Files
factorio-clusterio/plugins/inventory_sync/module/load_crafting_queue.lua
T

36 lines
1.2 KiB
Lua

-- Load crafting queue from a table
function load_crafting_queue(crafting_queue, player)
local inventory = player.get_main_inventory()
-- Give player some more inventory space to avoid duplicating items
player.character_inventory_slots_bonus = player.character_inventory_slots_bonus + 100
-- Load crafting queue
for _, queueItem in pairs(crafting_queue) do
local recipe = game.recipe_prototypes[queueItem.recipe]
game.print("Crafting "..queueItem.recipe)
-- Add items to inventory
for _, item in pairs(recipe.ingredients) do
local count = math.floor(item.amount * queueItem.count / math.max(recipe.main_product.amount, 1))
if count > 0 then
inventory.insert({
name = item.name,
count = count,
})
end
end
-- Start crafting (consume items)
player.begin_crafting {
count = queueItem.count,
recipe = queueItem.recipe,
silent = true, -- Fail silently if items are missing
}
end
-- Remove extra inventory slots
player.character_inventory_slots_bonus = player.character_inventory_slots_bonus - 100
end
return load_crafting_queue