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The raise covered the whole gap between the serialized main inventory and the main inventory with the armor restored, but only the bonus of the armor's equipment arrives at the end of the tick. When the destination force has a smaller character_inventory_slots_bonus than the source, the rest of the gap never arrived and removing the raise on the armor event dropped those slots on the ground. The raise is now the equipment's inventory bonus minus what the grid already applies, at most the gap, and the slots past it overflow into a corpse as without the raise. Factorio 1.1 has no inventory bonus equipment and gets no raise. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>