Files
factorio-clusterio/plugins/inventory_sync/controller.ts
T
Hornwitser ab52cc35bf Provide controller resources at construction time
Load hosts, instances, mod packs, mods and users before constructing the
Controller instances.  This allows these resources to be correctly typed
as always available and prevents any possibility of save being initiated
on these resources before they are loaded.
2023-11-30 18:31:42 +01:00

202 lines
7.0 KiB
TypeScript

import { BaseControllerPlugin, type InstanceInfo } from "@clusterio/controller";
import type { IpcPlayerData } from "./instance";
import fs from "fs-extra";
import path from "path";
import * as lib from "@clusterio/lib";
import * as msg from "./messages";
async function loadDatabase(config: lib.ControllerConfig, logger: lib.Logger) {
let itemsPath = path.resolve(config.get("controller.database_directory"), "inventories.json");
logger.verbose(`Loading ${itemsPath}`);
try {
let content = await fs.readFile(itemsPath, { encoding: "utf8" });
return new Map(JSON.parse(content));
} catch (err: any) {
if (err.code === "ENOENT") {
logger.verbose("Creating new player data database");
return new Map();
}
throw err;
}
}
async function saveDatabase(
controllerConfig: lib.ControllerConfig,
playerDatastore: Map<string, IpcPlayerData>,
logger: lib.Logger,
) {
if (playerDatastore) {
let file = path.resolve(controllerConfig.get("controller.database_directory"), "inventories.json");
logger.verbose(`writing ${file}`);
let content = JSON.stringify(Array.from(playerDatastore));
await lib.safeOutputFile(file, content);
}
}
export class ControllerPlugin extends BaseControllerPlugin {
acquiredPlayers!: Map<string, { instanceId: number, expires?: number }>;
playerDatastore!: Map<string, IpcPlayerData>;
playerDatastoreDirty = false;
async init() {
this.acquiredPlayers = new Map();
this.playerDatastore = await loadDatabase(this.controller.config, this.logger);
this.controller.handle(msg.AcquireRequest, this.handleAcquireRequest.bind(this));
this.controller.handle(msg.ReleaseRequest, this.handleReleaseRequest.bind(this));
this.controller.handle(msg.UploadRequest, this.handleUploadRequest.bind(this));
this.controller.handle(msg.DownloadRequest, this.handleDownloadRequest.bind(this));
this.controller.handle(msg.DatabaseStatsRequest, this.handleDatabaseStatsRequest.bind(this));
}
async onInstanceStatusChanged(instance: InstanceInfo) {
let instanceId = instance.id;
if (["unassigned", "deleted"].includes(instance.status)) {
for (let [playerName, acquisitionRecord] of this.acquiredPlayers) {
if (acquisitionRecord.instanceId === instanceId) {
this.acquiredPlayers.delete(playerName);
}
}
}
if (["unknown", "stopped"].includes(instance.status)) {
let timeout = this.controller.config.get("inventory_sync.player_lock_timeout") as number * 1000;
for (let acquisitonRecord of this.acquiredPlayers.values()) {
if (acquisitonRecord.instanceId === instanceId && !acquisitonRecord.expires) {
acquisitonRecord.expires = Date.now() + timeout;
}
}
}
if (instance.status === "running") {
for (let acquisitonRecord of this.acquiredPlayers.values()) {
if (acquisitonRecord.instanceId === instanceId && acquisitonRecord.expires) {
delete acquisitonRecord.expires;
}
}
}
}
acquire(instanceId: number, playerName: string): boolean {
let acquisitionRecord = this.acquiredPlayers.get(playerName);
if (
!acquisitionRecord
|| acquisitionRecord.instanceId === instanceId
|| !this.controller.instances.has(acquisitionRecord.instanceId)
|| acquisitionRecord.expires && acquisitionRecord.expires < Date.now()
) {
this.acquiredPlayers.set(playerName, { instanceId });
return true;
}
return false;
}
async handleAcquireRequest(request: msg.AcquireRequest) {
let { instanceId, playerName } = request;
if (!this.acquire(instanceId, playerName)) {
let acquisitionRecord = this.acquiredPlayers.get(playerName);
let instance = this.controller.instances.get(acquisitionRecord!.instanceId)!;
return {
status: "busy",
message: instance.config.get("instance.name"),
};
}
let playerData = this.playerDatastore.get(playerName);
return new msg.AcquireRequest.Response(
"acquired",
playerData ? playerData.generation : 0,
Boolean(playerData),
);
}
async handleReleaseRequest(request: msg.ReleaseRequest) {
let { instanceId, playerName } = request;
let acquisitionRecord = this.acquiredPlayers.get(playerName);
if (!acquisitionRecord) {
return;
}
if (acquisitionRecord.instanceId === instanceId) {
this.acquiredPlayers.delete(playerName);
}
}
async handleUploadRequest(request: msg.UploadRequest) {
let { instanceId, playerName, playerData } = request;
let instanceName = this.controller.instances.get(instanceId)!.config.get("instance.name");
let store = true;
let acquisitionRecord = this.acquiredPlayers.get(playerName);
if (!acquisitionRecord) {
this.logger.warn(`${instanceName} uploaded ${playerName} without an acquisition`);
// Allow upload in this case as it might come from a crashed instance that restarted and is now
// uploading the player data for all the players that were online during the last autosave.
} else if (acquisitionRecord.instanceId !== instanceId) {
this.logger.warn(`${instanceName} uploaded ${playerName} while another instance has acquired it`);
store = false;
} else {
this.acquiredPlayers.delete(playerName);
}
this.acquiredPlayers.delete(playerName);
let oldPlayerData = this.playerDatastore.get(playerName);
if (store && oldPlayerData && oldPlayerData.generation >= playerData.generation) {
this.logger.warn(
`${instanceName} uploaded generation ${playerData.generation} while the stored` +
`generation is ${oldPlayerData.generation} for ${playerName}`
);
store = false;
}
if (store) {
this.logger.verbose(`Received player data for ${playerName} from ${instanceName}`);
this.playerDatastore.set(playerName, playerData);
this.playerDatastoreDirty = true;
}
}
async handleDownloadRequest(request: msg.DownloadRequest) {
let { instanceId, playerName } = request;
let instanceName = this.controller.instances.get(instanceId)!.config.get("instance.name");
let acquisitionRecord = this.acquiredPlayers.get(playerName);
if (!acquisitionRecord) {
this.logger.warn(`${instanceName} downloaded ${playerName} without an acquisition`);
} else if (acquisitionRecord.instanceId !== instanceId) {
this.logger.warn(`${instanceName} downloaded ${playerName} while another instance has acquired it`);
}
this.logger.verbose(`Sending player data for ${playerName} to ${instanceName}`);
return new msg.DownloadRequest.Response(this.playerDatastore.get(playerName) || null);
}
async onSaveData() {
if (this.playerDatastoreDirty) {
this.playerDatastoreDirty = false;
await saveDatabase(this.controller.config, this.playerDatastore, this.logger);
}
}
async handleDatabaseStatsRequest() {
let playerDatastore = Array.from(this.playerDatastore.keys())
.map(name => ({
name,
length: JSON.stringify(this.playerDatastore.get(name)).length,
}))
.sort((a, b) => b.length - a.length);
return new msg.DatabaseStatsRequest.Response(
playerDatastore.map(x => x.length).reduce((a, b) => b - a, 0),
playerDatastore.length,
{
name: playerDatastore[0] && playerDatastore[0].name || "-",
size: playerDatastore[0] && playerDatastore[0].length || 0,
},
);
}
}