Files
factorio-clusterio/lib/factorio/patch.js
T
Hornwitser 80bd75ba16 Rework module loading
Change module loading to use a module.json file describing the module
and patch in all files in a directory path passed to the patcher instead
of having to pass the files names and their content.  This allows the
specification of which files should be passed to the event_handler lib
and an easy implementation of loading stand alone modules.
2020-01-04 17:34:16 +01:00

186 lines
4.6 KiB
JavaScript

/**
* Library for patching Factorio saves with scenario code.
* @author Hornwitser
*/
"use strict";
const events = require("events");
const fs = require("fs-extra");
const jszip = require("jszip");
const path = require("path");
const hash = require("lib/hash");
const knownScenarios = {
// First seen in 0.17.63
"4e866186ebe297f1038fd325b09df1a1f5e2fdd1": {
"name": "freeplay",
"modules": [
"freeplay",
"silo-script",
],
},
};
/**
* Returns the root folder in the zip file
*
* Returns the name of the folder that all files in the zip file is
* contained in. Throws an error if there are multiple such folders.
*
* @returns {string} name of the root folder.
*/
function findRoot(zip) {
let root = null;
zip.forEach((relativePath, file) => {
let index = relativePath.indexOf("/");
if (index === -1) {
throw new Error(`Zip contains file '${relativePath}' in root dir`);
}
let pathRoot = relativePath.slice(0, index);
if (root === null) {
root = pathRoot;
} else if (root !== pathRoot) {
throw new Error(`Zip contains multiple root folders`);
}
});
if (root === null) {
throw new Error(`Empty zip file`);
}
return root;
}
/**
* Generates control.lua code for loading the Clusterio modules
*
* @param {Object} patchInfo - The patch info files's json content
*/
function generateLoader(patchInfo) {
let lines = [
'-- Auto generated scenario module loader created by Clusterio',
'-- Modifications to this file will be lost when loaded in Clusterio',
'',
'local event_handler = require("event_handler")',
'',
'-- Scenario modules',
];
for (let moduleName of patchInfo["scenario"]["modules"]) {
lines.push('event_handler.add_lib(require("'+moduleName+'"))');
}
lines.push(...[
'',
'-- Clusterio modules',
]);
for (let module of patchInfo["modules"]) {
for (let file of module["files"]) {
if (file["load"]) {
let requirePath = `modules/${module.name}/${file["path"].slice(0, -4)}`;
lines.push('event_handler.add_lib(require("'+requirePath+'"))');
}
}
}
// End last line with a newline
lines.push('');
return lines.join('\n');
}
/**
* Patch a save with the given modules
*
* Adds the modules given by the modules parameter to the save located
* at savePath and rewrites the control.lua in the save to load the
* modules that were added. Will also remove any previous module
* located in the save.
*
* @param {string} savePath - Path to the Factorio save to patch.
* @param {Array<Object>} modules - Description of the modules to patch.
*/
async function patch(savePath, modules) {
let zip = await jszip.loadAsync(await fs.readFile(savePath));
let root = zip.folder(findRoot(zip));
let patchInfoFile = root.file("clusterio.json");
let patchInfo;
if (patchInfoFile !== null) {
let content = await patchInfoFile.async("string");
patchInfo = JSON.parse(content);
// No info file present, try to detect if it's a known compatible scenario.
} else {
let controlStream = root.file("control.lua").nodeStream("nodebuffer");
let controlHash = await hash.hashStream(controlStream);
if (controlHash in knownScenarios) {
patchInfo = {
"scenario": knownScenarios[controlHash],
};
} else {
throw new Error(`Unable to patch save, unknown scenario (${controlHash})`);
}
}
// Remove any existing modules from the save
patchInfo["modules"] = [];
for (let file of root.file(/^modules\//)) {
zip.remove(file.name);
}
// Add the modules to the save.
for (let module of modules) {
let moduleDir = root.folder(`modules/${module.name}`);
let moduleInfo = {
"name": module.name,
"files": [],
}
let dirs = [[module.path, '']];
while (dirs.length) {
let [dir, relativeDir] = dirs.pop();
for (let entry of await fs.readdir(dir, { withFileTypes: true })) {
let fsPath = path.join(dir, entry.name);
let relativePath = path.posix.join(relativeDir, entry.name);
if (entry.isFile()) {
moduleDir.file(relativePath, await fs.readFile(fsPath));
moduleInfo["files"].push({
"path": relativePath,
"load": module.load.includes(relativePath),
});
} else if (entry.isDirectory()) {
dirs.push([fsPath, relativePath]);
}
}
}
patchInfo["modules"].push(moduleInfo);
}
// Add loading code and patch info
root.file("control.lua", generateLoader(patchInfo));
root.file("clusterio.json", JSON.stringify(patchInfo, null, 4));
// Write back the save
let stream = zip.generateNodeStream({compression: "DEFLATE"});
let pipe = stream.pipe(fs.createWriteStream(savePath));
await events.once(pipe, "finish");
}
module.exports = {
patch,
// For testing only
_findRoot: findRoot,
_generateLoader: generateLoader,
}