Files
factorio-clusterio/plugins/statistics_exporter/instance.js
T
Hornwitser 70ad295a89 Rename Master to Controller
The role of the master server as the party controlling every part of the
cluster is not well reflected in its name and has caused confusion among
users on several occasions.  Rename master to controller to better
reflects its role.
2023-02-22 15:30:51 +01:00

102 lines
3.7 KiB
JavaScript

"use strict";
const libPlugin = require("@clusterio/lib/plugin");
const { Gauge } = require("@clusterio/lib/prometheus");
const libHelpers = require("@clusterio/lib/helpers");
const instancePlayerCount = new Gauge(
"clusterio_statistics_exporter_instance_player_count",
"Amount of players connected to this cluster",
{ labels: ["instance_id"] }
);
const instanceGameTicksTotal = new Gauge(
"clusterio_statistics_exporter_instance_game_ticks_total",
"Game tick an instance has progressed to",
{ labels: ["instance_id"] }
);
const instanceForceFlowStatistics = new Gauge(
"clusterio_statistics_exporter_instance_force_flow_statistics",
"Items/fluids/enemies/buildings produced/built/killed by a force",
{ labels: ["instance_id", "force", "statistic", "direction", "name"] },
);
const instanceGameFlowStatistics = new Gauge(
"clusterio_statistics_exporter_instance_game_flow_statistics",
"Pollution produced/consumed in the game",
{ labels: ["instance_id", "statistic", "direction", "name"] },
);
function setForceFlowStatistic(instanceId, forceName, statisticName, direction, item, value) {
instanceForceFlowStatistics.labels(String(instanceId), forceName, statisticName, direction, item).set(value);
// For item and fluid statistics it's useful to compare the input flow with the
// output flow, to simplify the comparison ensure both directions have a value.
if (["item_production_statistics", "fluid_production_statistic"].includes(statisticName)) {
let reverseDirection = direction === "input" ? "output" : "input";
instanceForceFlowStatistics.labels(String(instanceId), forceName, statisticName, reverseDirection, item);
}
}
class InstancePlugin extends libPlugin.BaseInstancePlugin {
async init() {
if (!this.instance.config.get("factorio.enable_save_patching")) {
throw new Error("statistics_exporter plugin requires save patching.");
}
}
async gatherMetrics() {
let string = await this.sendRcon("/sc statistics_exporter.export()");
let stats;
try {
stats = JSON.parse(string);
} catch (err) {
throw new Error(`Error parsing statistics JSON: ${err.message}, content "${string}"`);
}
let instanceId = this.instance.id;
instanceGameTicksTotal.labels(String(instanceId)).set(stats.game_tick);
instancePlayerCount.labels(String(instanceId)).set(stats.player_count);
for (let [forceName, flowStatistics] of Object.entries(stats.force_flow_statistics)) {
for (let [statisticName, statistic] of Object.entries(flowStatistics)) {
for (let [direction, counts] of Object.entries(statistic)) {
for (let [item, value] of Object.entries(counts)) {
setForceFlowStatistic(instanceId, forceName, statisticName, direction, item, value);
}
}
}
}
for (let [direction, counts] of Object.entries(stats.game_flow_statistics.pollution_statistics)) {
for (let [item, value] of Object.entries(counts)) {
instanceGameFlowStatistics.labels(
String(instanceId), "pollution_statistics", direction, item
).set(value);
}
}
}
async onMetrics() {
if (this.instance.status !== "running") {
return;
}
// Wait configured timeout for the metrics to be collected. It may
// take a long time for the command to go through if the command
// stream is overloaded. Should the timeout be exceeded the
// previous values for the metrics will end up being sent to controller.
let timeout = this.instance.config.get("statistics_exporter.command_timeout") * 1000;
await libHelpers.timeout(this.gatherMetrics(), timeout);
}
}
module.exports = {
InstancePlugin,
// For testing only
_instancePlayerCount: instancePlayerCount,
_instanceGameTicksTotal: instanceGameTicksTotal,
_instanceForceFlowStatistics: instanceForceFlowStatistics,
_instanceGameFlowStatistics: instanceGameFlowStatistics,
};