Files
factorio-clusterio/packages/lib/link/connectors.js
T

562 lines
13 KiB
JavaScript

// Connection adapters for Links
"use strict";
const events = require("events");
const WebSocket = require("isomorphic-ws");
const libSchema = require("../schema");
const libErrors = require("../errors");
const { logger } = require("../logging");
const ExponentialBackoff = require("../ExponentialBackoff");
/**
* Base connector for links
*
* @extends events.EventEmitter
* @memberof module:lib/link
*/
class WebSocketBaseConnector extends events.EventEmitter {
constructor(sessionTimeout) {
super();
this._sessionTimeout = sessionTimeout;
// One of closed, connecting (client only), connected and resuming.
this._state = "closed";
this._closing = false;
this._socket = null;
this._seq = 1;
this._lastHeartbeat = null;
this._heartbeatId = null;
this._heartbeatInterval = null;
this._lastReceivedSeq = null;
this._sendBuffer = [];
}
_reset() {
this._state = "closed";
this._closing = false;
this._socket = null;
this._seq = 1;
this._lastHeartbeat = null;
this._heartbeatId = null;
this._heartbeatInterval = null;
this._lastReceivedSeq = null;
this._sendBuffer.length = 0;
}
_check(...expectedStates) {
if (!expectedStates.includes(this._state)) {
throw new Error(
`Expected state ${expectedStates} but state is ${this._state}`
);
}
}
_dropSendBufferSeq(seq) {
if (seq === null) {
return;
}
let dropCount = 0;
for (let index = 0; index < this._sendBuffer.length; index++) {
if (this._sendBuffer[index].seq <= seq) {
dropCount += 1;
} else {
break;
}
}
this._sendBuffer.splice(0, dropCount);
}
_doHeartbeat() {
this._check("connected");
if (Date.now() - this._lastHeartbeat > 2000 * this._heartbeatInterval) {
logger.verbose("Connector | closing after heartbeat timed out");
// eslint-disable-next-line node/no-process-env
if (process.env.APP_ENV === "browser") {
this._socket.close(4008, "Heartbeat timeout");
} else {
this._socket.terminate();
}
} else {
this._socket.send(JSON.stringify({
seq: null,
type: "heartbeat",
data: { seq: this._lastReceivedSeq },
}));
}
}
_processHeartbeat(message) {
if (!libSchema.heartbeat(message)) {
logger.warn("Connector | closing after received invalid heartbeat");
this._socket.close(1002, "Invalid heartbeat");
return;
}
this._lastHeartbeat = Date.now();
this._dropSendBufferSeq(message.data.seq);
}
/**
* Start sending heartbeats
*/
startHeartbeat() {
if (this._heartbeatId) {
throw new Error("heartbeat is already running");
}
this._lastHeartbeat = Date.now();
this._heartbeatId = setInterval(() => {
this._doHeartbeat();
}, this._heartbeatInterval * 1000);
}
/**
* Stop sending heartbeats
*/
stopHeartbeat() {
if (this._heartbeatId) {
clearInterval(this._heartbeatId);
this._heartbeatId = null;
this._lastHeartbeat = null;
}
}
/**
* Send a message over the socket
*
* @param {string} type - Message type to send.
* @param {Object} data - Data to send with message.
* @returns {number} the sequence number of the message sent
*/
send(type, data) {
if (!["connected", "resuming"].includes(this._state)) {
throw new libErrors.SessionLost("No session");
}
let seq = this._seq;
this._seq += 1;
let message = { seq, type, data };
this._sendBuffer.push(message);
if (this._state === "connected") {
this._socket.send(JSON.stringify(message));
}
return seq;
}
/**
* Set connection state to closing
*
* Signal the connection is about to close and that once the close
* frame is received it should be considered finished.
*/
setClosing() {
throw new Error("Abstract function");
}
/**
* True if the connection is established and active
*/
get connected() {
return this._state === "connected";
}
/**
* True if the connection is closing down or closed
*/
get closing() {
return this._closing || this._state === "closed";
}
/**
* True if the connector currently has a valid session that is either
* connected or in the process of resuming.
*/
get hasSession() {
return ["connected", "resuming"].includes(this._state);
}
}
/**
* Connector for master server clients
*
* @extends module:lib/link.WebSocketBaseConnector
* @memberof module:lib/link
*/
class WebSocketClientConnector extends WebSocketBaseConnector {
constructor(url, maxReconnectDelay, tlsCa = null) {
super(null);
this._url = url;
this._backoff = new ExponentialBackoff({ max: maxReconnectDelay });
this._tlsCa = tlsCa;
// The following states are used in the client connector
// closed: Not connected
// connecting: Attempting to connect to server.
// resuming: Attempting to resume an existing connection to the server.
// connected: Connection is online
this._reconnectId = null;
this._sessionToken = null;
this._startedResuming = null;
}
_reset() {
clearTimeout(this._reconnectId);
this._reconnectId = null;
this._lastReceivedSeq = null;
this._sessionToken = null;
this._sessionTimeout = null;
this._sendBuffer.length = 0;
this._startedResuming = null;
super._reset();
}
/**
* Send a handshake message over the socket
*
* Used in the register function in order to send the register handshake
* message over the WebSocket.
*
* @param {string} type - Message type to send.
* @param {Object} data - Data to send with message.
*/
sendHandshake(type, data) {
this._check("connecting", "resuming");
this._socket.send(JSON.stringify({ seq: null, type, data }));
}
/**
* Close the connection with the given reason.
*
* Sends a close frame and disconnects the connector.
*
* @param {number} code - WebSocket close code.
* @param {string} reason - WebSocket close reason.
*/
async close(code, reason) {
if (this._state === "closed") {
return;
}
this._closing = true;
if (this._state === "connected" || this._socket) {
this._socket.close(code, reason);
await events.once(this, "close");
} else {
this._reset();
this.emit("close");
}
}
/**
* Notify the connection is expected to close
*
* Sets the internal flag to signal not to attempt to resume the
* connection if the server closes it. This will close the connection
* if it's currently attempting to connect or resume.
*/
setClosing() {
if (this._state === "closed") {
return;
}
this._closing = true;
if (this._state === "connected") {
return;
}
if (this._socket) {
this._socket.close(1000, "Connector closing");
} else {
this._reset();
this.emit("close");
}
}
/**
* Connect to the master server
*/
async connect() {
this._check("closed");
this._state = "connecting";
this._doConnect();
// Wait for the connection to be ready
await events.once(this, "connect");
}
_doConnect() {
let url = new URL(this._url);
url.pathname += "api/socket";
// Open WebSocket to master
logger.verbose(`Connector | connecting to ${url}`);
// eslint-disable-next-line node/no-process-env
if (process.env.APP_ENV === "browser") {
this._socket = new WebSocket(url);
} else {
let options = {};
if (this._tlsCa) { options.ca = this._tlsCa; }
this._socket = new WebSocket(url, options);
}
this._attachSocketHandlers();
}
/**
* Attempt re-establishing the connecting again
*/
reconnect() {
if (this._socket) {
throw new Error("Cannot reconnect while socket is open");
}
if (this._reconnectId !== null) {
logger.error("Unexpected double call to reconnect");
}
let delay = this._backoff.delay();
if (
this._state === "resuming"
&& this._startedResuming + this._sessionTimeout * 1000 < Date.now() + delay
) {
logger.error("Connector | Session timed out trying to resume");
this._reset();
this._state = "connecting";
this.emit("invalidate");
}
logger.verbose(
`Connector | waiting ${(Math.round(delay / 10) / 100)} seconds for reconnect`
);
this._reconnectId = setTimeout(() => {
this._reconnectId = null;
this._doConnect();
}, delay);
this._reconnectTime = Date.now() + delay;
}
_attachSocketHandlers() {
this._socket.onclose = event => {
const previousState = this._state;
// Authentication failed
if (event.code === 4003) {
this.emit("error", new libErrors.AuthenticationFailed(event.reason));
this._closing = true;
}
this._socket = null;
if (this._state === "connected") {
this.stopHeartbeat();
if (this._closing) {
this._reset();
this.emit("close");
} else {
this._state = "resuming";
this._startedResuming = Date.now();
this.reconnect();
this.emit("drop");
}
} else {
// eslint-disable-next-line no-lonely-if
if (this._closing) {
this._reset();
this.emit("close");
} else {
this.reconnect();
}
}
// Log must be sent after state change is complete
let message = `Connector | Close (code: ${event.code}, reason: ${event.reason})`;
if (previousState === "connected" && event.code !== 1000) {
logger.info(message);
} else {
logger.verbose(message);
}
};
this._socket.onerror = event => {
// It's assumed that close is always called by ws
let code = !event.error ? "" : `, code: ${event.error.code}`;
let message = `Connector | Socket error: ${event.message || "unknown error"}${code}`;
if (this._state === "connected") {
logger.error(message);
} else {
// Don't log as error if not actually connected, prevents
// log spam during reconnecting attempts.
logger.verbose(message);
}
if (event.error) {
// Abort connection if certificate validation failed
if ([
"CERT_HAS_EXPIRED",
"DEPTH_ZERO_SELF_SIGNED_CERT",
"ERR_TLS_CERT_ALTNAME_INVALID",
].includes(event.error.code)) {
this.emit("error", new libErrors.AuthenticationFailed(event.error.message));
this._closing = true;
}
}
};
this._socket.onopen = () => {
logger.verbose("Connector | Open");
};
// Handle messages
this._socket.onmessage = event => {
let message = JSON.parse(event.data);
if (["connecting", "resuming"].includes(this._state)) {
this._processHandshake(message);
} else if (this._state === "connected") {
if (message.seq !== null) {
this._lastReceivedSeq = message.seq;
}
if (message.type === "heartbeat") {
this._processHeartbeat(message);
} else {
this.emit("message", message);
}
} else {
throw new Error(`Received message in unexpected state ${this._state}`);
}
};
}
_processHandshake(message) {
if (!libSchema.serverHandshake(message)) {
logger.warn("Connector | closing after received invalid handshake");
this._socket.close(1002, "Invalid handshake");
return;
}
let { type, data } = message;
if (type === "hello") {
logger.verbose(`Connector | received hello from master version ${data.version}`);
this.emit("hello", data);
if (this._sessionToken) {
logger.verbose("Connector | Attempting resume");
this.sendHandshake("resume", {
session_token: this._sessionToken,
last_seq: this._lastReceivedSeq,
});
} else {
this.register();
}
} else if (type === "ready") {
logger.verbose("Connector | received ready from master");
this._state = "connected";
this._sessionToken = data.session_token;
this._sessionTimeout = data.session_timeout;
this._heartbeatInterval = data.heartbeat_interval;
this.startHeartbeat();
for (let bufferedMessage of this._sendBuffer) {
this._socket.send(JSON.stringify(bufferedMessage));
}
this.emit("connect", data);
} else if (type === "continue") {
logger.info("Connector | resuming existing session");
this._state = "connected";
this._heartbeatInterval = data.heartbeat_interval;
this._sessionTimeout = data.session_timeout;
this.startHeartbeat();
this._dropSendBufferSeq(data.last_seq);
for (let bufferedMessage of this._sendBuffer) {
this._socket.send(JSON.stringify(bufferedMessage));
}
this._startedResuming = null;
this.emit("resume");
} else if (type === "invalidate") {
logger.warn("Connector | session invalidated by master");
this._state = "connecting";
this._seq = 1;
this._lastReceivedSeq = null;
this._sessionToken = null;
this._sessionTimeout = null;
this._sendBuffer.length = 0;
this._startedResuming = null;
this.emit("invalidate");
this.register();
}
}
/**
* Register the link with the server
*
* This function is expected to be overriden by sub-classes and send the
* register message over the socket when invoked.
*/
register() {
throw Error("Abstract function");
}
}
/**
* Connector for in-memory local links
*
* @extends events.EventEmitter
* @memberof module:lib/link
*/
class VirtualConnector extends events.EventEmitter {
constructor() {
super();
this.other = this;
this._seq = 1;
}
/**
* Create a pair of virtual connector hooked into each other
*
* Creates two virtual connectors that are liked to each othes such that
* a message sent on one is received by the other.
*
* @returns {Array} two virtuarl connectors.
*/
static makePair() {
let first = new this();
let second = new this();
first.other = second;
second.other = first;
return [first, second];
}
/**
* Send a message to the other end of the connector
*
* @param {string} type - Message type to send.
* @param {Object} data - Data to send with message.
* @returns {number} the sequence number of the message sent
*/
send(type, data) {
let seq = this._seq;
this._seq += 1;
this.other.emit("message", { seq, type, data });
return seq;
}
}
module.exports = {
WebSocketBaseConnector,
WebSocketClientConnector,
VirtualConnector,
};