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Move all functions and classes currently available through lib/name and libName to be under a single flat namespace in lib. This make reorganising the lib namespace much simpler as the location of symbols can move without breaking the consumers of lib. The multi-entrypoint design was already problematic for the web plugin system which couldn't effectively use it due to how webpack's shared module system is awkward to set up with multiple entrypoints per package.
185 lines
5.0 KiB
JavaScript
185 lines
5.0 KiB
JavaScript
"use strict";
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const fs = require("fs-extra");
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const path = require("path");
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const lib = require("@clusterio/lib");
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const { RateLimiter } = lib;
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const {
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ContributionEvent,
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ProgressEvent,
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FinishedEvent,
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Technology,
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SyncTechnologiesRequest,
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} = require("./messages");
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async function loadTechnologies(controllerConfig, logger) {
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let filePath = path.join(controllerConfig.get("controller.database_directory"), "technologies.json");
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logger.verbose(`Loading ${filePath}`);
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try {
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return new Map(JSON.parse(await fs.readFile(filePath)));
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} catch (err) {
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if (err.code === "ENOENT") {
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logger.verbose("Creating new technologies database");
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return new Map();
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}
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throw err;
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}
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}
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async function saveTechnologies(controllerConfig, technologies, logger) {
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let filePath = path.join(controllerConfig.get("controller.database_directory"), "technologies.json");
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logger.verbose(`writing ${filePath}`);
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await lib.safeOutputFile(filePath, JSON.stringify([...technologies.entries()], null, 4));
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}
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class ControllerPlugin extends lib.BaseControllerPlugin {
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async init() {
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this.technologies = await loadTechnologies(this.controller.config, this.logger);
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this.progressRateLimiter = new RateLimiter({
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maxRate: 1,
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action: () => this.broadcastProgress(),
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});
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this.lastProgressBroadcast = Date.now();
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this.progressBroadcastId = null;
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this.progressToBroadcast = new Set();
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this.controller.handle(ContributionEvent, this.handleContributionEvent.bind(this));
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this.controller.handle(FinishedEvent, this.handleFinishedEvent.bind(this));
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this.controller.handle(SyncTechnologiesRequest, this.handleSyncTechnologiesRequest.bind(this));
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}
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async onShutdown() {
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this.progressRateLimiter.cancel();
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await saveTechnologies(this.controller.config, this.technologies, this.logger);
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}
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broadcastProgress() {
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let techs = [];
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for (let name of this.progressToBroadcast) {
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let tech = this.technologies.get(name);
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if (tech.progress) {
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techs.push({ name, level: tech.level, progress: tech.progress });
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}
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}
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this.progressToBroadcast.clear();
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this.lastProgressBroadcast = Date.now();
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if (techs.length) {
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this.controller.sendTo("allInstances", new ProgressEvent(techs));
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}
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}
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async handleContributionEvent(event) {
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let { name, level, contribution } = event;
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let tech = this.technologies.get(name);
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if (!tech) {
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tech = { level, progress: 0, researched: false };
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this.technologies.set(name, tech);
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// Ignore contribution to already researched technologies
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} else if (tech.level > level || tech.level === level && tech.researched) {
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return;
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}
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// Handle contributon to the next level of a researched technology
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if (tech.level === level - 1 && tech.researched) {
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tech.researched = false;
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tech.level = level;
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}
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// Ignore contributions to higher levels
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if (tech.level < level) {
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return;
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}
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let newProgress = tech.progress + contribution;
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if (newProgress < 1) {
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tech.progress = newProgress;
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this.progressToBroadcast.add(name);
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this.progressRateLimiter.activate();
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} else {
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tech.researched = true;
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tech.progress = null;
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this.progressToBroadcast.delete(name);
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this.controller.sendTo("allInstances", new FinishedEvent(name, tech.level));
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}
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}
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async handleFinishedEvent(event) {
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let { name, level } = event;
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let tech = this.technologies.get(name);
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if (!tech || tech.level <= level) {
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this.progressToBroadcast.delete(name);
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this.technologies.set(name, { level, progress: null, researched: true });
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}
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}
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async handleSyncTechnologiesRequest(request) {
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function baseLevel(name) {
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let match = /-(\d+)$/.exec(name);
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if (!match) {
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return 1;
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}
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return Number.parseInt(match[1], 10);
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}
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for (let instanceTech of request.technologies) {
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let { name, level, progress, researched } = instanceTech;
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let tech = this.technologies.get(name);
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if (!tech) {
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this.technologies.set(name, { level, progress, researched });
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if (progress) {
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this.progressToBroadcast.add(name);
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} else if (researched || baseLevel(name) !== level) {
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this.controller.sendTo("allInstances", new FinishedEvent(name, tech));
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}
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} else {
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if (tech.level > level || tech.level === level && tech.researched) {
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continue;
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}
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if (tech.level < level || researched) {
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// Send update if the unlocked level is greater
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if (level - !researched > tech.level - !tech.researched) {
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this.controller.sendTo("allInstances", new FinishedEvent(name, level - !researched));
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}
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tech.level = level;
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tech.progress = progress;
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tech.researched = researched;
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if (progress) {
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this.progressToBroadcast.add(name);
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} else {
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this.progressToBroadcast.delete(name);
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}
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} else if (tech.progress < progress) {
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tech.progress = progress;
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this.progressToBroadcast.add(name);
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}
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}
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}
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this.progressRateLimiter.activate();
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let technologies = [];
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for (let [name, tech] of this.technologies) {
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technologies.push(new Technology(name, tech.level, tech.progress, tech.researched));
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}
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return technologies;
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}
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}
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module.exports = {
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ControllerPlugin,
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};
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