mirror of
https://github.com/clusterio/clusterio.git
synced 2026-11-11 23:04:52 +09:00
Amend the error message shown when a message handler is missing from a plugin with the expected name of the handler and the name of the plugin it's missing from.
459 lines
14 KiB
JavaScript
459 lines
14 KiB
JavaScript
/**
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* Plugin interfaces and utilities.
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* @module lib/plugin
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*/
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"use strict";
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/**
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* Conceptual base for master and instance plugins.
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* @typedef {
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* module:lib/plugin.BaseMasterPlugin
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* |module:lib/plugin.BaseInstancePlugin
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* |module:lib/plugin.BaseControlPlugin
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* } module:lib/plugin.BasePlugin
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*/
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/**
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* Base class for instance plugins
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*
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* Instance plugins are subclasses of this class which get instantiated by
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* the slave when it brings up an instance with the plugin enabled in the
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* config. To be discovered the class must be exported under the name
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* `InstancePlugin` in the module specified by the `instanceEntrypoint` in
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* the plugin's info.js file.
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*
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* Instances may be started and stopped many times, and many instances may
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* be running at the same time, each of which will have their own instance
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* of the InstancePlugin class.
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*
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* @static
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*/
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class BaseInstancePlugin {
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constructor(info, instance, slave) {
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/**
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* The plugin's own info module
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*/
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this.info = info;
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/**
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* Instance the plugin started for
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* @type {module:slave/slave~Instance}
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*/
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this.instance = instance;
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/**
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* Slave running the instance
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*
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* With the exepction of accessing the slave's config you should
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* avoid ineracting with the slave object directly.
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*
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* @type {module:slave/slave~Slave}
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*/
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this.slave = slave;
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}
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/**
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* Called immediately after the class is instantiated
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*/
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async init() { }
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/**
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* Called when the value of a config field changed.
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*
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* Invoked after the value of the config field given by `field` has
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* changed.
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*
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* @param {module:lib/config.ConfigGroup} group -
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* The group who's field got changed on.
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* @param {string} field - Name of the field that changed.
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* @param {*} prev - The previous value of the field.
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*/
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async onInstanceConfigFieldChanged(group, field, prev) { }
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/**
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* Called before collecting Prometheus metrics
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*
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* Invoked before the default metrics of prometheus is collected. Note
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* that since this is done while replying to /metrics this should not
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* take a long time, otherwise the requst will time out.
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*
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* Although you can return the results of collecting your prometheus
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* collectors directly, all gauges in the default registry is already
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* automatically collected. It's therefore recommended to only update
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* the Gauges/Counters/etc in onMetric and let Clusterio deal will
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* collecting the values.
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*
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* @returns {*} an async iterator of prometheus metric results or undefined.
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*/
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async onMetrics() { }
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/**
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* Called after the Factorio server is started
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*/
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async onStart() { }
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/**
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* Called before the Factorio server is stopped
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*
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* This will not be called if for example the Factorio server crashes or
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* is killed.
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*/
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async onStop() { }
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/**
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* Called when the instance exits
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*
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* Invoked when the instance is shut down. This may occur after init
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* has been called if an error occurs during startup. Note that if
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* the plugin's init() throws this method will still be invoked.
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*/
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onExit() { }
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/**
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* Called when the Factorio outputs a line
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*
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* Called when the Factorio server outputs a line on either stdout or
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* stderr. The output is a parsed form of the line and contains the
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* following properties:
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*
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* @param {Object} output - parsed server output.
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* @param {string} output.source -
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* Where the message came from, one of "stdout" and "stderr".
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* @param {string} output.format -
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* Timestamp format, one of "date", "seconds" and "none".
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* @param {string=} output.time -
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* Timestamp of the message. Not present if format is "none".
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* @param {string} output.type -
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* Type of message, one of "log", "action" and "generic".
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* @param {string=} output.level -
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* Log level for "log" type. i.e "Info" normally.
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* @param {string=} output.file - File reported for "log" type.
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* @param {string=} output.action -
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* Kind of action for "action" type. i.e "CHAT" for chat.
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* @param {string} output.message - Main content of the line.
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*/
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async onOutput(output) { }
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/**
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* Called when an event on the master connection happens
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*
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* The event param may be one of connect, drop and close and has the
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* following meaning:
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*
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* ##### connect
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*
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* Invoked when a new connection to the master has been established, or
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* the existing one that have previously been dropped is re-established.
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*
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* ##### drop
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*
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* Invoked when a connection loss is detected between the slave and the
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* master. Plugins should respond to this event by throtteling messages
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* it is sending to the master to an absolute minimum.
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*
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* Messages sent over a dropped master connection will get queued up in
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* memory on the slave and sent all in one go when the connection is
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* re-established again.
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*
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* ##### close
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*
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* Invoked when the connection to the master has been closed. This
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* typically means the master server has shut down. Plugins should not
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* send any messages that goes to or via the master server after the
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* connection has been closed and before a new one is established.
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*
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* @param {string} event - one of connect, drop, and close
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*/
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onMasterConnectionEvent(event) { }
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/**
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* Called when the master is preparing to disconnect from the slave
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*
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* Invoked when the master server has requested the disconnection from
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* the slave. This typically happens when it is in the process of
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* shutting down.
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*
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* Plugins must stop sending messages to the master, or are forwarded
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* via the master server after the prepare disconnect has been handled.
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*
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* @param {module:master/master~SlaveConnection} connection -
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* The connection to the slave preparing to disconnect.
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*/
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async onPrepareMasterDisconnect(connection) { }
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/**
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* Called when a player joins or leaves the game
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*
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* Invoked when a player either joins or leaves the instance.
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*
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* @param {Object} event - Information about the event.
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* @param {string} event.type - Either "join" or "leave".
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* @param {string} event.name - Name of the player that joined/left.
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*/
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async onPlayerEvent(event) { }
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}
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/**
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* Base class for master plugins
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*
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* Master plugins are subclasses of this class which get instantiated by
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* the master server on startup when the plugin is enabled in the config.
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* To be discovered the class must be exported under the name `MasterPlugin`
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* in the module specified by the `masterEntrypoint` in the plugin's info.js
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* file.
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*
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* @static
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*/
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class BaseMasterPlugin {
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constructor(info, master, metrics) {
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this.info = info;
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this.master = master;
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this.metrics = metrics;
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}
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/**
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* Called immediately after the class is instantiated
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*/
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async init() { }
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/**
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* Called when the status of an instance changes
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*
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* Invoked when the master server has received notice from a slave that
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* the running status of an instance has changed. The possible statuses
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* that can be notified about are:
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* - `stopped`: Instance is no longer running.
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* - `starting`: Instance is in the process of starting up.
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* - `running`: Instance startup completed and is now running.
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* - `creating_save`: Instance is in the process of creating a save.
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* - `exporting_data`: Instance is in the process of exporting item
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* icons and locale data.
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*
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* On master startup all known instances gets the status `unknown` if
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* they are assigned to a slave, when the slave then connects to the
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* master and informs of the current status of its instances this hook
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* is invoked for all those instances. You can detect this situation by
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* checking if prev equals `unknown`.
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*
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* Note that it's possible for status change notification to get lost in
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* the case of network outages if reconnect fails to re-establish the
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* session between the master server and the slave.
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*
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* @param {Object} instance - the instance that changed.
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* @param {string} prev - the previous status of the instance.
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*/
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async onInstanceStatusChanged(instance, prev) { }
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/**
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* Called before collecting Prometheus metrics
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*
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* Invoked before the default metrics of prometheus is collected. Note
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* that since this is done while replying to /metrics this should not
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* take a long time, otherwise the requst will time out.
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*
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* Although you can return the results of collecting your prometheus
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* collectors directly, all gauges in the default registry is already
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* automatically collected. It's therefore recommended to only update
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* the Gauges/Counters/etc in onMetric and let Clusterio deal will
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* collecting the values.
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*
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* @returns {*} an async iterator of prometheus metric results or undefined.
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*/
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async onMetrics() { }
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/**
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* Called when the master server is shutting down
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*/
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async onShutdown() { }
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/**
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* Called when an event on a slave connection happens
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*
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* The event param may be one of connect, drop and close and has the
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* following meaning:
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*
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* ##### connect
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*
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* Invoked when a new connection to the slave has been established, or
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* an existing one that had previously been dropped is re-established.
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*
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* ##### drop
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*
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* Invoked when a connection loss is detected between the master and a
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* slave. Plugins should respond to this event by throtteling messages
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* it is sending to the given slave connection to an absolute minimum.
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*
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* Messages sent over a dropped slave connection will get queued up in
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* memory on the master and sent all in one go when the connection is
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* re-established again.
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*
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* ##### close
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*
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* Invoked when the connection to the slave has been closed.
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*
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* @param {module:master/master~SlaveConnection} connection -
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* The connection the event occured on.
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* @param {string} event - one of connect, drop, and close
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*/
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onSlaveConnectionEvent(connection, event) { }
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/**
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* Called when a slave is preparing to disconnect from the master
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*
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* Invoked when a slave has requested the disconnection from the master.
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* This typically happens when it is in the process of shutting down.
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*
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* Plugins must stop sending messages to the slave in question after the
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* prepare disconnect has been handled.
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*
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* @param {module:master/master~SlaveConnection} connection -
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* The connection to the slave preparing to disconnect.
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*/
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async onPrepareSlaveDisconnect(connection) { }
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/**
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* Called when a player joins or leaves an instance
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*
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* Invoked when a player either joins or leaves an instance in the
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* cluster.
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*
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* @param {Object} instance - the instance it occured on.
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* @param {Object} event - Information about the event.
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* @param {string} event.type - Either "join" or "leave".
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* @param {string} event.name - Name of the player that joined/left.
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*/
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async onPlayerEvent(instance, event) { }
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/**
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* Broadcast event to all connected slaves
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*
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* Sends the given event to all slaves connected to the master server.
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* This does not include slaves that are in the process of closing the
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* connection, which typically happens when they are shutting down.
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*
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* @param {module:lib/link.Event} event - Event to send
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* @param {Object} data - Data ta pass with the event.
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*/
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broadcastEventToSlaves(event, data={}) {
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for (let slaveConnection of this.master.slaveConnections.values()) {
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if (
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!slaveConnection.connector.closing
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&& (!event.plugin || slaveConnection.plugins.has(event.plugin))
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) {
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event.send(slaveConnection, data);
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}
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}
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}
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}
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/**
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* Base class for clusterioctl plugins
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*
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* Control plugins are subclasses of this class which get instantiated by
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* clusterioctl in order to extend its functionallity. To be discovered the
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* class must be exported under the name `ControlPlugin` in the module
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* specified by the `controlEntrypoint` in the plugin's info.js file.
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*
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* @static
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*/
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class BaseControlPlugin {
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constructor(info) {
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/**
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* The plugin's own info module
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*/
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this.info = info;
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}
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/**
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* Called immediately after the class is instantiated
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*/
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async init() { }
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/**
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* Called to add commands to the command line interface.
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*
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* Invoked by clusterioctl to let plugins add commands. `rootCommand` is
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* the top level command node which the plugin should add its own {@link
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* module:lib/command.CommandTree} to.
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*
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* @param {module:lib/command.CommandTree} rootCommand -
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* Root of the clusterioctl command tree.
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*/
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async addCommands(rootCommand) { }
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}
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/**
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* Attach plugin messages
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*
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* Attaches all messages defined in the `.message` property of the
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* `pluginInfo` passed with handlers taken from `pluin`.
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*
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* @param {module:lib/link.Link} link - Link to attach handlers to.
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* @param {object} pluginInfo - Plugin info object.
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* @param {module:lib/plugin.BasePlugin} plugin -
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* The instance of the plugin to use handlers from.
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*/
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function attachPluginMessages(link, pluginInfo, plugin) {
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let messageDefinitions = pluginInfo.messages || [];
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for (let [name, messageFormat] of Object.entries(messageDefinitions)) {
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if (messageFormat.plugin !== pluginInfo.name) {
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throw new Error(`Type of ${name} message must start with "${pluginInfo.name}:"`);
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}
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let handler = name + messageFormat.handlerSuffix;
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try {
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if (plugin === null || !plugin[handler]) {
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messageFormat.attach(link);
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} else {
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messageFormat.attach(link, async function(message, format) {
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return await plugin[handler](message, format, this);
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});
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}
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} catch (err) {
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if (err.code === "MISSING_LINK_HANDLER") {
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err.plugin = pluginInfo.name;
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err.handler = handler;
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}
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throw err;
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}
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}
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}
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/**
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* Invokes the given hook on all plugins
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*
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* @param {Map<string, Object>} plugins -
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* Mapping of plugin names to plugins to invoke the hook on.
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* @param {string} hook - Name of hook to invoke.
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* @param {...*} args - Arguments to pass on to the hook.
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* @returns {Array} Non-empty return values from the hooks.
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*/
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async function invokeHook(plugins, hook, ...args) {
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let results = [];
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for (let [name, plugin] of plugins) {
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try {
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let result = await plugin[hook](...args);
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if (result !== undefined) {
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results.push(result);
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}
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} catch (err) {
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console.error(`Ignoring error from plugin ${name} in ${hook}:`, err);
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}
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}
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return results;
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}
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module.exports = {
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BaseInstancePlugin,
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BaseMasterPlugin,
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BaseControlPlugin,
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attachPluginMessages,
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invokeHook,
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};
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