Files
factorio-clusterio/plugins/player_sync/module/define_player_inventories.lua
T
bbassieandClaude Opus 5.5 8363c5f0ef Rename inventory_sync to player_sync
The plugin syncs more than inventories now (settings, appearance, recipe
notifications), so name it for what it does. The package becomes
@clusterio/plugin-player_sync and every inventory_sync identifier follows.

A migration entrypoint renames the inventory_sync config fields, including
load_plugin, and the inventory view permission. The plugin moves
inventories.json in the database directory to player_sync.json and
storage.inventory_sync in saves to storage.player_sync itself, and closes
dialogs left open under the old GUI names on startup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 16:37:12 +00:00

12 lines
372 B
Lua

local inventories = {
-- Armor must be before main or the sync will fail when the inventory
-- bonus slots from the armor are in use.
armor = defines.inventory.character_armor,
main = defines.inventory.character_main,
guns = defines.inventory.character_guns,
ammo = defines.inventory.character_ammo,
trash = defines.inventory.character_trash,
}
return inventories