.errors);
return;
}
this._lastHeartbeat = Date.now();
this._dropSendBufferSeq(message.data.seq);
}
/**
* Start sending heartbeats
*/
startHeartbeat() {
this._lastHeartbeat = Date.now();
this._heartbeatId = setInterval(() => {
this._doHeartbeat();
}, this._heartbeatInterval * 1000);
}
/**
* Stop sending heartbeats
*/
stopHeartbeat() {
if (this._heartbeatId) {
clearInterval(this._heartbeatId);
this._heartbeatId = null;
}
}
/**
* Send a message over the socket
*
* @param {string} type - Message type to send.
* @param {Object} data - Data to send with message.
* @returns {number} the sequence number of the message sent
*/
send(type, data) {
if (!["handshake", "connected", "closing"].includes(this._state)) {
throw new errors.SessionLost("No session");
}
let message = { seq: this._seq, type, data };
this._sendBuffer.push(message);
if (["connected", "closing"].includes(this._state)) {
this._socket.send(JSON.stringify(message));
}
return this._seq++;
}
/**
* Set connection state to closing
*
* Signal the connection is about tho close and that once the close
* frame is received it should be considered finished.
*/
setClosing() {
this._state = "closing";
}
/**
* True if the connection is established and active
*/
get connected() {
return this._state === "connected";
}
/**
* True if the connection is closing down or closed
*/
get closing() {
return ["closing", "closed"].includes(this._state);
}
}
/**
* Connector for master server clients
*
* @extends module:lib/link.WebSocketBaseConnector
* @memberof module:lib/link
*/
class WebSocketClientConnector extends WebSocketBaseConnector {
constructor(url, reconnectDelay) {
super();
this._url = url;
// The following states are used in the client connector
// new: Not connected
// handshake: Attempting to (re)connect to server.
// connected: Connection is online
// closing: Connection is in the process of being closed.
this._state = "new";
this._reconnectId = null;
this._sessionToken = null;
this._connected = false;
this._reconnectDelay = reconnectDelay;
this._timeout = 15 * 60;
this._startedReconnect = null;
}
_check(expectedStates) {
if (!expectedStates.includes(this._state)) {
throw new Error(
`Expected state ${expectedStates} but state is ${this._state}`
);
}
}
setTimeout(timeout) {
this._timeout = timeout;
if (this._reconnectId && this.timeout < this._reconnectDelay / 2) {
clearTimeout(this._reconnectId);
this.reconnect();
}
}
/**
* Send a handshake message over the socket
*
* Used in the register function in order to send the register handshake
* message over the WebSocket.
*
* @param {string} type - Message type to send.
* @param {Object} data - Data to send with message.
*/
sendHandshake(type, data) {
this._check(["handshake"]);
this._socket.send(JSON.stringify({ seq: null, type, data }));
}
/**
* Close the connection with the given reason.
*
* Sends a close frame and disconnects the connector.
*
* @param {number} code - WebSocket close code.
* @param {string} reason - WebSocket close reason.
*/
async close(code, reason) {
if (this._state === "new") {
return;
}
if (this._reconnectId) {
clearTimeout(this._reconnectId);
this._reconnectId = null;
}
this.stopHeartbeat();
this._state = "closing";
this._socket.close(code, reason);
await events.once(this, "close");
}
/**
* Connect to the master server
*/
async connect() {
this._check(["new"]);
this._state = "handshake";
this._doConnect();
// Wait for the connection to be ready
await events.once(this, "connect");
}
async _doConnect() {
let url = new URL(this._url);
url.pathname += "api/socket";
// Open WebSocket to master
console.log(`SOCKET | connecting to ${url}`);
// eslint-disable-next-line no-process-env
if (process.env.APP_ENV === "browser") {
this._socket = new WebSocket(url);
} else {
this._socket = new WebSocket(url, {
// For now we do not verify TLS certificates since the default setup is
// to create a self-signed certificate.
rejectUnauthorized: false,
});
}
this._attachSocketHandlers();
}
/**
* Attempt re-establishing the connecting again
*/
reconnect() {
if (this._reconnectId !== null) {
return;
}
if (this._startedReconnect === null) {
this._startedReconnect = Date.now();
}
if (this._startedReconnect + this._timeout * 1000 < Date.now()) {
console.log("SOCKET | Timed out trying to reconnect");
this._heartbeatInterval = null;
this._lastReceivedSeq = null;
this._sessionToken = null;
this._sendBuffer.length = 0;
this._connected = false;
this.emit("close");
return;
}
let delay = Math.random() * this._reconnectDelay;
console.log(`SOCKET | waiting ${delay.toLocaleString("en", { maximumFractionDigits: 2 })} seconds for reconnect`);
this._reconnectId = setTimeout(() => {
this._reconnectId = null;
this._doConnect();
}, delay * 1000);
}
_attachSocketHandlers() {
this._socket.onclose = event => {
console.log(`SOCKET | Close (code: ${event.code}, reason: ${event.reason})`);
// Authentication failed
if (event.code === 4003) {
this.emit("error", new errors.AuthenticationFailed(event.reason));
this._state = "closing";
}
if (this._state === "closing") {
this._lastReceivedSeq = null;
this._sessionToken = null;
this._sendBuffer.length = 0;
this._state = "new";
this._connected = false;
this.emit("close");
} else {
this._state = "handshake";
this.reconnect();
if (this._connected) {
this._connected = false;
this.emit("drop");
}
}
this.stopHeartbeat();
};
this._socket.onerror = event => {
// It's assumed that close is always called by ws
console.error("SOCKET | Error:", event);
};
this._socket.onopen = () => {
console.log("SOCKET | Open");
};
// Handle messages
this._socket.onmessage = event => {
let message = JSON.parse(event.data);
if (this._state === "handshake") {
this._processHandshake(message);
} else if (["connected", "closing"].includes(this._state)) {
if (message.seq !== null) {
this._lastReceivedSeq = message.seq;
}
if (message.type === "heartbeat") {
this._processHeartbeat(message);
} else {
this.emit("message", message);
}
} else {
throw new Error(`Received message in unexpected state ${this._state}`);
}
};
}
_processHandshake(message) {
if (!schema.serverHandshake(message)) {
console.log("SOCKET | closing after received invalid handshake:", message);
this._socket.close(1002, "Invalid handshake");
return;
}
let { seq, type, data } = message;
if (type == "hello") {
console.log(`SOCKET | received hello from master version ${data.version}`);
this.emit("hello", data);
if (this._sessionToken) {
console.log("SOCKET | Attempting resume");
this.sendHandshake("resume", {
session_token: this._sessionToken,
last_seq: this._lastReceivedSeq,
});
} else {
this.register();
}
} else if (type === "ready") {
console.log("SOCKET | received ready from master");
this._state = "connected";
this._sessionToken = data.session_token;
this._heartbeatInterval = data.heartbeat_interval;
this.startHeartbeat();
for (let message of this._sendBuffer) {
this._socket.send(JSON.stringify(message));
}
this._startedReconnect = null;
this._connected = true;
this.emit("connect");
} else if (type === "continue") {
console.log("SOCKET | resuming existing session");
this._state = "connected";
this._heartbeatInterval = data.heartbeat_interval;
this.startHeartbeat();
this._dropSendBufferSeq(data.last_seq);
for (let message of this._sendBuffer) {
this._socket.send(JSON.stringify(message));
}
this._startedReconnect = null;
this._connected = true;
this.emit("connect");
} else if (type === "invalidate") {
this._heartbeatInterval = null;
this._lastReceivedSeq = null;
this._sessionToken = null;
this._sendBuffer.length = 0;
this.emit("invalidate");
this.register();
}
}
/**
* Register the link with the server
*
* This function is expected to be overriden by sub-classes and send the
* register message over the socket when invoked.
*/
register() {
throw Error("Abstract function");
}
}
/**
* Connector for in-memory local links
*
* @extends events.EventEmitter
* @memberof module:lib/link
*/
class VirtualConnector extends events.EventEmitter {
constructor() {
super();
this.other = this;
this._seq = 1;
}
/**
* Create a pair of virtual connector hooked into each other
*
* Creates two virtual connectors that are liked to each othes such that
* a message sent on one is received by the other.
*
* @returns {Array} two virtuarl connectors.
*/
static makePair() {
let first = new this();
let second = new this();
first.other = second;
second.other = first;
return [first, second];
}
/**
* Send a message to the other end of the connector
*
* @param {string} type - Message type to send.
* @param {Object} data - Data to send with message.
* @returns {number} the sequence number of the message sent
*/
send(type, data) {
this.other.emit("message", { seq: this._seq, type, data });
return this._seq++;
}
}
module.exports = {
WebSocketBaseConnector,
WebSocketClientConnector,
VirtualConnector,
};