Files
factorio-clusterio/plugins/inventory_sync/controller.js
T
Hornwitser bfe119eaa3 Flatten lib namespace
Move all functions and classes currently available through lib/name and
libName to be under a single flat namespace in lib.  This make
reorganising the lib namespace much simpler as the location of symbols
can move without breaking the consumers of lib.

The multi-entrypoint design was already problematic for the web plugin
system which couldn't effectively use it due to how webpack's shared
module system is awkward to set up with multiple entrypoints per package.
2023-07-28 16:03:29 +02:00

206 lines
6.7 KiB
JavaScript

"use strict";
const fs = require("fs-extra");
const path = require("path");
const lib = require("@clusterio/lib");
const {
AcquireRequest,
ReleaseRequest,
UploadRequest,
DownloadRequest,
DatabaseStatsRequest,
} = require("./messages");
async function loadDatabase(config, logger) {
let itemsPath = path.resolve(config.get("controller.database_directory"), "inventories.json");
logger.verbose(`Loading ${itemsPath}`);
try {
let content = await fs.readFile(itemsPath);
return new Map(JSON.parse(content));
} catch (err) {
if (err.code === "ENOENT") {
logger.verbose("Creating new player data database");
return new Map();
}
throw err;
}
}
async function saveDatabase(controllerConfig, playerDatastore, logger) {
if (playerDatastore) {
let file = path.resolve(controllerConfig.get("controller.database_directory"), "inventories.json");
logger.verbose(`writing ${file}`);
let content = JSON.stringify(Array.from(playerDatastore));
await lib.safeOutputFile(file, content);
}
}
class ControllerPlugin extends lib.BaseControllerPlugin {
async init() {
this.acquiredPlayers = new Map();
this.playerDatastore = await loadDatabase(this.controller.config, this.logger);
this.autosaveId = setInterval(() => {
saveDatabase(this.controller.config, this.playerDatastore, this.logger).catch(err => {
this.logger.error(`Unexpected error autosaving player data:\n${err.stack}`);
});
}, this.controller.config.get("inventory_sync.autosave_interval") * 1000);
this.controller.handle(AcquireRequest, this.handleAcquireRequest.bind(this));
this.controller.handle(ReleaseRequest, this.handleReleaseRequest.bind(this));
this.controller.handle(UploadRequest, this.handleUploadRequest.bind(this));
this.controller.handle(DownloadRequest, this.handleDownloadRequest.bind(this));
this.controller.handle(DatabaseStatsRequest, this.handleDatabaseStatsRequest.bind(this));
}
async onInstanceStatusChanged(instance) {
let instanceId = instance.id;
if (["unassigned", "deleted"].includes(instance.status)) {
for (let [playerName, acquisitionRecord] of this.acquiredPlayers) {
if (acquisitionRecord.instanceId === instanceId) {
this.acquiredPlayers.delete(playerName);
}
}
}
if (["unknown", "stopped"].includes(instance.status)) {
let timeout = this.controller.config.get("inventory_sync.player_lock_timeout") * 1000;
for (let acquisitonRecord of this.acquiredPlayers.values()) {
if (acquisitonRecord.instanceId === instanceId && !acquisitonRecord.expires) {
acquisitonRecord.expires = Date.now() + timeout;
}
}
}
if (instance.status === "running") {
for (let acquisitonRecord of this.acquiredPlayers.values()) {
if (acquisitonRecord.instanceId === instanceId && acquisitonRecord.expires) {
delete acquisitonRecord.expires;
}
}
}
}
acquire(instanceId, playerName) {
let acquisitionRecord = this.acquiredPlayers.get(playerName);
if (
!acquisitionRecord
|| acquisitionRecord.instanceId === instanceId
|| !this.controller.instances.has(acquisitionRecord.instanceId)
|| acquisitionRecord.expires && acquisitionRecord.expires < Date.now()
) {
this.acquiredPlayers.set(playerName, { instanceId });
return true;
}
return false;
}
async handleAcquireRequest(request) {
let { instanceId, playerName } = request;
if (!this.acquire(instanceId, playerName)) {
let acquisitionRecord = this.acquiredPlayers.get(playerName);
let instance = this.controller.instances.get(acquisitionRecord.instanceId);
return {
status: "busy",
message: instance.config.get("instance.name"),
};
}
let playerData = this.playerDatastore.get(playerName);
return new AcquireRequest.Response(
"acquired",
playerData ? playerData.generation : 0,
Boolean(playerData),
);
}
async handleReleaseRequest(request) {
let { instanceId, playerName } = request;
let acquisitionRecord = this.acquiredPlayers.get(playerName);
if (!acquisitionRecord) {
return;
}
if (acquisitionRecord.instanceId === instanceId) {
this.acquiredPlayers.delete(playerName);
}
}
async handleUploadRequest(request) {
let { instanceId, playerName, playerData } = request;
let instanceName = this.controller.instances.get(instanceId).config.get("instance.name");
let store = true;
let acquisitionRecord = this.acquiredPlayers.get(playerName);
if (!acquisitionRecord) {
this.logger.warn(`${instanceName} uploaded ${playerName} without an acquisition`);
// Allow upload in this case as it might come from a crashed instance that restarted and is now
// uploading the player data for all the players that were online during the last autosave.
} else if (acquisitionRecord.instanceId !== instanceId) {
this.logger.warn(`${instanceName} uploaded ${playerName} while another instance has acquired it`);
store = false;
} else {
this.acquiredPlayers.delete(playerName);
}
this.acquiredPlayers.delete(playerName);
let oldPlayerData = this.playerDatastore.get(playerName);
if (store && oldPlayerData && oldPlayerData.generation >= playerData.generation) {
this.logger.warn(
`${instanceName} uploaded generation ${playerData.generation} while the stored` +
`generation is ${oldPlayerData.generation} for ${playerName}`
);
store = false;
}
if (store) {
this.logger.verbose(`Received player data for ${playerName} from ${instanceName}`);
this.playerDatastore.set(playerName, playerData);
}
}
async handleDownloadRequest(request) {
let { instanceId, playerName } = request;
let instanceName = this.controller.instances.get(instanceId).config.get("instance.name");
let acquisitionRecord = this.acquiredPlayers.get(playerName);
if (!acquisitionRecord) {
this.logger.warn(`${instanceName} downloaded ${playerName} without an acquisition`);
} else if (acquisitionRecord.instanceId !== instanceId) {
this.logger.warn(`${instanceName} downloaded ${playerName} while another instance has acquired it`);
}
this.logger.verbose(`Sending player data for ${playerName} to ${instanceName}`);
return new DownloadRequest.Response(this.playerDatastore.get(playerName) || null);
}
async onShutdown() {
clearInterval(this.autosaveId);
await saveDatabase(this.controller.config, this.playerDatastore, this.logger);
}
async handleDatabaseStatsRequest() {
let playerDatastore = Array.from(this.playerDatastore.keys())
.map(name => ({
name,
length: JSON.stringify(this.playerDatastore.get(name)).length,
}))
.sort((a, b) => b.length - a.length);
return new DatabaseStatsRequest.Response(
playerDatastore.map(x => x.length).reduce((a, b) => b - a, 0),
playerDatastore.length,
{
name: playerDatastore[0] && playerDatastore[0].name || "-",
size: playerDatastore[0] && playerDatastore[0].length || 0,
},
);
}
}
module.exports = {
ControllerPlugin,
};