Every RCON command makes an auto paused Factorio server run one tick, so subspace_storage's 1 s inventory update and 5 s ping, plus a statistics_exporter gather on every Prometheus scrape, kept a server with nobody online running at about 1.3 ticks per second. The instance now records the auto_pause server setting it was started with and exposes autoPaused, true while that setting is on and no players are online, along with an autoPauseChanged hook. subspace_storage skips its timers while paused and sends a ping and inventory as soon as a player joins. statistics_exporter gathers once after the game pauses and keeps serving those values until it resumes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Clusterio Subspace Storage Plugin
Plugin for the Subspace Storage mod.
Installation
Run the following commands in the folder Clusterio is installed to:
npm install @clusterio/plugin-subspace_storage
npx clusteriocontroller plugin add @clusterio/plugin-subspace_storage
Substitute clusteriocontroller with clusteriohost or clusterioctl if this a dedicate host or ctl installation respectively.
Controller Configuration
subspace_storage.division_method
How to divide items between instances when there isn't enough in storage to give everyone what they ask for.
One of simple, dole or neural_dole.
With simple requests are served in full on a first come first served basis until the storage runs out.
With dole a per item division factor is kept that halves the amount handed out each time a request can't be met and slowly recovers when requests succeed, which spreads the remaining items between instances at the cost of draining the last of an item slowly.
neural_dole does the same with a small neural network estimating a fair share from the recent request history.
Defaults to simple.
subspace_storage.log_item_transfers
Log every item transfer in and out of the storage to the controller console at verbose level.
Defaults to false.
Instance Configuration
subspace_storage.log_item_transfers
Log every item transfer in and out of the storage to the host console at verbose level.
Defaults to false.
Development: inventory updates
The Node sender is in instance.ts; the Factorio receiver is UpdateInvData in the separate mod repository's src/control.lua.
Check both ends when changing inventory synchronization.
Each entry is [name, count, quality] and replaces the absolute count for that name/quality pair; it is not an amount to add or subtract.
With full=true, the receiver clears the previous inventory before applying entries, so an empty full snapshot clears all old state.
Without full=true, entries update only the listed pairs; omitted pairs retain their previous values, and an explicit zero records a zero count.
A new or restarted instance needs a complete snapshot before incremental updates. Keep a complete inventory cache separate from any latest-delta cache: one delta is not enough to initialize a new receiver, and changes across several update windows must not overwrite each other before delivery. Verify empty snapshots, zero counts, multiple qualities, and consecutive deltas when changing this path.