Files
factorio-clusterio/plugins/inventory_sync/instance.ts
T
Hornwitser 5dcaca4d0b Migrate to ECMAScript Modules
Migrate the usage of CommonJS specific code and imports to ESM.  Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
  equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.

Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
2026-09-11 22:43:57 +02:00

193 lines
5.7 KiB
TypeScript

import * as lib from "@clusterio/lib";
import { BaseInstancePlugin } from "@clusterio/host";
import {
AcquireRequest, AcquireResponse, ReleaseRequest, UploadRequest, DownloadRequest, DownloadResponse, IpcPlayerData,
} from "./messages.js";
type IpcPlayerName = {
player_name: string
}
type IpcAcquireResponse = {
player_name: string,
status: string,
generation?: number,
has_data?: boolean,
message?: string,
}
/**
* Splits string into array of strings with max of a certain length
* @param chunkSize - Max length of each chunk
* @param string - String to split into chunks
* @returns array of substrings
*/
function chunkify(chunkSize: number, string: string): string[] {
return string.match(new RegExp(`.{1,${chunkSize}}`, "g")) || [];
}
export class InstancePlugin extends BaseInstancePlugin {
playersToRelease!: Set<string>;
disconnecting!: boolean;
async init() {
this.playersToRelease = new Set();
this.disconnecting = false;
// Handle IPC from scenario script
this.instance.server.on(
"ipc-inventory_sync_acquire",
(request: IpcPlayerName) => this.handleAcquire(request).catch(
err => this.logger.error(`Error handling ipc-inventory_sync_acquire:\n${err.stack}`)
),
);
this.instance.server.on(
"ipc-inventory_sync_release",
(request: IpcPlayerName) => this.handleRelease(request).catch(
err => this.logger.error(`Error handling ipc-inventory_sync_release:\n${err.stack}`)
),
);
this.instance.server.on(
"ipc-inventory_sync_upload",
(player_data: IpcPlayerData) => this.handleUpload(player_data).catch(
err => this.logger.error(`Error handling ipc-inventory_sync_upload:\n${err.stack}`)
),
);
this.instance.server.on(
"ipc-inventory_sync_download",
(request: IpcPlayerName) => this.handleDownload(request).catch(
err => this.logger.error(`Error handling ipc-inventory_sync_download:\n${err.stack}`)
),
);
}
async onPrepareControllerDisconnect() {
this.disconnecting = true;
}
onControllerConnectionEvent(event: "connect" | "drop" | "resume" | "close") {
if (event === "connect") {
this.disconnecting = false;
(async () => {
for (let player_name of this.playersToRelease) {
if (!this.host.connector.connected || this.disconnecting) {
return;
}
this.playersToRelease.delete(player_name);
await this.instance.sendTo(
"controller",
new ReleaseRequest(this.instance.id, player_name)
);
}
})().catch(
err => this.logger.error(`Unpexpected error releasing queued up players:\n${err.stack}`)
);
}
}
async handleAcquire(request: IpcPlayerName) {
let response: IpcAcquireResponse = {
player_name: request.player_name,
status: "error",
message: "Controller is temporarily unavailable",
has_data: undefined,
generation: undefined,
};
if (this.host.connector.connected && !this.disconnecting) {
try {
let acquireResponse: AcquireResponse = await this.instance.sendTo(
"controller",
new AcquireRequest(this.instance.id, request.player_name),
);
response = {
player_name: request.player_name,
status: acquireResponse.status,
generation: acquireResponse.generation,
has_data: acquireResponse.hasData,
message: acquireResponse.message,
};
} catch (err: any) {
if (!(err instanceof lib.SessionLost)) {
this.logger.error(`Unexpected error sending aquire request:\n${err.stack}`);
response.message = err.message;
}
}
}
let json = lib.escapeString(JSON.stringify(response));
await this.sendRcon(`/sc inventory_sync.acquire_response("${json}")`, true);
}
async handleRelease(request: IpcPlayerName) {
if (!this.host.connector.connected) {
this.playersToRelease.add(request.player_name);
}
try {
await this.instance.sendTo(
"controller",
new ReleaseRequest(this.instance.id, request.player_name)
);
} catch (err: any) {
if (err instanceof lib.SessionLost) {
this.playersToRelease.add(request.player_name);
} else {
this.logger.error(`Unexpected error releasing player ${request.player_name}:\n${err.stack}`);
}
}
}
async handleUpload(player_data: IpcPlayerData) {
if (!this.host.connector.connected || this.disconnecting) {
return;
}
this.logger.verbose(`Uploading ${player_data.name} (${JSON.stringify(player_data).length / 1000}kB)`);
try {
await this.instance.sendTo(
"controller",
new UploadRequest(this.instance.id, player_data.name, player_data),
);
} catch (err: any) {
if (!(err instanceof lib.SessionLost)) {
this.logger.error(`Unexpected error uploading inventory for ${player_data.name}:\n${err.stack}`);
}
return;
}
await this.sendRcon(
`/sc inventory_sync.confirm_upload("${player_data.name}", ${player_data.generation})`, true
);
}
async handleDownload(request: IpcPlayerName) {
const playerName = request.player_name;
this.logger.verbose(`Downloading ${playerName}`);
let response: DownloadResponse = await this.instance.sendTo(
"controller",
new DownloadRequest(this.instance.id, playerName)
);
if (!response.playerData) {
await this.sendRcon(`/sc inventory_sync.download_inventory('${playerName}',nil,0,0)`, true);
return;
}
const chunkSize = this.instance.config.get("inventory_sync.rcon_chunk_size");
const chunks = chunkify(chunkSize, JSON.stringify(response.playerData));
this.logger.verbose(`Sending inventory for ${playerName} in ${chunks.length} chunks`);
for (let i = 0; i < chunks.length; i++) {
// this.logger.verbose(`Sending chunk ${i+1} of ${chunks.length}`)
const chunk = lib.escapeString(chunks[i]);
await this.sendRcon(
`/sc inventory_sync.download_inventory('${playerName}','${chunk}',${i + 1},${chunks.length})`,
true
);
}
}
}