Files
factorio-clusterio/packages/controller/src/HostConnection.ts
T
Hornwitser 44e5847a1d Implement shared Factorio credentials
Add config entries to controller and host for the Factorio username and
token to use when talking to the Factorio APIs.  If set an username and
token is not set in factorio.settings then these settings are used,
making it easy to configure one set of credentials for a cluster/host.

For running more public provide your own hardware clusters, there's an
option to disable controller sharing the credential with the hosts so
that each host have to set their own credentials.
2024-09-16 23:23:21 +02:00

354 lines
11 KiB
TypeScript

import type Controller from "./Controller";
import type WsServerConnector from "./WsServerConnector";
import * as lib from "@clusterio/lib";
const { logger } = lib;
import BaseConnection from "./BaseConnection";
import InstanceInfo from "./InstanceInfo";
import HostInfo from "./HostInfo";
/**
* Represents the connection to a host
*
* @extends module:controller/src/BaseConnection
* @alias module:controller/src/HostConnection
*/
export default class HostConnection extends BaseConnection {
private info: HostInfo;
plugins: Map<string, string>;
constructor(
registerData: lib.RegisterHostData,
connector: WsServerConnector,
controller: Controller,
remoteAddress: string,
) {
super(connector, controller);
this.plugins = new Map(Object.entries(registerData.plugins));
const previousHostInfo = this._controller.hosts.get(registerData.id);
this.info = new HostInfo(
registerData.id,
previousHostInfo?.name ?? "",
registerData.version,
this.plugins,
true,
remoteAddress,
previousHostInfo?.publicAddress,
previousHostInfo?.tokenValidAfter,
0,
false,
);
this._controller.hosts.set(this.info);
this._checkPluginVersions();
for (let event of ["connect", "drop", "resume", "close"] as const) {
// eslint-disable-next-line no-loop-func
this.connector.on(event, () => {
for (let plugin of this._controller.plugins.values()) {
plugin.onHostConnectionEvent(this, event);
}
});
}
this.connector.on("close", () => {
// Update status to unknown for instances on this host.
const instances: InstanceInfo[] = [];
for (let instance of this._controller.instances.valuesMutable()) {
if (instance.config.get("instance.assigned_host") !== this.id) {
continue;
}
instances.push(instance);
let prev = instance.status;
instance.status = "unknown";
lib.invokeHook(this._controller.plugins, "onInstanceStatusChanged", instance, prev);
}
this._controller.instances.setMany(instances);
this.info.connected = false;
this._controller.hosts.set(this.info);
});
this.handle(lib.GetFactorioCredentialsRequest, this.handleGetFactorioCredentialsRequest.bind(this));
this.handle(lib.HostInfoUpdateEvent, this.handleHostInfoUpdateEvent.bind(this));
this.handle(lib.InstanceStatusChangedEvent, this.handleInstanceStatusChangedEvent.bind(this));
this.handle(lib.InstancesUpdateRequest, this.handleInstancesUpdateRequest.bind(this));
this.handle(lib.InstanceSaveDetailsUpdatesEvent, this.handleInstanceSaveDetailsUpdatesEvent.bind(this));
this.handle(lib.LogMessageEvent, this.handleLogMessageEvent.bind(this));
this.handle(lib.InstancePlayerUpdateEvent, this.handleInstancePlayerUpdateEvent.bind(this));
}
validateIngress(message: lib.MessageRoutable) {
let origin = this.connector.dst;
switch (message.src.type) {
case lib.Address.control:
case lib.Address.controller:
throw new lib.InvalidMessage(`Received message with invalid src ${message.src} from ${origin}`);
case lib.Address.host:
if (message.src.id !== origin.id) {
throw new lib.InvalidMessage(
`Received message with invalid src ${message.src} from ${origin}`
);
}
break;
case lib.Address.instance:
let instance = this._controller.instances.get(message.src.id);
if (!instance || instance.config.get("instance.assigned_host") !== this.id) {
throw new lib.InvalidMessage(
`Received message with invalid src ${message.src} from ${origin}`
);
}
break;
default:
throw new Error("Should be unreachable");
}
}
_checkPluginVersions() {
let pluginInfos = new Map(this._controller.pluginInfos.map(i => [i.name, i]));
for (let [name, version] of this.plugins) {
let info = pluginInfos.get(name);
if (!info) {
logger.warn(
`Host ${this.info.name} (${this.id}) has plugin ${name} ${version} which the ` +
"controller does not have",
);
continue;
}
if (info.version !== version) {
logger.warn(
`Host ${this.info.name} (${this.id}) has plugin ${name} ${version} which does not match ` +
`the version of this plugin on the controller (${info.version})`
);
}
}
for (let [name, info] of pluginInfos) {
if (!this.plugins.has(name)) {
logger.warn(`Host ${this.info.name} (${this.id}) is missing plugin ${name} ${info.version}`);
}
}
}
async prepareDisconnect() {
await lib.invokeHook(this._controller.plugins, "onPrepareHostDisconnect", this);
return await super.prepareDisconnect();
}
/**
* ID of the host this connection is connected to
*
* @returns {number} host ID.
*/
get id() {
return this.info.id;
}
/**
* Remote address of the host this connection is connected to
*
* @returns {string} host remote address.
*/
get remoteAddress() {
return this.info.remoteAddress;
}
async handleGetFactorioCredentialsRequest() {
if (this._controller.config.get("controller.share_factorio_credentials_with_hosts")) {
return {
username: this._controller.config.get("controller.factorio_username") ?? undefined,
token: this._controller.config.get("controller.factorio_token") ?? undefined,
};
}
return {};
}
async handleHostInfoUpdateEvent(event: lib.HostInfoUpdateEvent) {
this.info.name = event.update.name;
this.info.publicAddress = event.update.publicAddress;
this._controller.hosts.set(this.info);
}
async handleInstanceStatusChangedEvent(request: lib.InstanceStatusChangedEvent) {
let instance = this._controller.instances.getMutable(request.instanceId);
// It's possible to get updates from an instance that does not exist
// or is not assigned to the host it originated from if it was
// reassigned or deleted while the connection to the host it was
// originally on was down at the time.
if (!instance || instance.config.get("instance.assigned_host") !== this.id) {
logger.warn(`Got bogus update for instance id ${request.instanceId}`);
return;
}
// We may receive status changed where the status hasn't changed
// from our perspective if the connection was down at the time it
// changed. Hosts also send status updates on assignInstance which
// for hacky reason is also used to push config changes and
// restablish status after a connection loss.
if (
instance.status === request.status
&& instance.gamePort === request.gamePort
) {
return;
}
let prev = instance.status;
instance.status = request.status;
instance.gamePort = request.gamePort;
instance.factorioVersion = request.factorioVersion;
this._controller.instances.set(instance);
logger.verbose(`Instance ${instance.config.get("instance.name")} State: ${instance.status}`);
await lib.invokeHook(this._controller.plugins, "onInstanceStatusChanged", instance, prev);
}
async handleInstancesUpdateRequest(request: lib.InstancesUpdateRequest) {
// Push updated instance configs
for (let instance of this._controller.instances.values()) {
if (instance.config.get("instance.assigned_host") === this.id) {
await this.send(
new lib.InstanceAssignInternalRequest(instance.id, instance.config.toRemote("host"))
);
}
}
// Assign instances the host has but controller does not
const instanceUpdates: InstanceInfo[] = [];
for (let instanceData of request.instances) {
const instanceConfig = new lib.InstanceConfig("controller");
instanceConfig.update(instanceData.config, false, "host");
let controllerInstance = this._controller.instances.getMutable(instanceConfig.get("instance.id"));
if (controllerInstance) {
// Check if this instance is assigned somewhere else.
if (controllerInstance.config.get("instance.assigned_host") !== this.id) {
await this.send(
new lib.InstanceUnassignInternalRequest(instanceConfig.get("instance.id"))
);
continue;
}
// Already have this instance, update state instead
if (controllerInstance.status !== instanceData.status) {
let prev = controllerInstance.status;
controllerInstance.status = instanceData.status;
controllerInstance.gamePort = instanceData.gamePort;
controllerInstance.factorioVersion = instanceData.factorioVersion;
instanceUpdates.push(controllerInstance);
logger.verbose(`Instance ${instanceConfig.get("instance.name")} State: ${instanceData.status}`);
await lib.invokeHook(
this._controller.plugins, "onInstanceStatusChanged", controllerInstance, prev
);
}
continue;
}
instanceConfig.set("instance.assigned_host", this.id);
let newInstance = new InstanceInfo(
instanceConfig,
instanceData.status,
instanceData.gamePort,
instanceData.factorioVersion,
Date.now(),
);
instanceUpdates.push(newInstance);
this._controller.addInstanceHooks(newInstance);
await this.send(
new lib.InstanceAssignInternalRequest(
instanceConfig.get("instance.id"), instanceConfig.toRemote("host")
)
);
await lib.invokeHook(this._controller.plugins, "onInstanceStatusChanged", newInstance);
}
this._controller.instances.setMany(instanceUpdates);
// Push lists to make sure they are in sync.
let adminlist: Set<string> = new Set();
let banlist: Map<string, string> = new Map();
let whitelist: Set<string> = new Set();
for (let user of this._controller.userManager.users.values()) {
if (user.isAdmin) {
adminlist.add(user.name);
}
if (user.isBanned) {
banlist.set(user.name, user.banReason);
}
if (user.isWhitelisted) {
whitelist.add(user.name);
}
}
await this.send(new lib.SyncUserListsEvent(adminlist, banlist, whitelist));
}
async handleInstanceSaveDetailsUpdatesEvent(event: lib.InstanceSaveDetailsUpdatesEvent) {
const updates: lib.SaveDetails[] = [];
const deletes: lib.SaveDetails[] = [];
for (const save of event.updates) {
const existingSave = this._controller.saves.get(save.id);
if (existingSave && save.equals(existingSave)) {
continue;
}
updates.push(save);
}
if (event.instanceId !== undefined) {
const updatedSaves = new Set(event.updates.map(s => s.id));
for (const save of this._controller.saves.values()) {
if (save.instanceId === event.instanceId && !updatedSaves.has(save.id)) {
deletes.push(save);
}
}
}
// Hosts eagerly send updates, which means we may get an update
// where nothing actually changed.
this._controller.saves.setMany(updates);
this._controller.saves.deleteMany(deletes);
}
async handleLogMessageEvent(event: lib.LogMessageEvent) {
this._controller.clusterLogger.log({
...event.info,
host_id: this.id,
host_name: this.info.name,
});
}
async handleInstancePlayerUpdateEvent(event: lib.InstancePlayerUpdateEvent, src: lib.Address) {
let instanceId = src.id;
let user = this._controller.userManager.users.get(event.name);
if (!user) {
user = this._controller.userManager.createUser(event.name);
}
if (event.type === "join") {
this._controller.userManager.notifyJoin(user, instanceId);
} else if (event.type === "leave") {
this._controller.userManager.notifyLeave(user, instanceId);
}
user.instanceStats.set(instanceId, event.stats);
user.recalculatePlayerStats();
this._controller.usersUpdated([user]);
let instance = this._controller.instances.get(instanceId)!;
await lib.invokeHook(this._controller.plugins, "onPlayerEvent", instance, {
type: event.type,
name: event.name,
reason: event.reason,
stats: event.stats,
});
}
}