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Fix the logic for determining which entries in the banlist changed being incorrect and causing the banlist sync to be broken. Add unit tests for the syncUserListsEventHandler to ensure it functions as exxpected.
93 lines
3.6 KiB
JavaScript
93 lines
3.6 KiB
JavaScript
"use strict";
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const libPlugin = require("@clusterio/lib/plugin");
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const { Gauge } = require("@clusterio/lib/prometheus");
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const libHelpers = require("@clusterio/lib/helpers");
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const instancePlayerCount = new Gauge(
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"clusterio_statistics_exporter_instance_player_count", "Amount of players connected to this cluster",
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{ labels: ["instance_id"] }
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);
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const instanceGameTicksTotal = new Gauge(
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"clusterio_statistics_exporter_instance_game_ticks_total", "Game tick an instance has progressed to",
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{ labels: ["instance_id"] }
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);
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const instanceForceFlowStatistics = new Gauge(
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"clusterio_statistics_exporter_instance_force_flow_statistics", "Items/fluids/enemies/buildings produced/built/killed by a force",
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{ labels: ["instance_id", "force", "statistic", "direction", "name"] },
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);
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const instanceGameFlowStatistics = new Gauge(
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"clusterio_statistics_exporter_instance_game_flow_statistics", "Pollution produced/consumed in the game",
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{ labels: ["instance_id", "statistic", "direction", "name"] },
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);
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function setForceFlowStatistic(instanceId, forceName, statisticName, direction, item, value) {
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instanceForceFlowStatistics.labels(String(instanceId), forceName, statisticName, direction, item).set(value);
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// For item and fluid statistics it's useful to compare the input flow with the
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// output flow, to simplify the comparison ensure both directions have a value.
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if (["item_production_statistics", "fluid_production_statistic"].includes(statisticName)) {
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let reverseDirection = direction === "input" ? "output" : "input";
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instanceForceFlowStatistics.labels(String(instanceId), forceName, statisticName, reverseDirection, item);
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}
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}
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class InstancePlugin extends libPlugin.BaseInstancePlugin {
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async init() {
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if (!this.instance.config.get("factorio.enable_save_patching")) {
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throw new Error("statistics_exporter plugin requires save patching.");
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}
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}
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async gatherMetrics() {
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let string = await this.sendRcon("/sc statistics_exporter.export()");
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let stats;
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try {
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stats = JSON.parse(string);
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} catch (err) {
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throw new Error(`Error parsing statistics JSON: ${err.message}, content "${string}"`);
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}
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let instanceId = this.instance.config.get("instance.id");
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instanceGameTicksTotal.labels(String(instanceId)).set(stats.game_tick);
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instancePlayerCount.labels(String(instanceId)).set(stats.player_count);
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for (let [forceName, flowStatistics] of Object.entries(stats.force_flow_statistics)) {
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for (let [statisticName, statistic] of Object.entries(flowStatistics)) {
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for (let [direction, counts] of Object.entries(statistic)) {
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for (let [item, value] of Object.entries(counts)) {
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setForceFlowStatistic(instanceId, forceName, statisticName, direction, item, value);
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}
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}
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}
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}
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for (let [direction, counts] of Object.entries(stats.game_flow_statistics.pollution_statistics)) {
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for (let [item, value] of Object.entries(counts)) {
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instanceGameFlowStatistics.labels(
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String(instanceId), "pollution_statistics", direction, item
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).set(value);
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}
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}
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}
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async onMetrics() {
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// Wait up to 5 seconds for the metrics to be collected. It may
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// take a long time for the command to go through if the command
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// stream is overloaded. Should this take more than 5 seconds the
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// previous values for the metrics will end up being sent to master.
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await libHelpers.timeout(this.gatherMetrics(), 5e3);
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}
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}
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module.exports = {
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InstancePlugin,
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// For testing only
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_instancePlayerCount: instancePlayerCount,
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_instanceGameTicksTotal: instanceGameTicksTotal,
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_instanceForceFlowStatistics: instanceForceFlowStatistics,
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_instanceGameFlowStatistics: instanceGameFlowStatistics,
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};
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