Files
factorio-clusterio/plugins/inventory_sync/module/restore_crafts.lua
T
2021-07-29 23:59:37 +02:00

20 lines
512 B
Lua

local load_crafting_queue = require("modules/inventory_sync/load_crafting_queue")
function restore_crafts(event)
if event.player_index then
local player = game.get_player(event.player_index)
local crafting_queue = global.inventory_sync.saved_crafting_queue[player.name]
if crafting_queue == nil then
player.print("No saved crafting queue")
return
end
load_crafting_queue(crafting_queue, player)
global.inventory_sync.saved_crafting_queue[player.name] = nil
end
end
return restore_crafts