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Check patch number in update_instance step to ensure the clusterio_api is properly initialized if the game started tick paused and no ticks to trigger the patch check have happened yet.
89 lines
2.2 KiB
Lua
89 lines
2.2 KiB
Lua
local api = require('modules/clusterio/api')
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local function check_patch()
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if global.clusterio_patch_number ~= clusterio_patch_number then
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global.clusterio_patch_number = clusterio_patch_number
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script.raise_event(api.events.on_server_startup, {})
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end
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end
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local impl = {}
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impl.events = {}
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impl.events[defines.events.on_tick] = check_patch
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impl.events[api.events.on_server_startup] = function()
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if not global.clusterio then
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global.clusterio = {
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instance_id = nil,
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instance_name = nil,
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}
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end
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-- Replay will just desync after the save is patched
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game.disable_replay()
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end
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impl.events[defines.events.on_player_joined_game] = function(event)
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local player = game.players[event.player_index]
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api.send_json("player_event", { type = "join", name = player.name })
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end
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local disconnect_reason_name = {}
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if defines.disconnect_reason then
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for name, i in pairs(defines.disconnect_reason) do
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disconnect_reason_name[i] = name
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end
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end
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impl.events[defines.events.on_player_left_game] = function(event)
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local player = game.players[event.player_index]
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api.send_json("player_event", {
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type = "leave",
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name = player.name,
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reason = disconnect_reason_name[event.reason] or "quit",
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})
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end
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-- Internal API
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clusterio_private = {}
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function clusterio_private.update_instance(new_id, new_name)
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check_patch()
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global.clusterio.instance_id = new_id
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global.clusterio.instance_name = new_name
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script.raise_event(api.events.on_instance_updated, {
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instance_id = new_id,
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instance_name = new_name,
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})
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end
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-- This is not part of the add_remote_interface callback to ensure it is
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-- available when the clusterio_lib mod is loaded. The reason this is
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-- neccessary is that on_init for newly added mods happen before on_load
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-- for existing mods, and the add_remote_interface callback is done in
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-- on_load. See https://forums.factorio.com/viewtopic.php?f=25&t=81552 for
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-- more details.
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remote.add_interface('clusterio_api', {
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get_events = function()
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return api.events
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end,
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get_instance_id = function()
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return global.clusterio.instance_id
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end,
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get_instance_name = function()
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return global.clusterio.instance_name
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end,
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get_file_no = function()
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global.clusterio_file_no = (global.clusterio_file_no or 0) + 1
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return global.clusterio_file_no
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end,
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})
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return impl
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