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Add a sendRcon method to BaseInstancePlugin and the slave's Instance class. This servers two purposes, one is to reduce the repetition when send RCON commands particularly from plugins, and the other is to instrument the RCON commands sent with metrics about duration and size.
65 lines
1.4 KiB
JavaScript
65 lines
1.4 KiB
JavaScript
/**
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* @module
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*/
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"use strict";
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const libPlugin = require("@clusterio/lib/plugin");
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const libLuaTools = require("@clusterio/lib/lua_tools");
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/**
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* Removes gps and train tags from messags
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*
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* @param {string} content - string to strip tags from.
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* @returns {string} stripped string.
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*/
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function removeTags(content) {
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return content.replace(/(\[gps=-?\d+,-?\d+\]|\[train=\d+\])/g, "");
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}
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class InstancePlugin extends libPlugin.BaseInstancePlugin {
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async init() {
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this.messageQueue = [];
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}
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onMasterConnectionEvent(event) {
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if (event === "connect") {
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for (let message of this.messageQueue) {
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this.sendChat(message);
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}
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this.messageQueue = [];
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}
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}
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async chatEventHandler(message) {
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// TODO check if cross server chat is enabled
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let content = `[${message.data.instance_name}] ${removeTags(message.data.content)}`;
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await this.sendRcon(`/sc game.print('${libLuaTools.escapeString(content)}')`, true);
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}
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sendChat(message) {
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this.info.messages.chat.send(this.instance, {
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instance_name: this.instance.name,
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content: message,
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});
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}
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async onOutput(output) {
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if (output.type === "action" && output.action === "CHAT") {
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if (this.slave.connector.connected) {
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this.sendChat(output.message);
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} else {
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this.messageQueue.push(output.message);
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}
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}
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}
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// TODO implement info command in lua?
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}
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module.exports = {
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InstancePlugin,
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// For testing only
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_removeTags: removeTags,
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};
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