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Use a separate folder for the TypeScript build for Node.js in the dist folder. This makes each type of build consistently have its own output folder instead of being interleaved with the Node.js build.
199 lines
6.1 KiB
JavaScript
199 lines
6.1 KiB
JavaScript
"use strict";
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const assert = require("assert").strict;
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const path = require("path");
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const lib = require("@clusterio/lib");
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const { PlayerStats, wait } = lib;
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const Instance = require("@clusterio/host/dist/node/src/Instance").default;
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const { MockConnector, MockServer } = require("../mock");
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const addr = lib.Address.fromShorthand;
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describe("class Instance", function() {
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let src;
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let dst = addr({ hostId: 1 });
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let instance;
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let connector;
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beforeEach(function() {
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let instanceConfig = new lib.InstanceConfig("host");
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instanceConfig.set("instance.name", "foo");
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src = addr({ instanceId: instanceConfig.get("instance.id") });
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connector = new MockConnector(src, dst);
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instance = new Instance({ assignGamePort: () => 1 }, connector, "dir", "factorioDir", instanceConfig);
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instance.server = new MockServer();
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});
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describe(".name", function() {
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it("should give the name of the instance", function() {
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assert.equal(instance.name, "foo");
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});
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});
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describe(".path()", function() {
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it("should give the path when called without arguments", function() {
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assert.equal(instance.path(), "dir");
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});
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it("should join path with arguments", function() {
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assert.equal(instance.path("bar"), path.join("dir", "bar"));
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});
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});
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describe("._recordPlayerJoin()", function() {
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it("should add player to playersOnline", function() {
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instance._recordPlayerJoin("player");
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assert(instance.playersOnline.has("player"), "player was not added");
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});
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it("should create playerStats entry", function() {
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assert(!instance.playerStats.has("player"));
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instance._recordPlayerJoin("player");
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assert(instance.playerStats.has("player"), "player was not added to stats");
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});
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it("should send player_event", function() {
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instance._recordPlayerJoin("player");
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let stats = instance.playerStats.get("player");
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assert.deepEqual(
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connector.sentMessages[0],
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new lib.MessageEvent(
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1, src, addr("controller"), "InstancePlayerUpdateEvent",
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new lib.InstancePlayerUpdateEvent(
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"join",
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"player",
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new PlayerStats({
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join_count: 1,
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last_join_at_ms: stats.lastJoinAt.getTime(),
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})
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)
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),
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);
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});
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it("should be idempotent", async function() {
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instance._recordPlayerJoin("player");
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await wait(10);
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instance._recordPlayerJoin("player");
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assert(instance.playersOnline.has("player"), "player was not added");
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assert.equal(connector.sentMessages.length, 1);
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});
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});
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describe("._recordPlayerLeave()", function() {
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it("should remove player to playersOnline", async function() {
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instance._recordPlayerJoin("player");
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await wait(10);
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instance._recordPlayerLeave("player");
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assert(!instance.playersOnline.has("player"), "player was not removed");
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});
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it("should update playerStats", async function() {
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instance._recordPlayerJoin("player");
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await wait(10);
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instance._recordPlayerLeave("player");
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assert(instance.playerStats.has("player"), "playerStats record missing");
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assert(instance.playerStats.get("player").onlineTimeMs > 0, "no onlineTimeMs recorded");
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});
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it("should send player_event", async function() {
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instance._recordPlayerJoin("player");
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await wait(10);
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instance._recordPlayerLeave("player", "quit");
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let stats = instance.playerStats.get("player");
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assert.deepEqual(
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connector.sentMessages[1],
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new lib.MessageEvent(
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2, src, addr("controller"), "InstancePlayerUpdateEvent",
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new lib.InstancePlayerUpdateEvent(
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"leave",
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"player",
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new PlayerStats({
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join_count: 1,
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online_time_ms: stats.onlineTimeMs,
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last_join_at_ms: stats.lastJoinAt.getTime(),
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last_leave_at_ms: stats.lastLeaveAt.getTime(),
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last_leave_reason: "quit",
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}),
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"quit",
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)
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),
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);
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});
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it("should be idempotent", async function() {
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instance._recordPlayerJoin("player");
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await wait(10);
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instance._recordPlayerLeave("player", "quit");
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await wait(10);
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instance._recordPlayerLeave("player", "quit");
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assert(!instance.playersOnline.has("player"), "player was not removed");
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assert.equal(connector.sentMessages.length, 2);
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});
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});
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describe("._checkOnlinePlayers()", function() {
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it("should do nothing on empty server", async function() {
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await instance._checkOnlinePlayers();
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assert.equal(instance.server.rconCommands.length, 0, "commands were sent");
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assert.equal(connector.sentMessages.length, 0, "messages were sent");
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});
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it("should do nothing on correct online presence", async function() {
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instance.server.rconCommandResults.set("/players online", "Online Players (1):\n player (online)\n");
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instance.playersOnline.add("player");
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await instance._checkOnlinePlayers();
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assert.equal(connector.sentMessages.length, 0, "messages were sent");
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});
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it("should add missing players", async function() {
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instance.server.rconCommandResults.set(
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"/players online", "Online Players (2):\n player (online)\n foo (online)\n"
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);
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instance._recordPlayerJoin("player");
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await instance._checkOnlinePlayers();
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let stats = instance.playerStats.get("foo");
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assert.deepEqual(
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connector.sentMessages[1],
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new lib.MessageEvent(
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2, src, addr("controller"), "InstancePlayerUpdateEvent",
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new lib.InstancePlayerUpdateEvent(
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"join",
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"foo",
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new PlayerStats({
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join_count: 1,
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last_join_at_ms: stats.lastJoinAt.getTime(),
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})
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)
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)
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);
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});
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it("should remove extra players", async function() {
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instance.server.rconCommandResults.set("/players online", "Online Players (0):\n");
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instance._recordPlayerJoin("player");
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await wait(10);
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await instance._checkOnlinePlayers();
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let stats = instance.playerStats.get("player");
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assert.deepEqual(
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connector.sentMessages[1],
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new lib.MessageEvent(
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2, src, addr("controller"), "InstancePlayerUpdateEvent",
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new lib.InstancePlayerUpdateEvent(
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"leave",
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"player",
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new PlayerStats({
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join_count: 1,
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online_time_ms: stats.onlineTimeMs,
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last_join_at_ms: stats.lastJoinAt.getTime(),
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last_leave_at_ms: stats.lastLeaveAt.getTime(),
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last_leave_reason: "quit",
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}),
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"quit",
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)
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)
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);
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});
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});
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});
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