Files
factorio-clusterio/sharedPlugins/remoteMap/index.js
T
Danielv123 2bcacb2513 #61 extracting place data from game
Still need to extract remove data in the LUA portion and store it
2017-11-20 10:29:52 +01:00

35 lines
1.1 KiB
JavaScript

const needle = require("needle");
const moduleConfig = require("./config");
console.log("/silent-command game.print('"+moduleConfig.name+" version "+moduleConfig.version+" enabled')");
/*setInterval(function(){
console.log("/silent-command game.write_file('"+moduleConfig.scriptOutputFileSubscription+"', game.tick, true, 0)");
},1000);*/
var config = {};
process.stdin.setEncoding('utf8');
process.stdin.on('readable', () => {
var chunk = process.stdin.read();
if (chunk !== null && !isNaN(chunk) && !chunk.includes("objects")){
console.log(chunk);
// objects -29,-35;-28,-34: ,inserter -28.5 -34.5
let data = chunk.split(",");
data.shift();data.shift();data.shift();
if(data && data[0] == undefined){
// this position is now empty, delete whatever was there from DB
}
data.forEach(entity => {
let name = entity.split(" ")[0];
let xPos = entity.split(" ")[1];
let yPos = entity.split(" ")[2];
});
} else {
// config is the same config as client.js and master.js uses
config = JSON.parse(chunk);
}
});
process.stdin.on('end', () => {
process.stdout.write('end');
});