Files
factorio-clusterio/plugins/statistics_exporter/instance.ts
T
Hornwitser 5dcaca4d0b Migrate to ECMAScript Modules
Migrate the usage of CommonJS specific code and imports to ESM.  Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
  equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.

Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
2026-09-11 22:43:57 +02:00

198 lines
5.9 KiB
TypeScript

import * as lib from "@clusterio/lib";
import { BaseInstancePlugin } from "@clusterio/host";
import { Gauge } from "@clusterio/lib";
type IpcStats = {
game_tick: number,
player_count: number,
surface_statistics: {
[key: string]: {
game_flow_statistics: {
pollution_statistics: IpcFlowType,
},
force_flow_statistics: {
[key:string]: {
[key:string]: IpcFlowType,
}
},
}
},
platforms: {
[key: string]: {
force: string,
surface: string,
speed: number,
weight: number,
}
}
}
type IpcFlowType = {
"input": Record<string, number>,
"output": Record<string, number>,
}
const instancePlayerCount = new Gauge(
"clusterio_statistics_exporter_instance_player_count",
"Amount of players connected to this cluster",
{ labels: ["instance_id"] }
);
const instanceGameTicksTotal = new Gauge(
"clusterio_statistics_exporter_instance_game_ticks_total",
"Game tick an instance has progressed to",
{ labels: ["instance_id"] }
);
const instanceForceFlowStatistics = new Gauge(
"clusterio_statistics_exporter_instance_force_flow_statistics",
"Items/fluids/enemies/buildings produced/built/killed by a force",
{ labels: ["instance_id", "surface", "force", "statistic", "direction", "name"] },
);
const instanceGameFlowStatistics = new Gauge(
"clusterio_statistics_exporter_instance_game_flow_statistics",
"Pollution produced/consumed in the game",
{ labels: ["instance_id", "surface", "statistic", "direction", "name"] },
);
const instancePlatformMapping = new Gauge(
"clusterio_statistics_exporter_platform_mapping",
"Mapping of platform name to force, surface and instance",
{ labels: ["instance_id", "platform_name", "force", "surface"] }
);
const instancePlatformSpeed = new Gauge(
"clusterio_statistics_exporter_platform_speed",
"Current speed of the platform",
{ labels: ["instance_id", "force", "surface"] }
);
const instancePlatformWeight = new Gauge(
"clusterio_statistics_exporter_platform_weight",
"Current weight/mass of the platform",
{ labels: ["instance_id", "force", "surface"] }
);
function setForceFlowStatistic(
instanceId: number,
surfaceName: string,
forceName: string,
statisticName: string,
direction: string,
item: string,
value: number,
) {
instanceForceFlowStatistics.labels(
String(instanceId),
surfaceName,
forceName,
statisticName,
direction,
item
).set(value);
// For item and fluid statistics it's useful to compare the input flow with the
// output flow, to simplify the comparison ensure both directions have a value.
if (["item_production_statistics", "fluid_production_statistic"].includes(statisticName)) {
let reverseDirection = direction === "input" ? "output" : "input";
instanceForceFlowStatistics.labels(
String(instanceId),
surfaceName,
forceName,
statisticName,
reverseDirection,
item
);
}
}
export class InstancePlugin extends BaseInstancePlugin {
async gatherMetrics() {
let string = await this.sendRcon("/sc statistics_exporter.export()");
let stats: IpcStats;
try {
stats = JSON.parse(string);
} catch (err: any) {
throw new Error(`Error parsing statistics JSON: ${err.message}, content "${string}"`);
}
let instanceId = this.instance.id;
instanceGameTicksTotal.labels(String(instanceId)).set(stats.game_tick);
instancePlayerCount.labels(String(instanceId)).set(stats.player_count);
// Remove existing platform mappings and stats for this instance
instancePlatformMapping.removeAll({ instance_id: String(instanceId) });
instancePlatformSpeed.removeAll({ instance_id: String(instanceId) });
instancePlatformWeight.removeAll({ instance_id: String(instanceId) });
// Set new platform mappings and stats
for (let [platformName, platform] of Object.entries(stats.platforms)) {
instancePlatformMapping.labels(
String(instanceId),
platformName,
platform.force,
platform.surface
).set(1);
instancePlatformSpeed.labels(
String(instanceId),
platform.force,
platform.surface
).set(platform.speed);
instancePlatformWeight.labels(
String(instanceId),
platform.force,
platform.surface
).set(platform.weight);
}
for (let [surfaceName, surfaceStats] of Object.entries(stats.surface_statistics)) {
for (let [forceName, flowStatistics] of Object.entries(surfaceStats.force_flow_statistics)) {
for (let [statisticName, statistic] of Object.entries(flowStatistics)) {
for (let [direction, counts] of Object.entries(statistic)) {
// eslint-disable-next-line max-depth
for (let [item, value] of Object.entries(counts)) {
setForceFlowStatistic(
instanceId,
surfaceName,
forceName,
statisticName,
direction,
item,
value
);
}
}
}
}
for (let [direction, counts] of Object.entries(surfaceStats.game_flow_statistics.pollution_statistics)) {
for (let [item, value] of Object.entries(counts)) {
instanceGameFlowStatistics.labels(
String(instanceId), surfaceName, "pollution_statistics", direction, item
).set(value);
}
}
}
}
async onMetrics() {
if (this.instance.status !== "running") {
return;
}
// Wait configured timeout for the metrics to be collected. It may
// take a long time for the command to go through if the command
// stream is overloaded. Should the timeout be exceeded the
// previous values for the metrics will end up being sent to controller.
let timeoutMs = this.instance.config.get("statistics_exporter.command_timeout") * 1000;
await lib.timeout(this.gatherMetrics(), timeoutMs, undefined);
}
}
export const _instancePlayerCount = instancePlayerCount;
export const _instanceGameTicksTotal = instanceGameTicksTotal;
export const _instanceForceFlowStatistics = instanceForceFlowStatistics;
export const _instanceGameFlowStatistics = instanceGameFlowStatistics;
export const _instancePlatformMapping = instancePlatformMapping;
export const _instancePlatformSpeed = instancePlatformSpeed;
export const _instancePlatformWeight = instancePlatformWeight;