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Load hosts, instances, mod packs, mods and users before constructing the Controller instances. This allows these resources to be correctly typed as always available and prevents any possibility of save being initiated on these resources before they are loaded.
196 lines
5.6 KiB
TypeScript
196 lines
5.6 KiB
TypeScript
import crypto from "crypto";
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import express, { type Request, type Response } from "express";
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import util from "util";
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import jwt from "jsonwebtoken";
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import * as lib from "@clusterio/lib";
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import { BaseControllerPlugin } from "@clusterio/controller";
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const { basicType } = lib;
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import { FetchPlayerCodeRequest, SetVerifyCodeRequest } from "./messages";
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async function generateCode(length: number): Promise<string> {
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// ji1lI, 0oOQ, and 2Z are not present to ease reading.
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let letters = "abcdefghkmnpqrstuvwxyzABCDEFGHJKLMNPRSTUVWXY3456789";
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let asyncRandomBytes = util.promisify(crypto.randomBytes);
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let code = [];
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for (let byte of await asyncRandomBytes(length)) {
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// Due to the 51 characters in the letters not fitting perfectly in
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// 256 there's an ever so slight bias towards a with this algorithm.
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code.push(letters[byte % letters.length]);
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}
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return code.join("");
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}
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type PlayerCode = { playerCode: string, verifyCode: string | null, expires: number };
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export class ControllerPlugin extends BaseControllerPlugin {
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players!: Map<string, PlayerCode>;
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async init() {
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// Store of validation attempts by players
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this.players = new Map();
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// Periodically remove expired entries
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setInterval(() => {
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let now = Date.now();
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for (let [player, entry] of this.players) {
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if (entry.expires < now) {
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this.players.delete(player);
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}
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}
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}, 60e3).unref();
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this.controller.app.get("/api/player_auth/servers", (req: Request, res: Response) => {
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let servers: string[] = [];
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for (let instance of this.controller.instances.values()) {
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if (instance.status === "running" && instance.config.get("player_auth.load_plugin")) {
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servers.push(instance.config.get("factorio.settings")["name"] as string || "unnamed server");
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}
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}
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res.send(servers);
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});
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this.controller.app.post(
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"/api/player_auth/player_code",
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express.json(),
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(req: Request, res: Response, next: any) => {
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this.handlePlayerCode(req, res).catch(next);
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}
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);
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this.controller.app.post(
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"/api/player_auth/verify",
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express.json(),
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(req: Request, res: Response, next: any) => {
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this.handleVerify(req, res).catch(next);
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}
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);
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this.controller.handle(FetchPlayerCodeRequest, this.handleFetchPlayerCodeRequest.bind(this));
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this.controller.handle(SetVerifyCodeRequest, this.handleSetVerifyCodeRequest.bind(this));
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}
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async handlePlayerCode(req: Request, res: Response) {
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if (basicType(req.body) !== "object") {
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res.sendStatus(400);
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return;
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}
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let playerCode = req.body.player_code;
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if (typeof playerCode !== "string") {
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res.sendStatus(400);
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return;
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}
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for (let entry of this.players.values()) {
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if (entry.playerCode === playerCode && entry.expires > Date.now()) {
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let verifyCode = await generateCode(this.controller.config.get("player_auth.code_length") as number);
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let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
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let verifyToken = jwt.sign(
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{
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aud: "player_auth.verify_code",
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exp: Math.floor(entry.expires / 1000),
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verify_code: verifyCode,
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player_code: playerCode,
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},
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secret
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);
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res.send({ verify_code: verifyCode, verify_token: verifyToken });
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return;
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}
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}
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res.send({ error: true, message: "invalid player_code" });
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}
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async handleVerify(req: Request, res: Response) {
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if (basicType(req.body) !== "object") {
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res.sendStatus(400);
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return;
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}
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let playerCode = req.body.player_code;
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if (typeof playerCode !== "string") {
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res.sendStatus(400);
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return;
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}
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let verifyCode = req.body.verify_code;
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if (typeof verifyCode !== "string") {
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res.sendStatus(400);
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return;
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}
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let verifyToken = req.body.verify_token;
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if (typeof verifyToken !== "string") {
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res.sendStatus(400);
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return;
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}
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let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
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try {
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let payload = jwt.verify(verifyToken, secret, { audience: "player_auth.verify_code" }) as jwt.JwtPayload;
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if (payload.verify_code !== verifyCode) {
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throw new Error("invalid verify_code");
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}
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if (payload.player_code !== playerCode) {
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throw new Error("invalid player_code");
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}
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} catch (err: any) {
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res.send({ error: true, message: err.message });
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return;
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}
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for (let [player, entry] of this.players) {
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if (entry.playerCode === playerCode && entry.expires > Date.now()) {
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if (entry.verifyCode === verifyCode) {
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let user = this.controller.userManager.users.get(player);
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if (!user) {
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res.send({ error: true, message: "invalid user" });
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return;
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}
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let token = this.controller.userManager.signUserToken(user.name);
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res.send({ verified: true, token });
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return;
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}
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res.send({ verified: false });
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return;
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}
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}
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res.send({ error: true, message: "invalid player_code" });
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}
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async handleFetchPlayerCodeRequest(request: FetchPlayerCodeRequest) {
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let playerCode = await generateCode(this.controller.config.get("player_auth.code_length") as number);
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let expires = Date.now() + (this.controller.config.get("player_auth.code_timeout") as number) * 1000;
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this.players.set(request.player, { playerCode, verifyCode: null, expires });
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return { player_code: playerCode, controller_url: this.controller.getControllerUrl() };
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}
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async handleSetVerifyCodeRequest(request: SetVerifyCodeRequest) {
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let { player, verifyCode } = request;
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let entry = this.players.get(player);
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if (!entry || entry.expires < Date.now()) {
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throw new lib.RequestError("invalid player");
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}
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entry.verifyCode = verifyCode;
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}
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}
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// For testing only
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export const _generateCode = generateCode;
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