Files
factorio-clusterio/plugins/inventory_sync/instance.ts
T
Hornwitser e74065a493 Remove config groups
Refactor away the config group concept and simplyfy the way config
fields are defined.  Fields are defined directly as properties of the
static field fieldDefinitions on the class itself with a separate
interface to declare the types of fields.

This makes it possible to easily make accessing the config fields type
checked in a way that lets plugins extend the interfaces with their own
config options by adding additional fields to the interface via
declation merging.
2024-01-09 02:19:07 +01:00

193 lines
5.7 KiB
TypeScript

import * as lib from "@clusterio/lib";
import { BaseInstancePlugin } from "@clusterio/host";
import {
AcquireRequest, AcquireResponse, ReleaseRequest, UploadRequest, DownloadRequest, DownloadResponse, IpcPlayerData,
} from "./messages";
type IpcPlayerName = {
player_name: string
}
type IpcAcquireResponse = {
player_name: string,
status: string,
generation?: number,
has_data?: boolean,
message?: string,
}
/**
* Splits string into array of strings with max of a certain length
* @param chunkSize - Max length of each chunk
* @param string - String to split into chunks
* @returns array of substrings
*/
function chunkify(chunkSize: number, string: string): string[] {
return string.match(new RegExp(`.{1,${chunkSize}}`, "g")) || [];
}
export class InstancePlugin extends BaseInstancePlugin {
playersToRelease!: Set<string>;
disconnecting!: boolean;
async init() {
this.playersToRelease = new Set();
this.disconnecting = false;
// Handle IPC from scenario script
this.instance.server.on(
"ipc-inventory_sync_acquire",
(request: IpcPlayerName) => this.handleAcquire(request).catch(
err => this.logger.error(`Error handling ipc-inventory_sync_acquire:\n${err.stack}`)
),
);
this.instance.server.on(
"ipc-inventory_sync_release",
(request: IpcPlayerName) => this.handleRelease(request).catch(
err => this.logger.error(`Error handling ipc-inventory_sync_release:\n${err.stack}`)
),
);
this.instance.server.on(
"ipc-inventory_sync_upload",
(player_data: IpcPlayerData) => this.handleUpload(player_data).catch(
err => this.logger.error(`Error handling ipc-inventory_sync_upload:\n${err.stack}`)
),
);
this.instance.server.on(
"ipc-inventory_sync_download",
(request: IpcPlayerName) => this.handleDownload(request).catch(
err => this.logger.error(`Error handling ipc-inventory_sync_download:\n${err.stack}`)
),
);
}
async onPrepareControllerDisconnect() {
this.disconnecting = true;
}
onControllerConnectionEvent(event: "connect" | "drop" | "resume" | "close") {
if (event === "connect") {
this.disconnecting = false;
(async () => {
for (let player_name of this.playersToRelease) {
if (!this.host.connector.connected || this.disconnecting) {
return;
}
this.playersToRelease.delete(player_name);
await this.instance.sendTo(
"controller",
new ReleaseRequest(this.instance.id, player_name)
);
}
})().catch(
err => this.logger.error(`Unpexpected error releasing queued up players:\n${err.stack}`)
);
}
}
async handleAcquire(request: IpcPlayerName) {
let response: IpcAcquireResponse = {
player_name: request.player_name,
status: "error",
message: "Controller is temporarily unavailable",
has_data: undefined,
generation: undefined,
};
if (this.host.connector.connected && !this.disconnecting) {
try {
let acquireResponse: AcquireResponse = await this.instance.sendTo(
"controller",
new AcquireRequest(this.instance.id, request.player_name),
);
response = {
player_name: request.player_name,
status: acquireResponse.status,
generation: acquireResponse.generation,
has_data: acquireResponse.hasData,
message: acquireResponse.message,
};
} catch (err: any) {
if (!(err instanceof lib.SessionLost)) {
this.logger.error(`Unexpected error sending aquire request:\n${err.stack}`);
response.message = err.message;
}
}
}
let json = lib.escapeString(JSON.stringify(response));
await this.sendRcon(`/sc inventory_sync.acquire_response("${json}")`, true);
}
async handleRelease(request: IpcPlayerName) {
if (!this.host.connector.connected) {
this.playersToRelease.add(request.player_name);
}
try {
await this.instance.sendTo(
"controller",
new ReleaseRequest(this.instance.id, request.player_name)
);
} catch (err: any) {
if (err instanceof lib.SessionLost) {
this.playersToRelease.add(request.player_name);
} else {
this.logger.error(`Unexpected error releasing player ${request.player_name}:\n${err.stack}`);
}
}
}
async handleUpload(player_data: IpcPlayerData) {
if (!this.host.connector.connected || this.disconnecting) {
return;
}
this.logger.verbose(`Uploading ${player_data.name} (${JSON.stringify(player_data).length / 1000}kB)`);
try {
await this.instance.sendTo(
"controller",
new UploadRequest(this.instance.id, player_data.name, player_data),
);
} catch (err: any) {
if (!(err instanceof lib.SessionLost)) {
this.logger.error(`Unexpected error uploading inventory for ${player_data.name}:\n${err.stack}`);
}
return;
}
await this.sendRcon(
`/sc inventory_sync.confirm_upload("${player_data.name}", ${player_data.generation})`, true
);
}
async handleDownload(request: IpcPlayerName) {
const playerName = request.player_name;
this.logger.verbose(`Downloading ${playerName}`);
let response: DownloadResponse = await this.instance.sendTo(
"controller",
new DownloadRequest(this.instance.id, playerName)
);
if (!response.playerData) {
await this.sendRcon(`/sc inventory_sync.download_inventory('${playerName}',nil,0,0)`, true);
return;
}
const chunkSize = this.instance.config.get("inventory_sync.rcon_chunk_size");
const chunks = chunkify(chunkSize, JSON.stringify(response.playerData));
this.logger.verbose(`Sending inventory for ${playerName} in ${chunks.length} chunks`);
for (let i = 0; i < chunks.length; i++) {
// this.logger.verbose(`Sending chunk ${i+1} of ${chunks.length}`)
const chunk = lib.escapeString(chunks[i]);
await this.sendRcon(
`/sc inventory_sync.download_inventory('${playerName}','${chunk}',${i + 1},${chunks.length})`,
true
);
}
}
}