Files
factorio-clusterio/modules/clusterio/impl.lua
T
Hornwitser 892c803496 Add on_server_startup event
Add startup event to the Clusterio module API which is raised at startup
of a Factorio server.  This is to server as a replacement for the
on_init and on_configuration_changed events which cannot be used in
modules.

Adds clusterio_patch_number global from the patcher in order to
implement this.  This is a number that's incremented every time the save
is patched.
2020-01-05 23:19:34 +01:00

58 lines
1.5 KiB
Lua

local api = require('modules/clusterio/api')
local impl = {}
impl.events = {}
impl.events[defines.events.on_tick] = function()
if global.clusterio_patch_number ~= clusterio_patch_number then
global.clusterio_patch_number = clusterio_patch_number
script.raise_event(api.events.on_server_startup, {})
end
end
impl.events[api.events.on_server_startup] = function()
if not global.clusterio then
global.clusterio = {
instance_id = nil,
instance_name = nil,
}
end
end
-- Internal API
clusterio_private = {}
function clusterio_private.update_instance(new_id, new_name)
global.clusterio.instance_id = new_id
global.clusterio.instance_name = new_name
script.raise_event(api.events.on_instance_updated, {
instance_id = new_id,
instance_name = new_name,
})
end
function impl.add_remote_interface()
remote.add_interface('clusterio_api', {
-- Returns a table of events raised by clusterio
get_events = function()
return api.events
end,
-- Returns the instance id the game is run under
-- This may change over time and/or be nil.
get_instance_id = function()
return global.clusterio.instance_id
end,
-- Returns the name of the instance the game runs under.
-- This may change over time and/or be nil.
get_instance_name = function()
return global.clusterio.instance_name
end,
})
end
return impl