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The plugin syncs more than inventories now (settings, appearance, recipe notifications), so name it for what it does. The package becomes @clusterio/plugin-player_sync and every inventory_sync identifier follows. A migration entrypoint renames the inventory_sync config fields, including load_plugin, and the inventory view permission. The plugin moves inventories.json in the database directory to player_sync.json and storage.inventory_sync in saves to storage.player_sync itself, and closes dialogs left open under the old GUI names on startup. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
266 lines
7.8 KiB
TypeScript
266 lines
7.8 KiB
TypeScript
import util from "util";
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import zlib from "zlib";
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import * as lib from "@clusterio/lib";
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import type { InstancePluginContext } from "@clusterio/host";
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import {
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AcquireRequest, AcquireResponse, ReleaseRequest, UploadRequest, DownloadRequest, DownloadResponse, IpcPlayerData,
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} from "./messages.js";
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type IpcPlayerName = {
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player_name: string
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}
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type IpcDownloadRequest = {
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player_name: string,
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recipe_notifications?: string,
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}
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type IpcAcquireResponse = {
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player_name: string,
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status: string,
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generation?: number,
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has_data?: boolean,
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message?: string,
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}
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/**
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* Splits string into array of strings with max of a certain length
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* @param chunkSize - Max length of each chunk
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* @param string - String to split into chunks
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* @returns array of substrings
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*/
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function chunkify(chunkSize: number, string: string): string[] {
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return string.match(new RegExp(`.{1,${chunkSize}}`, "g")) || [];
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}
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const inflate = util.promisify(zlib.inflate);
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const deflate = util.promisify(zlib.deflate);
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/**
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* Decode a string produced by helpers.encode_string in Factorio
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*/
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async function decodeLuaString(encoded: string): Promise<string> {
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return (await inflate(Buffer.from(encoded, "base64"))).toString("utf8");
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}
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/**
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* Encode a string so that helpers.decode_string in Factorio can read it
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*/
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async function encodeLuaString(text: string): Promise<string> {
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return (await deflate(Buffer.from(text, "utf8"))).toString("base64");
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}
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export type RecipeNotificationDelta = {
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add?: string[],
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remove?: string[],
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}
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/**
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* Compute the changes needed to turn the current cleared recipe list into the stored one
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* @param stored - Cleared recipe names stored on the controller
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* @param current - Cleared recipe names the instance currently has
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* @returns names to add to and remove from the current list
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*/
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export function recipeNotificationDelta(stored: string[], current: string[]): RecipeNotificationDelta {
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const storedSet = new Set(stored);
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const currentSet = new Set(current);
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const delta: RecipeNotificationDelta = {};
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const add = stored.filter(name => !currentSet.has(name));
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const remove = current.filter(name => !storedSet.has(name));
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if (add.length) {
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delta.add = add;
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}
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if (remove.length) {
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delta.remove = remove;
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}
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return delta;
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}
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/**
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* Replace the stored recipe notifications with the difference from the
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* current state on the instance to reduce the amount of data sent to Lua.
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*/
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export async function applyRecipeNotificationDelta(
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playerData: IpcPlayerData,
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current: string | undefined,
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logger: lib.Logger,
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) {
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if (!playerData.recipe_notifications) {
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return;
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}
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try {
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const delta = recipeNotificationDelta(
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JSON.parse(await decodeLuaString(playerData.recipe_notifications)),
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current ? JSON.parse(await decodeLuaString(current)) : [],
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);
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playerData.recipe_notifications = await encodeLuaString(JSON.stringify(delta));
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} catch (err: any) {
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logger.warn(`Dropping invalid recipe notifications for ${playerData.name}:\n${err.stack}`);
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delete playerData.recipe_notifications;
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}
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}
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export default async function(context: InstancePluginContext) {
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const { instance, host, logger, plugin } = context;
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const playersToRelease = new Set<string>();
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let disconnecting = false;
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async function handleAcquire(request: IpcPlayerName) {
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let response: IpcAcquireResponse = {
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player_name: request.player_name,
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status: "error",
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message: "Controller is temporarily unavailable",
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has_data: undefined,
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generation: undefined,
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};
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if (host.connector.connected && !disconnecting) {
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try {
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let acquireResponse: AcquireResponse = await instance.sendTo(
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"controller",
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new AcquireRequest(instance.id, request.player_name),
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);
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response = {
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player_name: request.player_name,
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status: acquireResponse.status,
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generation: acquireResponse.generation,
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has_data: acquireResponse.hasData,
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message: acquireResponse.message,
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};
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} catch (err: any) {
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if (!(err instanceof lib.SessionLost)) {
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logger.error(`Unexpected error sending aquire request:\n${err.stack}`);
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response.message = err.message;
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}
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}
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}
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let json = lib.escapeString(JSON.stringify(response));
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await instance.sendRcon(`/sc player_sync.acquire_response("${json}")`, true, plugin.name);
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}
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async function handleRelease(request: IpcPlayerName) {
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if (!host.connector.connected) {
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playersToRelease.add(request.player_name);
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}
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try {
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await instance.sendTo(
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"controller",
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new ReleaseRequest(instance.id, request.player_name)
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);
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} catch (err: any) {
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if (err instanceof lib.SessionLost) {
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playersToRelease.add(request.player_name);
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} else {
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logger.error(`Unexpected error releasing player ${request.player_name}:\n${err.stack}`);
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}
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}
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}
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async function handleUpload(player_data: IpcPlayerData) {
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if (!host.connector.connected || disconnecting) {
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return;
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}
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logger.verbose(`Uploading ${player_data.name} (${JSON.stringify(player_data).length / 1000}kB)`);
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try {
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await instance.sendTo(
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"controller",
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new UploadRequest(instance.id, player_data.name, player_data),
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);
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} catch (err: any) {
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if (!(err instanceof lib.SessionLost)) {
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logger.error(`Unexpected error uploading inventory for ${player_data.name}:\n${err.stack}`);
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}
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return;
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}
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await instance.sendRcon(
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`/sc player_sync.confirm_upload("${player_data.name}", ${player_data.generation})`, true, plugin.name
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);
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}
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async function handleDownload(request: IpcDownloadRequest) {
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const playerName = request.player_name;
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logger.verbose(`Downloading ${playerName}`);
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let response: DownloadResponse = await instance.sendTo(
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"controller",
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new DownloadRequest(instance.id, playerName)
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);
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if (!response.playerData) {
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await instance.sendRcon(
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`/sc player_sync.download_inventory('${playerName}',nil,0,0)`, true, plugin.name
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);
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return;
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}
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await applyRecipeNotificationDelta(response.playerData, request.recipe_notifications, logger);
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const chunkSize = instance.config.get("player_sync.rcon_chunk_size");
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const chunks = chunkify(chunkSize, JSON.stringify(response.playerData));
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logger.verbose(`Sending inventory for ${playerName} in ${chunks.length} chunks`);
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for (let i = 0; i < chunks.length; i++) {
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const chunk = lib.escapeString(chunks[i]);
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await instance.sendRcon(
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`/sc player_sync.download_inventory('${playerName}','${chunk}',${i + 1},${chunks.length})`,
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true,
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plugin.name,
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);
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}
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}
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// Handle IPC from scenario script
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instance.server.on(
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"ipc-player_sync_acquire",
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(request: IpcPlayerName) => handleAcquire(request).catch(
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err => logger.error(`Error handling ipc-player_sync_acquire:\n${err.stack}`)
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),
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);
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instance.server.on(
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"ipc-player_sync_release",
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(request: IpcPlayerName) => handleRelease(request).catch(
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err => logger.error(`Error handling ipc-player_sync_release:\n${err.stack}`)
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),
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);
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instance.server.on(
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"ipc-player_sync_upload",
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(player_data: IpcPlayerData) => handleUpload(player_data).catch(
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err => logger.error(`Error handling ipc-player_sync_upload:\n${err.stack}`)
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),
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);
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instance.server.on(
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"ipc-player_sync_download",
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(request: IpcDownloadRequest) => handleDownload(request).catch(
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err => logger.error(`Error handling ipc-player_sync_download:\n${err.stack}`)
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),
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);
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instance.hooks.prepareControllerDisconnect.attach(plugin.name, async () => {
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disconnecting = true;
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});
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instance.hooks.controllerConnectionEvent.attach(plugin.name, async (event) => {
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if (event === "connect") {
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disconnecting = false;
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(async () => {
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for (let player_name of playersToRelease) {
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if (!host.connector.connected || disconnecting) {
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return;
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}
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playersToRelease.delete(player_name);
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await instance.sendTo(
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"controller",
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new ReleaseRequest(instance.id, player_name)
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);
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}
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})().catch(
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err => logger.error(`Unpexpected error releasing queued up players:\n${err.stack}`)
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);
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}
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});
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}
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