mirror of
https://github.com/clusterio/clusterio.git
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165 lines
7.4 KiB
JavaScript
165 lines
7.4 KiB
JavaScript
"use strict";
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const assert = require("assert").strict;
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const lib = require("@clusterio/lib");
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const {
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slowTest, exec, execCtl, sendRcon, getControl,
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} = require("./index");
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const instId = 48;
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const instName = "Integration";
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const instAltId = 49;
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const instAltName = "IntegrationAlt";
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const requireApi = [
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"local api =",
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"package.loaded['modules/clusterio/api']", // 1.1.110
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"or package.loaded['__level__/modules/clusterio/api.lua']", // 2.0.0
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].join(" ");
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function getUser(name) {
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return getControl().send(new lib.UserGetRequest(name));
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}
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describe("Clusterio Instance", function() {
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before(async function() {
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this.timeout(20000);
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const visibility = JSON.stringify({ lan: true, public: false }).replace(
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/"/g, process.platform === "win32" ? '""' : '\\"'
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);
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// Create a new instance
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await execCtl(`instance create ${instName} --id ${instId}`);
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await execCtl(`instance config set ${instName} factorio.enable_whitelist true`);
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await execCtl(`instance config set-prop ${instName} factorio.settings visibility "${visibility}"`);
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await execCtl(`instance config set-prop ${instName} factorio.settings require_user_verification false`);
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await execCtl(`instance assign ${instName} 4`);
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for (const plugin of [
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"global_chat", "research_sync", "statistics_exporter", "subspace_storage", "player_auth",
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]) {
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await execCtl(`instance config set ${instName} ${plugin}.load_plugin false`);
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}
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// Create a new alt instance
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await execCtl(`instance create ${instAltName} --id ${instAltId}`);
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await execCtl(`instance config set ${instAltName} factorio.enable_whitelist true`);
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await execCtl(`instance config set-prop ${instAltName} factorio.settings visibility "${visibility}"`);
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await execCtl(`instance config set-prop ${instAltName} factorio.settings require_user_verification false`);
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await execCtl(`instance assign ${instAltName} 4`);
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await execCtl(`instance start ${instAltName}`);
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await sendRcon(instAltId, "/sc disable achievements");
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});
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after(async function() {
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this.timeout(20000);
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// Delete the instances
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await execCtl(`instance delete ${instName}`);
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await execCtl(`instance stop ${instAltName}`);
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await execCtl(`instance delete ${instAltName}`);
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});
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for (const savePatchingEnabled of [true, false]) {
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describe(`Integration ${savePatchingEnabled ? "with" : "without"} save patching`, function() {
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before(async function() {
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this.timeout(20000);
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// Create and start a patched save
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await execCtl(`instance config set ${instName} factorio.enable_save_patching ${savePatchingEnabled}`);
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await execCtl(`instance save create ${instName} ${savePatchingEnabled ? "patched" : "unpatched"}`);
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await execCtl(`instance start ${instName} --save ${savePatchingEnabled ? "patched" : "unpatched"}.zip`);
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await sendRcon(instId, "/sc disable achievements");
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});
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after(async function() {
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// Stop the instance
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await execCtl(`instance stop ${instName}`);
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});
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describe("player event", function() {
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if (savePatchingEnabled) {
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// IPC expects save patching to be enabled
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it("should do nothing for an unknown type", async function() {
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await assert.rejects(getUser("DoesNotExist"), "User should not exist");
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await sendRcon(instId,
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`/sc ${requireApi} api.send_json("player_event",` +
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"{ type='invalid type', name='DoesNotExist' })"
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);
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await assert.rejects(getUser("DoesNotExist"), "User was created");
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});
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it("should respond to a player join and leave event", async function() {
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await sendRcon(instId,
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`/sc ${requireApi} api.send_json("player_event",` +
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"{ type='join', name='JoiningPlayer' })"
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);
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const userJoin = await getUser("JoiningPlayer");
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assert(userJoin.instances.has(instId), "Player is not shown as online");
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await sendRcon(instId,
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`/sc ${requireApi} api.send_json("player_event",` +
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"{ type='leave', name='JoiningPlayer', reason='quit' })"
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);
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const userLeave = await getUser("JoiningPlayer");
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assert(!userLeave.instances.has(instId), "Player is not shown as offline");
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});
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}
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it("should respond to a player ban and unban event", async function() {
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await execCtl(`instance config set ${instName} factorio.sync_banlist bidirectional`);
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await sendRcon(instId, "/ban BannedPlayer");
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await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
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const userBanned = await getUser("BannedPlayer");
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assert(userBanned.isBanned, "Player is not banned");
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const isAltBanned = await sendRcon(instAltId, "/banlist get BannedPlayer");
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assert.equal(isAltBanned, "BannedPlayer is banned.\n", "User is not banned on alt");
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await sendRcon(instId, "/unban BannedPlayer");
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await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
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const userUnbanned = await getUser("BannedPlayer");
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assert(!userUnbanned.isBanned, "Player is not unbanned");
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const isAltUnbanned = await sendRcon(instAltId, "/banlist get BannedPlayer");
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assert.equal(isAltUnbanned, "BannedPlayer is not banned.\n", "User is not unbanned on alt");
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});
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it("should respond to a player promote and demote event", async function() {
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// Because there is no admin list command this test will be different to the other two
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await execCtl(`instance config set ${instName} factorio.sync_adminlist bidirectional`);
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await sendRcon(instId, "/promote AdminPlayer");
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await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
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const userPromote = await getUser("AdminPlayer");
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assert(userPromote.isAdmin, "Player is not promoted");
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const isAltPromoted = await sendRcon(instAltId, "/promote AdminPlayer");
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assert.equal(isAltPromoted,
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"AdminPlayer is already in the admin list and will be promoted upon joining the game.\n",
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"User is not promoted on alt"
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);
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await sendRcon(instId, "/demote AdminPlayer");
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await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
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const userDemote = await getUser("AdminPlayer");
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assert(!userDemote.isAdmin, "Player is not demoted");
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const isAltDemoted = await sendRcon(instAltId, "/demote AdminPlayer");
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assert.equal(isAltDemoted,
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"AdminPlayer is not in the admin list.\n",
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"User is not demoted on alt"
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);
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});
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it("should respond to a player whitelist add and remove event", async function() {
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await execCtl(`instance config set ${instName} factorio.sync_whitelist bidirectional`);
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await sendRcon(instId, "/whitelist add WhitelistPlayer");
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await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
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const userAdded = await getUser("WhitelistPlayer");
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assert(userAdded.isWhitelisted, "Player is not whitelisted");
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const isAltAdded = await sendRcon(instAltId, "/whitelist get WhitelistPlayer");
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assert.equal(isAltAdded,
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"WhitelistPlayer is whitelisted.\n",
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"User is not whitelisted on alt"
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);
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await sendRcon(instId, "/whitelist remove WhitelistPlayer");
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await lib.wait(15); // Propagation time, 10ms worked for me, so i made it 15ms
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const userRemoved = await getUser("WhitelistPlayer");
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assert(!userRemoved.isWhitelisted, "Player is not unwhitelisted");
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const isAltRemoved = await sendRcon(instAltId, "/whitelist get WhitelistPlayer");
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assert.equal(isAltRemoved,
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"WhitelistPlayer is not whitelisted.\n",
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"User is not unwhitelisted on alt"
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);
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});
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});
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});
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}
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});
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