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609 lines
24 KiB
JavaScript
609 lines
24 KiB
JavaScript
/**
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Javascript to download and render a map of a factorio world from an instance using websockets and canvas
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It is its responsibility to handle:
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* Display settings
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* Ordering of canvases
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* Querying slaves through master for map info
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* Drawing of sprites defined in external files to canvas
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* Handling input for placing/removing items
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* Transmitting item placements/removals through master
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That is way too much for one file, so to anyone reading this:
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This file is horribly written and documented.
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I am sorry. Drawing code is at the bottom, good luck.
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If you have questions and wish to contact me, my name
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is Danielv123 on Github, Discord and esperNet #factorio
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*/
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console.log(":)")
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/// ES6 imports
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// rules for how entities are drawn (sizes, offset etc)
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import {entityDrawRules} from "./lib/entityDrawRules.js";
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import {getParameterByName, drawImageWithRotation, isImageOk} from "./lib/utility.js";
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import spritesheetJson from "./pictures/spritesheet.js";
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import {itemSelector} from "./remoteMap/itemSelection.js";
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var global = {};
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var itemSelectorGUI = new itemSelector("#remoteMapItemSelector", [
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{name:"stone-furnace"},
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{name:"accumulator"},
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{name:"electric-furnace"},
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{name:"inserter"},
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{name:"express-transport-belt"},
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]);
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if(!localStorage.remoteMapConfig || localStorage.remoteMapConfig == "[object Object]"){
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localStorage.remoteMapConfig = JSON.stringify({
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mapSize: 32,
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tileSize: 8,
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movementSpeed: 0.2,
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});
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}
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var remoteMapConfig = JSON.parse(localStorage.remoteMapConfig);
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// Handle config changes through UI buttons
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(function(){
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let selectMapSize = document.querySelector("#mapSize");
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let selectTileSize = document.querySelector("#tileSize");
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if(selectMapSize && selectTileSize){
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selectMapSize.value = Number(remoteMapConfig.mapSize) || 32;
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selectTileSize.value = Number(remoteMapConfig.tileSize) || 8;
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selectMapSize.onchange = function(){
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let config = JSON.parse(localStorage.remoteMapConfig);
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config.mapSize = Number(selectMapSize.value);
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localStorage.remoteMapConfig = JSON.stringify(config);
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console.log("Config updated: "+localStorage.remoteMapConfig);
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}
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selectTileSize.onchange = function(){
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let config = JSON.parse(localStorage.remoteMapConfig);
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config.tileSize = Number(selectTileSize.value);
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localStorage.remoteMapConfig = JSON.stringify(config);
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console.log("Config updated: "+localStorage.remoteMapConfig);
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}
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}
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let pauseOnBlur = document.querySelector("#pauseOnBlur");
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if(pauseOnBlur){
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pauseOnBlur.checked = localStorage.remoteMapPauseOnBlur || true;
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pauseOnBlur.onchange = function(){
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localStorage.remoteMapPauseOnBlur = pauseOnBlur.checked;
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}
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}
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let movementSpeed = document.querySelector("#movementSpeed");
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if(movementSpeed){
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movementSpeed.value = Number(remoteMapConfig.movementSpeed) || 0.2;
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movementSpeed.onchange = function(){
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let config = JSON.parse(localStorage.remoteMapConfig);
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config.movementSpeed = Number(movementSpeed.value);
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localStorage.remoteMapConfig = JSON.stringify(config);
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console.log("Config updated: "+localStorage.remoteMapConfig);
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// also update config live
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remoteMapConfig.movementSpeed = config.movementSpeed;
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}
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}
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})();
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var socket = io.connect(document.location.origin);
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socket.on('hello', function (data) {
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console.log(data);
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socket.emit("registerMapRequester", {instanceID: getParameterByName("instanceID")});
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socket.on("mapRequesterReady", function(){
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setInterval(()=>{
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socket.emit("heartbeat"); // send our heartbeat to prevent being assumed dead
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},10000);
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// load important images then proceed with rendering (and loading more images)
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global.spritesheet = new Image();
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global.spritesheet.onload = function(){
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global.grassBackground = new Image();
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global.grassBackground.onload = function(){
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requestMapDraw();
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}
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global.grassBackground.src = "/pictures/grass-1.png";
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}
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global.spritesheet.src = "/pictures/spritesheet.png";
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});
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socket.on("displayChunk", function(chunk){
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console.log("displayChunk triggered but I can't draw chunks");
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});
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socket.on("displayEntity", function(entity){
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// console.log("Displaying entity "+JSON.stringify(entity));
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drawEntity(entity);
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});
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});
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function requestChunk(x,y){
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socket.emit('requestChunk', {x:x, y:y, instanceID: getParameterByName("instanceID")});
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}
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(function(){
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let remoteMapLayers = document.querySelectorAll(".remoteMap");
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remoteMapLayers.forEach(layer => {
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layer.addEventListener('contextmenu', event => event.preventDefault());
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layer.width = remoteMapConfig.tileSize * remoteMapConfig.mapSize;
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layer.height = remoteMapConfig.tileSize * remoteMapConfig.mapSize;
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});
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["width", "height"].forEach(style => document.querySelector("#remoteMapContainer").style[style] = remoteMapConfig.tileSize * remoteMapConfig.mapSize + "px");
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})();
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const canvas = document.querySelector("#remoteMap");
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const ctx = canvas.getContext("2d");
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ctx.font = "30px Arial";
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ctx.fillText("Use WASD to navigate.",10,50);
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const selectionCanvas = document.querySelector("#remoteMapSelection");
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const selectionCtx = selectionCanvas.getContext("2d");
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selectionCtx.font = "30px Arial";
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selectionCtx.fillText("Selection layer",10,50);
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const backgroundCanvas = document.querySelector("#remoteMapBackground");
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const backgroundCtx = backgroundCanvas.getContext("2d");
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// map view position, top left corner (or another corner?)
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window.playerPosition = {
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x:0,
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y:0,
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}
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window.cachePosition = {
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x:0,
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y:0,
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};
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function requestMapDraw(){
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let xLow = Math.floor(cachePosition.x % remoteMapConfig.tileSize);
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let yLow = Math.floor(cachePosition.y % remoteMapConfig.tileSize);
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let xHigh = xLow+remoteMapConfig.mapSize;
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let yHigh = yLow+remoteMapConfig.mapSize;
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for(let x = xLow; x < xHigh; x++){
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for(let y = yLow; y < yHigh; y++){
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socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
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}
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}
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}
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document.addEventListener('keydown', keyDownHandler, false);
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document.addEventListener('keyup', keyUpHandler, false);
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var rightPressed = false;
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var leftPressed = false;
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var upPressed = false;
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var downPressed = false;
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function keyDownHandler(event) {
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if(event.keyCode == 39 || event.keyCode == 68) {
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rightPressed = true;
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}
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else if(event.keyCode == 37 || event.keyCode == 65) {
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leftPressed = true;
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}
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if(event.keyCode == 40 || event.keyCode == 83) {
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downPressed = true;
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}
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else if(event.keyCode == 38 || event.keyCode == 87) {
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upPressed = true;
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}
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}
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function keyUpHandler(event) {
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if(event.keyCode == 39 || event.keyCode == 68) {
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rightPressed = false;
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}
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else if(event.keyCode == 37 || event.keyCode == 65) {
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leftPressed = false;
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}
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if(event.keyCode == 40 || event.keyCode == 83) {
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downPressed = false;
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}
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else if(event.keyCode == 38 || event.keyCode == 87) {
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upPressed = false;
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}
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}
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var entityCache = new Array(remoteMapConfig.mapSize);
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// populate cache with arrays of arrays
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for(let i = 0; i < remoteMapConfig.mapSize; i++){
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entityCache[i] = new Array(remoteMapConfig.mapSize);
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for(let o = 0; o < remoteMapConfig.mapSize; o++){
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entityCache[i][o] = " ";
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}
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}
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// cache navigation functions, for panning (walking, if you will)
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const cache = {
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walkDown: function walkUp(){
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cachePosition.y += remoteMapConfig.tileSize;
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for(let i = 0; i < remoteMapConfig.mapSize; i++){
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entityCache[i].shift(); // remove leftmost entry
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entityCache[i].push(" "); // add new entry on the right
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// get data from slaveMapper
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let x = cachePosition.x/remoteMapConfig.tileSize + i;
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let y = cachePosition.y/remoteMapConfig.tileSize+remoteMapConfig.mapSize-1;
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socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
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}
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},
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walkUp: function walkDown(){
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cachePosition.y -= remoteMapConfig.tileSize;
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for(let i = 0; i < remoteMapConfig.mapSize; i++){
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entityCache[i].pop(); // remove rightmost entry
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entityCache[i].unshift(" "); // add new entry on the left
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// get data from slaveMapper
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let x = cachePosition.x/remoteMapConfig.tileSize + i;
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let y = cachePosition.y/remoteMapConfig.tileSize;
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socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
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}
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},
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walkLeft: function walkLeft(){
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cachePosition.x += remoteMapConfig.tileSize;
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entityCache.shift();
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entityCache.push(new Array(remoteMapConfig.mapSize));
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// get data from slaveMapper
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// fill in a row on the right side of the screen, that is the bottom of the 1st level array
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for(let i = 0; i < remoteMapConfig.mapSize; i++){
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let x = cachePosition.x/remoteMapConfig.tileSize + remoteMapConfig.mapSize - 1;
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let y = cachePosition.y/remoteMapConfig.tileSize + i;
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socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
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}
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},
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walkRight: function walkRight(){
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cachePosition.x -= remoteMapConfig.tileSize;
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entityCache.pop();
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entityCache.unshift(new Array(remoteMapConfig.mapSize));
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// get data from slaveMapper
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// fill a row on the left side of the screen, that is the top column
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for(let i = 0; i < remoteMapConfig.mapSize; i++){
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let x = cachePosition.x/remoteMapConfig.tileSize;
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let y = cachePosition.y/remoteMapConfig.tileSize + i;
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socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
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}
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}
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}
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function drawFromCache(){
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clear();
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let startTime = Date.now()
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entityCache.forEach(row => {
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row.forEach(doc => {
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if(doc && typeof doc == "object"){
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drawEntity(doc, true);
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}
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});
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});
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}
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window.requestAnimationFrame(renderLoop);
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var fpsTimings = {
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lastFrame: Date.now(),
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averageLength: 60,
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sum:0,
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counter: document.querySelector("#fpsCounter"),
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}
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var isPaused = false;
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window.onblur = function() {
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if(localStorage.remoteMapPauseOnBlur == "true"){
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isPaused = true;
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console.log("paused");
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}
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}
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window.onfocus = function() {
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if(isPaused){
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isPaused = false;
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console.log("unpaused");
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window.requestAnimationFrame(renderLoop);
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}
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}
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function getMousePos(canvas, evt) {
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var rect = canvas.getBoundingClientRect();
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return {
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x: evt.clientX - rect.left,
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y: evt.clientY - rect.top
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};
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}
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window.mousePos = {};
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selectionCanvas.addEventListener('mousemove', function(evt) {
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var mousePos = getMousePos(selectionCanvas, evt);
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var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
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window.mousePos.x = mousePos.x;
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window.mousePos.y = mousePos.y;
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}, false);
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selectionCanvas.addEventListener("mousedown", function(evt) {
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if(evt.which === 1) window.mousePos.clicked = true;
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if(evt.which === 3) window.mousePos.rightClicked = true;
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// place item in world by sending it with websockets and shit
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let tileSize = remoteMapConfig.tileSize;
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let entity = {
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name: itemSelectorGUI.getItem().name,
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position:{
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x: Math.floor((playerPosition.x + window.mousePos.x) / tileSize),
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y: Math.floor((playerPosition.y + window.mousePos.y) / tileSize),
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},
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direction: itemSelectorGUI.getItem().direction.toString(),
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};
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if(evt.which === 1){ // left click to place
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console.log(JSON.stringify(entity));
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socket.emit("placeEntity", entity);
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} else if(evt.which === 3){ // right click to delete
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entity.name = "deleted";
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socket.emit("placeEntity", entity)
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}
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// console.log(entity);
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});
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selectionCanvas.addEventListener("mouseup", function(evt) {
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if(evt.which === 1) window.mousePos.clicked = false;
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if(evt.which === 3) window.mousePos.rightClicked = false;
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});
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function renderLoop(){
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// render game canvas
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let newTimestamp = Date.now();
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fpsTimings.sum = fpsTimings.sum / fpsTimings.averageLength * (fpsTimings.averageLength - 1);
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let timeSinceLastFrame;
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fpsTimings.sum += timeSinceLastFrame = newTimestamp - fpsTimings.lastFrame;
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fpsTimings.counter.value = (1000 / (fpsTimings.sum / fpsTimings.averageLength)).toPrecision(4);
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fpsTimings.lastFrame = newTimestamp;
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if(!isPaused){
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let moveSpeed = Number(remoteMapConfig.movementSpeed);
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let movement = moveSpeed * timeSinceLastFrame;
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// handle movement and requesting new entities
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if(upPressed){
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console.log("w");
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playerPosition.y -= movement;
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if(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize) > 1){
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for(let i = 0; i < Math.floor(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize)); i++){
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cache.walkUp();
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}
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}
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}
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if(leftPressed){
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console.log("a");
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playerPosition.x -= movement;
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if(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize) > 1){
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for(let i = 0; i < Math.floor(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize)); i++){
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cache.walkRight();
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}}
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}
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if(downPressed){
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console.log("s");
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playerPosition.y += movement;
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if(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize) > 1){
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for(let i = 0; i < Math.floor(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize)); i++){
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cache.walkDown();
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}}
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}
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if(rightPressed){
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console.log("d");
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let oldPos = playerPosition.x;
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playerPosition.x += movement;
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if(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize) > 1){
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for(let i = 0; i < Math.floor(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize)); i++){
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cache.walkLeft();
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}}
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}
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// draw map
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drawFromCache();
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// queue next tick
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window.requestAnimationFrame(renderLoop);
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}
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// render selection canvas
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let mousePosition = window.mousePos;
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if(mousePosition && mousePosition.x){
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// make a box around the mouse cursor
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selectionCtx.beginPath();
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selectionCtx.lineWidth = remoteMapConfig.tileSize / 16;
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selectionCtx.strokeStyle="yellow";
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if(mousePosition.clicked) selectionCtx.strokeStyle = "red";
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if(mousePosition.rightClicked) selectionCtx.strokeStyle = "blue";
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let tileSize = remoteMapConfig.tileSize
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let halfTile = tileSize / 2;
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let tilePosition = { // position in world coordinates (same as used by factorio)
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x: Math.floor((playerPosition.x + mousePosition.x) / tileSize),
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y: Math.floor((playerPosition.y + mousePosition.y) / tileSize),
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}
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// Long thing to correct for offset between playerPosition, cachePosition (tile grid) and mouse position and draw the box so it aligns with tiles.
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selectionCtx.rect(tilePosition.x * tileSize - playerPosition.x, tilePosition.y * tileSize - playerPosition.y, tileSize, tileSize);
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selectionCtx.stroke();
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}
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// render background canvas
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let dw = 1024 / 32 * remoteMapConfig.tileSize;
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let dh = 64 / 32 * remoteMapConfig.tileSize;
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// 0-dw and x < ?? + dw is to make sure we draw well outside the canvas on both sides to avoid ugly gfx
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for(let x = 0-dw; x < remoteMapConfig.tileSize * remoteMapConfig.mapSize + dw; x += dw){
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for(let y = 0-dh; y < remoteMapConfig.tileSize * remoteMapConfig.mapSize + dh; y += dh){
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let dx = x - playerPosition.x % dw;
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let dy = y - playerPosition.y % dh;
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if(global.grassBackground && isImageOk(global.grassBackground)) backgroundCtx.drawImage(global.grassBackground, 0, 64, 1024, 64, dx, dy, dw, dh);
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}
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}
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}
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var entityImages = {}; // cache to store images and details about entities, populated by drawEntity();
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window.logEntCache = function(){console.log(entityCache)}
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function drawEntity(entity, dontCache){
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if(entity.x !== undefined && entity.y !== undefined){
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if(!dontCache){
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// cache entity for later draws (like panning)
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if(entity.x - cachePosition.x/remoteMapConfig.tileSize >= 0 && entity.x - cachePosition.x/remoteMapConfig.tileSize < remoteMapConfig.mapSize && entity.y - cachePosition.y/remoteMapConfig.tileSize >= 0 && entity.y - cachePosition.y/remoteMapConfig.tileSize < remoteMapConfig.mapSize){
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if(entity.entity){
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entityCache[entity.x - cachePosition.x/remoteMapConfig.tileSize][entity.y - cachePosition.y/remoteMapConfig.tileSize] = entity;
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} else {
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// delete this entity because we just heard the tile is empty and stuff
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entityCache[entity.x - cachePosition.x/remoteMapConfig.tileSize][entity.y - cachePosition.y/remoteMapConfig.tileSize] = " ";
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}
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}
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}
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if(entity.entity && entity.entity.name && typeof entity.entity.name == "string"){
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let name = entity.entity.name;
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if(!entityImages[name]){
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console.log("Downloading image "+name);
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// download the entityImages and add stuff to queue
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entityImages[name] = {
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img: new Image(),
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queue: [],
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loaded: false,
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};
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entityImages[name].draw = function(entity){
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if(this.loaded){
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let name = entity.entity.name;
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let image, sprWidth, sprHeight, offLeft, offTop, size, offsetX, offsetY;
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let flipX = false, flipY = false;
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let rotation = 0;
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// check hardcoded entity draw rules for specifics (otherwise draw icon as 1x1 entity with rotation if specified)
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if(entityDrawRules[name] && (entityDrawRules[name].positionOffset || entityDrawRules[name].spritesheet)){
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let rules = entityDrawRules[name]
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if(rules.positionOffset){
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offsetX = rules.positionOffset.x;
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offsetY = rules.positionOffset.y;
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}
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if(rules.sizeInTiles){
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size = {
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x: remoteMapConfig.tileSize * rules.sizeInTiles.x,
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y: remoteMapConfig.tileSize * rules.sizeInTiles.y,
|
|
};
|
|
}
|
|
if(rules.spritesheet && Array.isArray(rules.spritesheet)){
|
|
let dir = Number(entity.entity.rot || 0);
|
|
// 2 animated sprites, we will need to flip it for rotations.
|
|
if(rules.spritesheet.length == 2){
|
|
let spritesheetAnim = dir / 2 % 2;
|
|
let animationStage = Math.floor(Date.now()/16) % rules.spritesheet[spritesheetAnim].spritesheet.length;
|
|
|
|
try{
|
|
sprWidth = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.w;
|
|
sprHeight = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.h;
|
|
offLeft = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.x;
|
|
offTop = rules.spritesheet[spritesheetAnim].spritesheet[animationStage].frame.y;
|
|
} catch(e){
|
|
// console.log(name)
|
|
// console.log(rules.spritesheet[spritesheetAnim].spritesheet)
|
|
}
|
|
image = global.spritesheet;
|
|
|
|
// handle rotation (not handled by generic handler because we have to do flips and special stuff)
|
|
if(dir == 4){
|
|
// rotation = (dir/2)*90
|
|
// console.log("rotating")
|
|
flipY = true;
|
|
} else if(dir == 6){
|
|
flipX = true;
|
|
// rotation = ((dir+2)/2)*90+180 // this formula is terrible, don't try to repair, there is no sense to it
|
|
}
|
|
|
|
if(rules.spritesheet[spritesheetAnim].positionOffset){
|
|
offsetX = rules.spritesheet[spritesheetAnim].positionOffset.x;
|
|
offsetY = rules.spritesheet[spritesheetAnim].positionOffset.y;
|
|
}
|
|
if(rules.spritesheet[spritesheetAnim].sizeInTiles){
|
|
size = {
|
|
x: remoteMapConfig.tileSize * rules.spritesheet[spritesheetAnim].sizeInTiles.x,
|
|
y: remoteMapConfig.tileSize * rules.spritesheet[spritesheetAnim].sizeInTiles.y,
|
|
};
|
|
}
|
|
} else {
|
|
// correct for whether we have 1, 4 or 8 directions
|
|
let spriteSheetRotIndex = dir / (8 / rules.spritesheet.length);
|
|
if(rules.spritesheet.length > 8) {
|
|
// apparently this entity has more than 8 directions. That isn't supported.
|
|
// therefore we can conclude that they are instead intended as animation frames.
|
|
// That is why we treat them as animation frames.
|
|
spriteSheetRotIndex = Math.floor(Date.now()/32) % rules.spritesheet.length;
|
|
} else if(rules.spritesheet[spriteSheetRotIndex].spritesheet.length){
|
|
var animationStage = Math.floor(Date.now()/16) % rules.spritesheet[spriteSheetRotIndex].spritesheet.length;
|
|
var usesAnimation = true;
|
|
} else {
|
|
var usesAnimation = false;
|
|
}
|
|
|
|
if(usesAnimation){
|
|
try{
|
|
sprWidth = rules.spritesheet[spriteSheetRotIndex].spritesheet[animationStage].frame.w;
|
|
sprHeight = rules.spritesheet[spriteSheetRotIndex].spritesheet[animationStage].frame.h;
|
|
offLeft = rules.spritesheet[spriteSheetRotIndex].spritesheet[animationStage].frame.x;
|
|
offTop = rules.spritesheet[spriteSheetRotIndex].spritesheet[animationStage].frame.y;
|
|
}catch(e){} // TODO throws error due to yellow belt rendering
|
|
} else {
|
|
sprWidth = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.w;
|
|
sprHeight = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.h;
|
|
offLeft = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.x;
|
|
offTop = rules.spritesheet[spriteSheetRotIndex].spritesheet.frame.y;
|
|
}
|
|
image = global.spritesheet;
|
|
|
|
if(rules.spritesheet[spriteSheetRotIndex].positionOffset){
|
|
offsetX = rules.spritesheet[spriteSheetRotIndex].positionOffset.x;
|
|
offsetY = rules.spritesheet[spriteSheetRotIndex].positionOffset.y;
|
|
}
|
|
if(rules.spritesheet[spriteSheetRotIndex].sizeInTiles){
|
|
size = {
|
|
x: remoteMapConfig.tileSize * rules.spritesheet[spriteSheetRotIndex].sizeInTiles.x,
|
|
y: remoteMapConfig.tileSize * rules.spritesheet[spriteSheetRotIndex].sizeInTiles.y,
|
|
};
|
|
}
|
|
if(rules.spritesheet[spriteSheetRotIndex].flip){
|
|
let flip = rules.spritesheet[spriteSheetRotIndex].flip;
|
|
if(flip == "x") flipX = true;
|
|
if(flip == "y") flipY = true;
|
|
}
|
|
}
|
|
} else if(rules.spritesheet){
|
|
sprWidth = rules.spritesheet.frame.w;
|
|
sprHeight = rules.spritesheet.frame.h;
|
|
offLeft = rules.spritesheet.frame.x;
|
|
offTop = rules.spritesheet.frame.y;
|
|
image = global.spritesheet;
|
|
}
|
|
} else {
|
|
offsetX = 0, offsetY = 0;
|
|
size = {
|
|
x:remoteMapConfig.tileSize, y: remoteMapConfig.tileSize,
|
|
};
|
|
}
|
|
let xPos = ((entity.x + offsetX) * remoteMapConfig.tileSize) - playerPosition.x;
|
|
let yPos = ((entity.y + offsetY) * remoteMapConfig.tileSize) - playerPosition.y;
|
|
if(entity.entity.rot && !isNaN(Number(entity.entity.rot)) && !(entityDrawRules[name] && Array.isArray(entityDrawRules[name].spritesheet))){
|
|
let rules = entityDrawRules[name];
|
|
if(rules && rules.rotOffset){
|
|
rotation = ((entity.entity.rot * 45) + entityDrawRules[name].rotOffset);
|
|
} else {
|
|
rotation = entity.entity.rot * 45;
|
|
}
|
|
}
|
|
if(!image) image = entityImages[name].img;
|
|
// if(name == "oil-refinery") console.log(offsetX)
|
|
drawImageWithRotation(ctx, image, xPos, yPos, size.x, size.y, rotation%360, sprWidth, sprHeight, offLeft, offTop, flipX, flipY);
|
|
//console.log("Drawing "+name+" at X: "+xPos+", Y: "+yPos+" with with rotation "+rotation);
|
|
} else {
|
|
// we are waiting for the image to load, push the task to our queue. It will be processed once the image loads.
|
|
this.queue.push(entity);
|
|
}
|
|
}
|
|
let imageLoaded = function(){
|
|
// process queue and display
|
|
console.log("Image loaded!");
|
|
entityImages[name].loaded = true;
|
|
entityImages[name].queue.forEach(entity => {
|
|
entityImages[name].draw(entity);
|
|
});
|
|
entityImages[name].queue = [];
|
|
}
|
|
entityImages[name].queue.push(entity);
|
|
entityImages[name].img.onload = imageLoaded()
|
|
|
|
if(entityDrawRules[name] && entityDrawRules[name].spritesheet){
|
|
// imageLoaded();
|
|
} else entityImages[name].img.src = getImageFromName(name);
|
|
} else {
|
|
// console.log("Already got image, drawing")
|
|
entityImages[name].draw(entity);
|
|
}
|
|
} else {
|
|
// we got an empty coordinate pair, that usually means this tile was occupied before but is empty now
|
|
console.log("Clearing at X: "+entity.x+", Y: "+entity.y);
|
|
ctx.clearRect((entity.x + playerPosition.x/remoteMapConfig.tileSize) * remoteMapConfig.tileSize, (entity.y + playerPosition.y/remoteMapConfig.tileSize) * remoteMapConfig.tileSize, remoteMapConfig.tileSize, remoteMapConfig.tileSize);
|
|
}
|
|
} else {
|
|
console.log(entity);
|
|
throw new Error("drawEntity on entity without x and y coordinates");
|
|
}
|
|
}
|
|
function clear(){
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
selectionCtx.clearRect(0, 0, selectionCanvas.width, selectionCanvas.height);
|
|
backgroundCtx.clearRect(0, 0, backgroundCanvas.width, backgroundCanvas.height);
|
|
}
|
|
// setInterval(()=>console.log(entityDrawRules),5000);
|