Files
factorio-clusterio/plugins/player_auth/controller.js
T
Hornwitser 70ad295a89 Rename Master to Controller
The role of the master server as the party controlling every part of the
cluster is not well reflected in its name and has caused confusion among
users on several occasions.  Rename master to controller to better
reflects its role.
2023-02-22 15:30:51 +01:00

190 lines
5.1 KiB
JavaScript

/**
* @module
*/
"use strict";
const crypto = require("crypto");
const express = require("express");
const util = require("util");
const jwt = require("jsonwebtoken");
const libPlugin = require("@clusterio/lib/plugin");
const libErrors = require("@clusterio/lib/errors");
const { basicType } = require("@clusterio/lib/helpers");
async function generateCode(length) {
// ji1lI, 0oOQ, and 2Z are not present to ease reading.
let letters = "abcdefghkmnpqrstuvwxyzABCDEFGHJKLMNPRSTUVWXY3456789";
let asyncRandomBytes = util.promisify(crypto.randomBytes);
let code = [];
for (let byte of await asyncRandomBytes(length)) {
// Due to the 51 characters in the letters not fitting perfectly in
// 256 there's an ever so slight bias towards a with this algorithm.
code.push(letters[byte % letters.length]);
}
return code.join("");
}
class ControllerPlugin extends libPlugin.BaseControllerPlugin {
async init() {
// Store of validation attempts by players
this.players = new Map();
// Periodically remove expired entries
setInterval(() => {
let now = Date.now();
for (let [player, entry] of this.players) {
if (entry.expires < now) {
this.players.delete(player);
}
}
}, 60e3).unref();
this.controller.app.get("/api/player_auth/servers", (req, res) => {
let servers = [];
for (let instance of this.controller.instances.values()) {
if (instance.status === "running" && instance.config.get("player_auth.load_plugin")) {
servers.push(instance.config.get("factorio.settings")["name"] || "unnamed server");
}
}
res.send(servers);
});
this.controller.app.post("/api/player_auth/player_code", express.json(), (req, res, next) => {
this.handlePlayerCode(req, res).catch(next);
});
this.controller.app.post("/api/player_auth/verify", express.json(), (req, res, next) => {
this.handleVerify(req, res).catch(next);
});
}
async handlePlayerCode(req, res) {
if (basicType(req.body) !== "object") {
res.sendStatus(400);
return;
}
let playerCode = req.body.player_code;
if (typeof playerCode !== "string") {
res.sendStatus(400);
return;
}
for (let entry of this.players.values()) {
if (entry.playerCode === playerCode && entry.expires > Date.now()) {
let verifyCode = await generateCode(this.controller.config.get("player_auth.code_length"));
let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
let verifyToken = jwt.sign(
{
aud: "player_auth.verify_code",
exp: Math.floor(entry.expires / 1000),
verify_code: verifyCode,
player_code: playerCode,
},
secret
);
res.send({ verify_code: verifyCode, verify_token: verifyToken });
return;
}
}
res.send({ error: true, message: "invalid player_code" });
}
async handleVerify(req, res) {
if (basicType(req.body) !== "object") {
res.sendStatus(400);
return;
}
let playerCode = req.body.player_code;
if (typeof playerCode !== "string") {
res.sendStatus(400);
return;
}
let verifyCode = req.body.verify_code;
if (typeof verifyCode !== "string") {
res.sendStatus(400);
return;
}
let verifyToken = req.body.verify_token;
if (typeof verifyToken !== "string") {
res.sendStatus(400);
return;
}
let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
try {
let payload = jwt.verify(verifyToken, secret, { audience: "player_auth.verify_code" });
if (payload.verify_code !== verifyCode) {
throw new Error("invalid verify_code");
}
if (payload.player_code !== playerCode) {
throw new Error("invalid player_code");
}
} catch (err) {
res.send({ error: true, message: err.message });
return;
}
for (let [player, entry] of this.players) {
if (entry.playerCode === playerCode && entry.expires > Date.now()) {
if (entry.verifyCode === verifyCode) {
let user = this.controller.userManager.users.get(player);
if (!user) {
res.send({ error: true, message: "invalid user" });
return;
}
let token = user.createToken(secret);
res.send({ verified: true, token });
return;
}
res.send({ verified: false });
return;
}
}
res.send({ error: true, message: "invalid player_code" });
}
async fetchPlayerCodeRequestHandler(message) {
let playerCode = await generateCode(this.controller.config.get("player_auth.code_length"));
let expires = Date.now() + this.controller.config.get("player_auth.code_timeout") * 1000;
this.players.set(message.data.player, { playerCode, verifyCode: null, expires });
return { player_code: playerCode, controller_url: this.controller.getControllerUrl() };
}
async setVerifyCodeRequestHandler(message) {
let { player, verify_code } = message.data;
if (!this.players.has(player)) {
throw new libErrors.RequestError("invalid player");
}
let entry = this.players.get(player);
if (entry.expires < Date.now()) {
throw new libErrors.RequestError("invalid player");
}
entry.verifyCode = verify_code;
}
}
module.exports = {
ControllerPlugin,
// For testing only
_generateCode: generateCode,
};