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Remove Hotpatch and implement a save patcher in its place. The save patcher takes a normal Factorio save and adds modules to it that's loaded by a generated control.lua file. This greatly reduces the difficulty of adding an existing game to Clusterio and using scenario code in plugins. The mechanism for selecting what code to patch into the saves from plugins is temorary and expected to change with #220.
67 lines
1.2 KiB
Plaintext
67 lines
1.2 KiB
Plaintext
# Logs
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logs
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*.log
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npm-debug.log*
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# Runtime data
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pids
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*.pid
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*.seed
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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# Coverage directories used by tools like nyc and codecov
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coverage
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.nyc_output
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# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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# node-waf configuration
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.lock-wscript
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# Compiled binary addons (http://nodejs.org/api/addons.html)
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build/Release
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dist/
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node_modules/*
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Factorio*
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/factorio
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/instances
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/sharedMods
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/database
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database/items.db
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config.json
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package-lock.json
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secret-api-token.txt
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mod_cache.json
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static/pictures/spritesheet.js
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static/pictures/spritesheet.png
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static/external
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saves
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/test/temp/
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# weird pattern to ignore sharedPlugins except not ignore some core modules
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!sharedPlugins/
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sharedPlugins/*
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!sharedPlugins/inventoryImports/
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!sharedPlugins/UPSdisplay/
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!sharedPlugins/remoteCommands/
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!sharedPlugins/researchSync/
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!sharedPlugins/globalChat/
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!sharedPlugins/clusterioMod/
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!sharedPlugins/serverManager/
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sharedPlugins/serverManager/database/*
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sharedPlugins/serverManager/config.json
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sharedPlugins/serverManager/secret-api-token.txt
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!sharedPlugins/statisticsExporter/
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# File used for marking plugins as disabled
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sharedPlugins/*/DISABLED
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# IDE
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.idea/
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.vs/
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