Files
factorio-clusterio/plugins/player_sync/controller.ts
T
bbassieandClaude Opus 5.5 39df22be65 Close the remaining ways an accepted import fails to restore
Imports no longer accept the cutscene controller, which needs waypoints
to restore. Logistic filters and the basic item stack fields now have the
types and limits Factorio enforces, and the inventory summary skips
malformed items and counts repeated exported items once instead of
expanding them.

Lua's JSON loses precision past 2^50, so a generation there could no
longer be counted up and uploads were discarded. Imports now start over
from generation 1 when the stored or imported generation is at that limit.
Instances holding a copy from another epoch take the stored generation
instead of keeping their own higher one when there is no data to download.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 19:50:37 +00:00

332 lines
12 KiB
TypeScript

import type { ControllerPluginContext, InstanceRecord } from "@clusterio/controller";
import type { IpcPlayerData } from "./messages.js";
import { mergePlayerData } from "./components.js";
import fs from "node:fs/promises";
import path from "path";
import * as lib from "@clusterio/lib";
import * as msg from "./messages.js";
// Left behind by deleted player data so instances can tell their copy is stale
type Tombstone = { generation: number, epoch: number, deleted: true };
async function loadDatabase(config: lib.ControllerConfig, logger: lib.Logger) {
let databaseDirectory = config.get("controller.database_directory");
let itemsPath = path.resolve(databaseDirectory, "player_sync.json");
// migrate: inventory_sync stored its data in inventories.json before alpha 28
let legacyPath = path.resolve(databaseDirectory, "inventories.json");
if (!await fs.access(itemsPath).then(() => true, () => false)) {
try {
await fs.rename(legacyPath, itemsPath);
logger.info(`Moved ${legacyPath} to ${itemsPath}`);
} catch (err: any) {
if (err.code !== "ENOENT") {
throw err;
}
}
}
let entries: [string, IpcPlayerData | Tombstone][] = [];
logger.verbose(`Loading ${itemsPath}`);
try {
let content = await fs.readFile(itemsPath, { encoding: "utf8" });
entries = JSON.parse(content);
} catch (err: any) {
if (err.code !== "ENOENT") {
throw err;
}
logger.verbose("Creating new player data database");
}
let playerDatastore = new Map<string, IpcPlayerData>();
let tombstones = new Map<string, Tombstone>();
for (let [name, entry] of entries) {
if ("deleted" in entry && entry.deleted === true) {
tombstones.set(name, entry);
} else {
// Imports used to keep the marker
delete (entry as any).deleted;
playerDatastore.set(name, entry as IpcPlayerData);
}
}
return { playerDatastore, tombstones };
}
// Tombstones share the file with the player data so a delete is written in one go
async function saveDatabase(
controllerConfig: lib.ControllerConfig,
playerDatastore: Map<string, IpcPlayerData>,
tombstones: Map<string, Tombstone>,
logger: lib.Logger,
) {
let file = path.resolve(controllerConfig.get("controller.database_directory"), "player_sync.json");
logger.verbose(`writing ${file}`);
let content = JSON.stringify([...playerDatastore, ...tombstones]);
await lib.safeOutputFile(file, content);
}
export default async function(context: ControllerPluginContext) {
const { controller, logger, plugin } = context;
const acquiredPlayers = new Map<string, { instanceId: number, expiresMs?: number }>();
const { playerDatastore, tombstones } = await loadDatabase(controller.config, logger);
let playerDatastoreDirty = false;
// Generation and epoch instances should compare their copy against
function storedVersion(playerName: string) {
let stored = playerDatastore.get(playerName) ?? tombstones.get(playerName);
return { generation: stored?.generation ?? 0, epoch: stored?.epoch ?? 0 };
}
// Returns the acquisition record for the player if it's still in effect
function getAcquisition(playerName: string) {
let acquisitionRecord = acquiredPlayers.get(playerName);
if (
!acquisitionRecord
|| !controller.instances.has(acquisitionRecord.instanceId)
|| acquisitionRecord.expiresMs && acquisitionRecord.expiresMs < Date.now()
) {
return undefined;
}
return acquisitionRecord;
}
function acquire(instanceId: number, playerName: string): boolean {
let acquisitionRecord = getAcquisition(playerName);
if (!acquisitionRecord || acquisitionRecord.instanceId === instanceId) {
acquiredPlayers.set(playerName, { instanceId });
return true;
}
return false;
}
// Modifying stored data while an instance holds the player is pointless
// as the instance uploads its own copy when the player leaves.
function checkNotAcquired(playerName: string) {
let acquisitionRecord = getAcquisition(playerName);
if (acquisitionRecord) {
let instanceName = controller.instances.get(acquisitionRecord.instanceId)!.config.get("instance.name");
throw new lib.RequestError(
`${playerName} is currently acquired by ${instanceName}, ` +
"have the player leave or release the lock first"
);
}
}
controller.hooks.instanceStatusChanged.attach(plugin.name, async (instance: InstanceRecord) => {
let instanceId = instance.id;
if (["unassigned", "deleted"].includes(instance.status)) {
for (let [playerName, acquisitionRecord] of acquiredPlayers) {
if (acquisitionRecord.instanceId === instanceId) {
acquiredPlayers.delete(playerName);
}
}
}
if (["unknown", "stopped"].includes(instance.status)) {
let timeoutMs = controller.config.get("player_sync.player_lock_timeout") * 1000;
for (let acquisitonRecord of acquiredPlayers.values()) {
if (acquisitonRecord.instanceId === instanceId && !acquisitonRecord.expiresMs) {
acquisitonRecord.expiresMs = Date.now() + timeoutMs;
}
}
}
if (instance.status === "running") {
for (let acquisitonRecord of acquiredPlayers.values()) {
if (acquisitonRecord.instanceId === instanceId && acquisitonRecord.expiresMs) {
delete acquisitonRecord.expiresMs;
}
}
}
});
controller.hooks.save.attach(plugin.name, async () => {
if (playerDatastoreDirty) {
playerDatastoreDirty = false;
await saveDatabase(controller.config, playerDatastore, tombstones, logger);
}
});
controller.handle(msg.AcquireRequest, async (request: msg.AcquireRequest) => {
let { instanceId, playerName } = request;
if (!acquire(instanceId, playerName)) {
let acquisitionRecord = acquiredPlayers.get(playerName);
let instance = controller.instances.get(acquisitionRecord!.instanceId)!;
return {
status: "busy",
message: instance.config.get("instance.name"),
};
}
let { generation, epoch } = storedVersion(playerName);
return new msg.AcquireRequest.Response(
"acquired",
generation,
playerDatastore.has(playerName),
undefined,
epoch || undefined,
);
});
controller.handle(msg.ReleaseRequest, async (request: msg.ReleaseRequest) => {
let { instanceId, playerName } = request;
let acquisitionRecord = acquiredPlayers.get(playerName);
if (!acquisitionRecord) {
return;
}
if (acquisitionRecord.instanceId === instanceId) {
acquiredPlayers.delete(playerName);
}
});
controller.handle(msg.UploadRequest, async (request: msg.UploadRequest) => {
let { instanceId, playerName, playerData } = request;
let instanceName = controller.instances.get(instanceId)!.config.get("instance.name");
let store = true;
let acquisitionRecord = acquiredPlayers.get(playerName);
if (!acquisitionRecord) {
logger.warn(`${instanceName} uploaded ${playerName} without an acquisition`);
// Allow upload in this case as it might come from a crashed instance that restarted and is now
// uploading the player data for all the players that were online during the last autosave.
} else if (acquisitionRecord.instanceId !== instanceId) {
logger.warn(`${instanceName} uploaded ${playerName} while another instance has acquired it`);
store = false;
} else {
acquiredPlayers.delete(playerName);
}
acquiredPlayers.delete(playerName);
let stored = storedVersion(playerName);
if (playerData.epoch === undefined) {
// Instances from before epochs were added never send one, they keep the rules they had before
stored.generation = playerDatastore.get(playerName)?.generation ?? 0;
if (stored.epoch) {
playerData.epoch = stored.epoch;
}
}
if (store && (playerData.epoch ?? 0) !== stored.epoch) {
logger.warn(
`${instanceName} uploaded ${playerName} from epoch ${playerData.epoch} while the stored ` +
`epoch is ${stored.epoch}, discarding the outdated copy`
);
store = false;
} else if (store && stored.generation >= playerData.generation) {
logger.warn(
`${instanceName} uploaded generation ${playerData.generation} while the stored ` +
`generation is ${stored.generation} for ${playerName}`
);
store = false;
}
if (store) {
logger.verbose(`Received player data for ${playerName} from ${instanceName}`);
playerDatastore.set(playerName, mergePlayerData(playerDatastore.get(playerName), playerData));
tombstones.delete(playerName);
playerDatastoreDirty = true;
}
});
controller.handle(msg.DownloadRequest, async (request: msg.DownloadRequest) => {
let { instanceId, playerName } = request;
let instanceName = controller.instances.get(instanceId)!.config.get("instance.name");
let acquisitionRecord = acquiredPlayers.get(playerName);
if (!acquisitionRecord) {
logger.warn(`${instanceName} downloaded ${playerName} without an acquisition`);
} else if (acquisitionRecord.instanceId !== instanceId) {
logger.warn(`${instanceName} downloaded ${playerName} while another instance has acquired it`);
}
logger.verbose(`Sending player data for ${playerName} to ${instanceName}`);
return new msg.DownloadRequest.Response(playerDatastore.get(playerName) || null);
});
controller.handle(msg.DatabaseStatsRequest, async () => {
let entries = Array.from(playerDatastore.keys())
.map(name => ({
name,
length: JSON.stringify(playerDatastore.get(name)).length,
}))
.sort((a, b) => b.length - a.length);
return new msg.DatabaseStatsRequest.Response(
entries.map(x => x.length).reduce((acc, val) => acc + val, 0),
entries.length,
{
name: entries[0] && entries[0].name || "-",
size: entries[0] && entries[0].length || 0,
},
);
});
controller.handle(msg.ListPlayersRequest, async () => {
let entries = new Map<string, msg.PlayerEntry>();
for (let [name, playerData] of playerDatastore) {
entries.set(name, new msg.PlayerEntry(name, playerData.generation, JSON.stringify(playerData).length));
}
for (let name of acquiredPlayers.keys()) {
let acquisitionRecord = getAcquisition(name);
if (!acquisitionRecord) {
continue;
}
let entry = entries.get(name) ?? new msg.PlayerEntry(name);
entry.instanceId = acquisitionRecord.instanceId;
entries.set(name, entry);
}
return [...entries.values()];
});
controller.handle(msg.GetPlayerDataRequest, async (request: msg.GetPlayerDataRequest) => {
let { playerName } = request;
return new msg.GetPlayerDataRequest.Response(
playerDatastore.get(playerName) ?? null,
getAcquisition(playerName)?.instanceId,
);
});
controller.handle(msg.SetPlayerDataRequest, async (request: msg.SetPlayerDataRequest) => {
let { playerName, playerData } = request;
checkNotAcquired(playerName);
// A new epoch makes every instance drop its copy, including ones with an unconfirmed upload
let stored = storedVersion(playerName);
playerData.name = playerName;
// Start over from generations at or past the limit, instances that know epochs download the import anyway
let imported = playerData.generation < msg.generationLimit ? playerData.generation : 0;
let next = stored.generation < msg.generationLimit ? stored.generation + 1 : 1;
playerData.generation = Math.max(imported, next);
playerData.epoch = stored.epoch + 1;
playerDatastore.set(playerName, playerData);
tombstones.delete(playerName);
playerDatastoreDirty = true;
logger.info(`Replaced player data for ${playerName} with generation ${playerData.generation}`);
return new msg.SetPlayerDataRequest.Response(playerData.generation);
});
controller.handle(msg.DeletePlayerDataRequest, async (request: msg.DeletePlayerDataRequest) => {
let { playerName } = request;
if (!playerDatastore.has(playerName)) {
throw new lib.RequestError(`No player data stored for ${playerName}`);
}
checkNotAcquired(playerName);
let { generation, epoch } = storedVersion(playerName);
tombstones.set(playerName, { generation, epoch: epoch + 1, deleted: true });
playerDatastore.delete(playerName);
playerDatastoreDirty = true;
logger.info(`Deleted player data for ${playerName}`);
});
controller.handle(msg.ForceReleaseRequest, async (request: msg.ForceReleaseRequest) => {
let { playerName } = request;
if (!acquiredPlayers.delete(playerName)) {
throw new lib.RequestError(`${playerName} is not acquired by any instance`);
}
logger.info(`Released lock on ${playerName}`);
});
}