Files
factorio-clusterio/lib/link/connectors.js
T
Hornwitser e9f5cae4f0 Fix misc problems detected by ESLint
Reformat and clean up issues detected by ESLint.
2020-06-17 20:59:37 +02:00

463 lines
11 KiB
JavaScript

// Connection adapters for Links
"use strict";
const events = require("events");
const WebSocket = require("ws");
const schema = require("lib/schema");
const errors = require("lib/errors");
/**
* Base connector for links
*
* @extends events.EventEmitter
* @memberof module:lib/link
*/
class WebSocketBaseConnector extends events.EventEmitter {
constructor() {
super();
this._socket = null;
this._seq = 1;
this._lastHeartbeat = null;
this._heartbeatId = null;
this._heartbeatInterval = null;
this._lastReceivedSeq = null;
this._sendBuffer = [];
}
_dropSendBufferSeq(seq) {
if (seq === null) {
return;
}
let dropCount = 0;
for (let index = 0; index < this._sendBuffer.length; index++) {
if (this._sendBuffer[index].seq <= seq) {
dropCount++;
} else {
break;
}
}
this._sendBuffer.splice(0, dropCount);
}
_doHeartbeat() {
this._check(["connected", "closing"]);
if (Date.now() - this._lastHeartbeat > 2000 * this._heartbeatInterval) {
console.log("SOCKET | closing after heartbeat timed out");
this._socket.close(1008, "Heartbeat timeout");
clearInterval(this._heartbeatId);
this._heartbeatId = null;
} else {
this._socket.send(JSON.stringify({
seq: null,
type: "heartbeat",
data: { seq: this._lastReceivedSeq },
}));
}
}
_processHeartbeat(message) {
if (!schema.heartbeat(message)) {
console.log("SOCKET | closing after received invalid heartbeat:", message);
this._socket.close(1002, "Invalid heartbeat");
console.log(schema.heartbeat.errors);
return;
}
this._lastHeartbeat = Date.now();
this._dropSendBufferSeq(message.data.seq);
}
/**
* Start sending heartbeats
*/
startHeartbeat() {
this._lastHeartbeat = Date.now();
this._heartbeatId = setInterval(() => {
this._doHeartbeat();
}, this._heartbeatInterval * 1000);
}
/**
* Stop sending heartbeats
*/
stopHeartbeat() {
if (this._heartbeatId) {
clearInterval(this._heartbeatId);
this._heartbeatId = null;
}
}
/**
* Send a message over the socket
*
* @param {string} type - Message type to send.
* @param {Object} data - Data to send with message.
* @returns {number} the sequence number of the message sent
*/
send(type, data) {
if (!["handshake", "connected", "closing"].includes(this._state)) {
throw new errors.SessionLost("No session");
}
let message = { seq: this._seq, type, data };
this._sendBuffer.push(message);
if (["connected", "closing"].includes(this._state)) {
this._socket.send(JSON.stringify(message));
}
return this._seq++;
}
/**
* Set connection state to closing
*
* Signal the connection is about tho close and that once the close
* frame is received it should be considered finished.
*/
setClosing() {
this._state = "closing";
}
/**
* True if the connection is established and active
*/
get connected() {
return this._state === "connected";
}
/**
* True if the connection is closing down or closed
*/
get closing() {
return ["closing", "closed"].includes(this._state);
}
}
/**
* Connector for master server clients
*
* @extends module:lib/link.WebSocketBaseConnector
* @memberof module:lib/link
*/
class WebSocketClientConnector extends WebSocketBaseConnector {
constructor(url, reconnectDelay) {
super();
this._url = url;
// The following states are used in the client connector
// new: Not connected
// handshake: Attempting to (re)connect to server.
// connected: Connection is online
// closing: Connection is in the process of being closed.
this._state = "new";
this._reconnectId = null;
this._sessionToken = null;
this._connected = false;
this._reconnectDelay = reconnectDelay;
this._timeout = 15 * 60;
this._startedReconnect = null;
}
_check(expectedStates) {
if (!expectedStates.includes(this._state)) {
throw new Error(
`Expected state ${expectedStates} but state is ${this._state}`
);
}
}
setTimeout(timeout) {
this._timeout = timeout;
if (this._reconnectId && this.timeout < this._reconnectDelay / 2) {
clearTimeout(this._reconnectId);
this.reconnect();
}
}
/**
* Send a handshake message over the socket
*
* Used in the register function in order to send the register handshake
* message over the WebSocket.
*
* @param {string} type - Message type to send.
* @param {Object} data - Data to send with message.
*/
sendHandshake(type, data) {
this._check(["handshake"]);
this._socket.send(JSON.stringify({ seq: null, type, data }));
}
/**
* Close the connection with the given reason.
*
* Sends a close frame and disconnects the connector.
*
* @param {number} code - WebSocket close code.
* @param {string} reason - WebSocket close reason.
*/
async close(code, reason) {
if (this._state === "new") {
return;
}
if (this._reconnectId) {
clearTimeout(this._reconnectId);
this._reconnectId = null;
}
this.stopHeartbeat();
this._state = "closing";
this._socket.close(code, reason);
await events.once(this, "close");
}
/**
* Connect to the master server
*/
async connect() {
this._check(["new"]);
this._state = "handshake";
this._doConnect();
// Wait for the connection to be ready
await events.once(this, "connect");
}
async _doConnect() {
let url = new URL(this._url);
url.pathname += "api/socket";
// Open WebSocket to master
console.log(`SOCKET | connecting to ${url}`);
this._socket = new WebSocket(url, {
// For now we do not verify TLS certificates since the default setup is
// to create a self-signed certificate.
rejectUnauthorized: false,
});
this._attachSocketHandlers();
}
/**
* Attempt re-establishing the connecting again
*/
reconnect() {
if (this._reconnectId !== null) {
return;
}
if (this._startedReconnect === null) {
this._startedReconnect = Date.now();
}
if (this._startedReconnect + this._timeout * 1000 < Date.now()) {
console.log("SOCKET | Timed out trying to reconnect");
this._heartbeatInterval = null;
this._lastReceivedSeq = null;
this._sessionToken = null;
this._sendBuffer.length = 0;
this._connected = false;
this.emit("close");
return;
}
let delay = Math.random() * this._reconnectDelay;
console.log(`SOCKET | waiting ${delay.toLocaleString("en", { maximumFractionDigits: 2 })} seconds for reconnect`);
this._reconnectId = setTimeout(() => {
this._reconnectId = null;
this._doConnect();
}, delay * 1000);
}
_attachSocketHandlers() {
this._socket.on("close", (code, reason) => {
console.log(`SOCKET | Close (code: ${code}, reason: ${reason})`);
// Authentication failed
if (code === 4003) {
this.emit("error", new errors.AuthenticationFailed(reason));
this._state = "closing";
}
if (this._state === "closing") {
this._lastReceivedSeq = null;
this._sessionToken = null;
this._sendBuffer.length = 0;
this._state = "new";
this._connected = false;
this.emit("close");
} else {
this._state = "handshake";
this.reconnect();
if (this._connected) {
this._connected = false;
this.emit("drop");
}
}
this.stopHeartbeat();
});
this._socket.on("error", err => {
// It's assumed that close is always called by ws
console.error("SOCKET | Error:", err);
});
this._socket.on("open", () => {
console.log("SOCKET | Open");
});
this._socket.on("ping", data => {
console.log(`SOCKET | Ping (data: ${data}`);
});
this._socket.on("pong", data => {
console.log(`SOCKET | Pong (data: ${data}`);
});
// Handle messages
this._socket.on("message", data => {
let message = JSON.parse(data);
if (this._state === "handshake") {
this._processHandshake(message);
} else if (["connected", "closing"].includes(this._state)) {
if (message.seq !== null) {
this._lastReceivedSeq = message.seq;
}
if (message.type === "heartbeat") {
this._processHeartbeat(message);
} else {
this.emit("message", message);
}
} else {
throw new Error(`Received message in unexpected state ${this._state}`);
}
});
}
_processHandshake(message) {
if (!schema.serverHandshake(message)) {
console.log("SOCKET | closing after received invalid handshake:", message);
this._socket.close(1002, "Invalid handshake");
return;
}
let { seq, type, data } = message;
if (type == "hello") {
console.log(`SOCKET | received hello from master version ${data.version}`);
this.emit("hello", data);
if (this._sessionToken) {
console.log("SOCKET | Attempting resume");
this.sendHandshake("resume", {
session_token: this._sessionToken,
last_seq: this._lastReceivedSeq,
});
} else {
this.register();
}
} else if (type === "ready") {
console.log("SOCKET | received ready from master");
this._state = "connected";
this._sessionToken = data.session_token;
this._heartbeatInterval = data.heartbeat_interval;
this.startHeartbeat();
for (let message of this._sendBuffer) {
this._socket.send(JSON.stringify(message));
}
this._startedReconnect = null;
this._connected = true;
this.emit("connect");
} else if (type === "continue") {
console.log("SOCKET | resuming existing session");
this._state = "connected";
this._heartbeatInterval = data.heartbeat_interval;
this.startHeartbeat();
this._dropSendBufferSeq(data.last_seq);
for (let message of this._sendBuffer) {
this._socket.send(JSON.stringify(message));
}
this._startedReconnect = null;
this._connected = true;
this.emit("connect");
} else if (type === "invalidate") {
this._heartbeatInterval = null;
this._lastReceivedSeq = null;
this._sessionToken = null;
this._sendBuffer.length = 0;
this.emit("invalidate");
this.register();
}
}
/**
* Register the link with the server
*
* This function is expected to be overriden by sub-classes and send the
* register message over the socket when invoked.
*/
register() {
throw Error("Abstract function");
}
}
/**
* Connector for in-memory local links
*
* @extends events.EventEmitter
* @memberof module:lib/link
*/
class VirtualConnector extends events.EventEmitter {
constructor() {
super();
this.other = this;
this._seq = 1;
}
/**
* Create a pair of virtual connector hooked into each other
*
* Creates two virtual connectors that are liked to each othes such that
* a message sent on one is received by the other.
*
* @returns {Array} two virtuarl connectors.
*/
static makePair() {
let first = new this();
let second = new this();
first.other = second;
second.other = first;
return [first, second];
}
/**
* Send a message to the other end of the connector
*
* @param {string} type - Message type to send.
* @param {Object} data - Data to send with message.
* @returns {number} the sequence number of the message sent
*/
send(type, data) {
this.other.emit("message", { seq: this._seq, type, data });
return this._seq++;
}
}
module.exports = {
WebSocketBaseConnector,
WebSocketClientConnector,
VirtualConnector,
};