mirror of
https://github.com/clusterio/clusterio.git
synced 2026-11-11 23:04:52 +09:00
247 lines
6.3 KiB
Lua
247 lines
6.3 KiB
Lua
local clusterio_api = require("modules/clusterio/api")
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local compat = require("modules/clusterio/compat")
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local sync = {}
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local function get_technology_progress(tech)
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if tech == tech.force.current_research then
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return tech.force.research_progress
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else
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return tech.force.get_saved_technology_progress(tech.name)
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end
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end
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local function set_technology_progress(tech, progress)
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if tech == tech.force.current_research then
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tech.force.research_progress = progress
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else
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tech.force.set_saved_technology_progress(tech.name, progress)
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end
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end
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--- @param no_early_return boolean?
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--- @return table
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local function get_script_data(no_early_return)
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local script_data = compat.script_data()
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local research_sync = script_data.research_sync
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if research_sync and not no_early_return then
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return research_sync
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end
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research_sync = research_sync or {}
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research_sync.technologies = research_sync.technologies or {}
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if research_sync.ignore_research_finished == nil then
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research_sync.ignore_research_finished = false
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end
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local force = game.forces["player"]
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for _, tech in pairs(force.technologies) do
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local progress = get_technology_progress(tech)
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research_sync.technologies[tech.name] = {
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level = tech.level,
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researched = tech.researched,
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progress = progress,
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}
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end
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script_data.research_sync = research_sync
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return research_sync
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end
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sync.events = {}
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sync.events[clusterio_api.events.on_server_startup] = function(event)
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get_script_data(true)
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end
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local function get_contribution(tech)
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local progress = get_technology_progress(tech)
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if not progress then
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return 0, nil
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end
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local research_sync = get_script_data()
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local prev_tech = research_sync.technologies[tech.name]
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if prev_tech.progress and prev_tech.level == tech.level then
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return progress - prev_tech.progress, progress
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else
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return progress, progress
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end
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end
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local function send_contribution(tech)
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local contribution, progress = get_contribution(tech)
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if contribution ~= 0 then
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clusterio_api.send_json("research_sync:contribution", {
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name = tech.name,
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level = tech.level,
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contribution = contribution,
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})
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local research_sync = get_script_data()
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research_sync.technologies[tech.name].progress = progress
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end
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end
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sync.events[defines.events.on_research_started] = function(event)
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local tech = event.last_research
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if tech then
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send_contribution(tech)
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end
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end
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sync.events[defines.events.on_research_finished] = function(event)
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local research_sync = get_script_data()
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if research_sync.ignore_research_finished then
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return
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end
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local tech = event.research
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research_sync.technologies[tech.name] = {
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level = tech.level,
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researched = tech.researched,
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}
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local level = tech.level
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if not tech.researched then
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level = level - 1
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end
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clusterio_api.send_json("research_sync:finished", {
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name = tech.name,
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level = level,
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})
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end
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sync.on_nth_tick = {}
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sync.on_nth_tick[79] = function(event)
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local tech = game.forces["player"].current_research
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if tech then
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send_contribution(tech)
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end
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end
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research_sync = {}
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function research_sync.dump_technologies()
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local force = game.forces["player"]
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local techs = {}
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for _, tech in pairs(force.technologies) do
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table.insert(techs, {
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name = tech.name,
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level = tech.level,
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progress = get_technology_progress(tech),
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researched = tech.researched,
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})
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end
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if #techs == 0 then
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rcon.print("[]")
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else
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rcon.print(compat.table_to_json(techs))
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end
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end
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function research_sync.sync_technologies(data)
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local force = game.forces["player"]
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local nameIndex = 1
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local levelIndex = 2
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local progressIndex = 3
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local researchedIndex = 4
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local research_sync = get_script_data()
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research_sync.ignore_research_finished = true
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for _, tech_data in pairs(compat.json_to_table(data) --[[@as table]]) do
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local tech = force.technologies[tech_data[nameIndex]]
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if tech and tech.level <= tech_data[levelIndex] then
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local new_level = math.min(tech_data[levelIndex], tech.prototype.max_level)
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if new_level ~= tech.level then
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-- when the level of the current research changes the
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-- progress is not automatically reset.
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if force.current_research == tech then
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force.research_progress = 0
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end
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tech.level = new_level
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end
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local progress
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if tech_data[researchedIndex] then
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if force.current_research == tech then
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force.research_progress = 0
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end
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tech.researched = true
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progress = nil
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elseif tech_data[progressIndex] then
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send_contribution(tech)
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progress = tech_data[progressIndex]
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set_technology_progress(tech, progress)
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else
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progress = get_technology_progress(tech)
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end
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research_sync.technologies[tech.name] = {
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level = tech.level,
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researched = tech.researched,
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progress = progress,
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}
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end
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end
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research_sync.ignore_research_finished = false
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end
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function research_sync.update_progress(data)
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local research_sync = get_script_data()
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local techs = compat.json_to_table(data) --[[@as table]]
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local force = game.forces["player"]
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for _, controllerTech in ipairs(techs) do
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local tech = force.technologies[controllerTech.name]
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if tech and tech.level == controllerTech.level then
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send_contribution(tech)
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set_technology_progress(tech, controllerTech.progress)
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research_sync.technologies[tech.name] = {
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level = tech.level,
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progress = controllerTech.progress
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}
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end
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end
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end
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function research_sync.research_technology(name, level)
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local force = game.forces["player"]
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local tech = force.technologies[name]
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if not tech or tech.level > level then
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return
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end
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if level > tech.prototype.max_level then
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level = tech.prototype.max_level
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end
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local research_sync = get_script_data()
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research_sync.ignore_research_finished = true
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if tech == force.current_research and tech.level == level then
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force.research_progress = 1
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elseif tech.level < level or tech.level == level and not tech.researched then
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tech.level = level
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tech.researched = true
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if tech.name:find("-%d+$") then
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game.print {"", "Researched ", {"technology-name." .. tech.name:gsub("-%d+$", "")}, " ", level}
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else
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game.print {"", "Researched ", {"technology-name." .. tech.name}}
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end
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game.play_sound { path = "utility/research_completed" }
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end
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research_sync.ignore_research_finished = false
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research_sync.technologies[tech.name] = {
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level = tech.level,
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researched = tech.researched,
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}
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end
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return sync
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