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clusterio_statistics_exporter_platform_speed clusterio_statistics_exporter_platform_weight
62 lines
1.6 KiB
Lua
62 lines
1.6 KiB
Lua
local compat = require("modules/clusterio/compat")
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local v2_stats = compat.version_ge("2.0.0")
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local statistics = {
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"item_production_statistics",
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"fluid_production_statistics",
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"kill_count_statistics",
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"entity_build_count_statistics",
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}
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statistics_exporter = {}
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function statistics_exporter.export()
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local stats = {
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game_tick = game.tick,
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player_count = #game.connected_players,
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surface_statistics = {},
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platforms = {}
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}
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for _, surface in pairs(game.surfaces) do
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local surface_stats = {
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game_flow_statistics = {
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pollution_statistics = {
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input = (v2_stats and game.get_pollution_statistics(surface.index) or surface.pollution_statistics).input_counts,
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output = (v2_stats and game.get_pollution_statistics(surface.index) or surface.pollution_statistics).output_counts,
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},
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},
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force_flow_statistics = {}
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}
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for _, force in pairs(game.forces) do
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local flow_statistics = {}
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for _, statName in pairs(statistics) do
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local stat = v2_stats and force["get_" .. statName](surface.index) or force[statName]
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flow_statistics[statName] = {
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input = stat.input_counts,
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output = stat.output_counts,
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}
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end
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surface_stats.force_flow_statistics[force.name] = flow_statistics
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end
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stats.surface_statistics[surface.name] = surface_stats
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end
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if v2_stats then
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for _, force in pairs(game.forces) do
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for _, platform in pairs(force.platforms) do
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stats.platforms[platform.name] = {
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force = force.name,
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surface = platform.surface.name,
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speed = platform.speed,
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weight = platform.weight,
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}
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end
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end
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end
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rcon.print(compat.table_to_json(stats))
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end
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