Files
factorio-clusterio/packages/master/src/SlaveConnection.js
T
Hornwitser 9fb3d6d8db Implement mod pack storage
Add ModPack data type with corresponding storage on the master, messages
to create, update and delete them, as well as commands to invoke them.
The ModPack data type contains a list of mods with versions and optional
sha1 hashes, and mod settings to be used.
2022-09-16 02:44:06 +02:00

206 lines
6.7 KiB
JavaScript

"use strict";
const libConfig = require("@clusterio/lib/config");
const libLink = require("@clusterio/lib/link");
const { logger } = require("@clusterio/lib/logging");
const libPlugin = require("@clusterio/lib/plugin");
const libErrors = require("@clusterio/lib/errors");
const PlayerStats = require("@clusterio/lib/PlayerStats");
const BaseConnection = require("./BaseConnection");
/**
* Represents the connection to a slave
*
* @extends module:master/src/BaseConnection
* @alias module:master/src/SlaveConnection
*/
class SlaveConnection extends BaseConnection {
constructor(registerData, connector, master) {
super("slave", connector, master);
this._agent = registerData.agent;
this._id = registerData.id;
this._name = registerData.name;
this._version = registerData.version;
this.plugins = new Map(Object.entries(registerData.plugins));
this._master.slaves.set(this._id, {
agent: this._agent,
id: this._id,
name: this._name,
version: this._version,
public_address: registerData.public_address,
plugins: registerData.plugins,
});
for (let event of ["connect", "drop", "resume", "close"]) {
// eslint-disable-next-line no-loop-func
this.connector.on(event, () => {
for (let plugin of this._master.plugins.values()) {
plugin.onSlaveConnectionEvent(this, event);
}
});
}
this.connector.on("close", () => {
// Update status to unknown for instances on this slave.
for (let instance of this._master.instances.values()) {
if (instance.config.get("instance.assigned_slave") !== this._id) {
continue;
}
let prev = instance.status;
instance.status = "unknown";
this._master.instanceUpdated(instance);
libPlugin.invokeHook(this._master.plugins, "onInstanceStatusChanged", instance, prev);
}
});
}
/**
* ID of the slave this connection is connected to
*
* @returns {number} slave ID.
*/
get id() {
return this._id;
}
async instanceStatusChangedEventHandler(message, event) {
let instance = this._master.instances.get(message.data.instance_id);
// It's possible to get updates from an instance that does not exist
// or is not assigned to the slave it originated from if it was
// reassigned or deleted while the connection to the slave it was
// originally on was down at the time.
if (!instance || instance.config.get("instance.assigned_slave") !== this._id) {
logger.warn(`Got bogus update for instance id ${message.data.instance_id}`);
return;
}
// We may receive status changed where the status hasn't changed
// from our perspective if the connection was down at the time it
// changed. Slaves also send status updates on assignInstance which
// for hacky reason is also used to push config changes and
// restablish status after a connection loss.
if (instance.status === message.data.status) {
return;
}
let prev = instance.status;
instance.status = message.data.status;
instance.game_port = message.data.game_port;
logger.verbose(`Instance ${instance.config.get("instance.name")} State: ${instance.status}`);
this._master.instanceUpdated(instance);
await libPlugin.invokeHook(this._master.plugins, "onInstanceStatusChanged", instance, prev);
}
async updateInstancesRequestHandler(message) {
// Push updated instance configs
for (let instance of this._master.instances.values()) {
if (instance.config.get("instance.assigned_slave") === this._id) {
await libLink.messages.assignInstance.send(this, {
instance_id: instance.config.get("instance.id"),
serialized_config: instance.config.serialize("slave"),
});
}
}
// Assign instances the slave has but master does not
for (let instanceData of message.data.instances) {
let instanceConfig = new libConfig.InstanceConfig("master");
await instanceConfig.load(instanceData.serialized_config, "slave");
let masterInstance = this._master.instances.get(instanceConfig.get("instance.id"));
if (masterInstance) {
// Check if this instance is assigned somewhere else.
if (masterInstance.config.get("instance.assigned_slave") !== this._id) {
await libLink.messages.unassignInstance.send(this, {
instance_id: masterInstance.config.get("instance.id"),
});
continue;
}
// Already have this instance, update state instead
if (masterInstance.status !== instanceData.status) {
let prev = masterInstance.status;
masterInstance.status = instanceData.status;
logger.verbose(`Instance ${instanceConfig.get("instance.name")} State: ${instanceData.status}`);
this._master.instanceUpdated(instance);
await libPlugin.invokeHook(this._master.plugins, "onInstanceStatusChanged", masterInstance, prev);
}
continue;
}
instanceConfig.set("instance.assigned_slave", this._id);
let newInstance = { config: instanceConfig, status: instanceData.status };
this._master.instances.set(instanceConfig.get("instance.id"), newInstance);
this._master.addInstanceHooks(newInstance);
await libLink.messages.assignInstance.send(this, {
instance_id: instanceConfig.get("instance.id"),
serialized_config: instanceConfig.serialize("slave"),
});
await libPlugin.invokeHook(this._master.plugins, "onInstanceStatusChanged", newInstance, null);
}
// Push lists to make sure they are in sync.
let adminlist = [];
let banlist = [];
let whitelist = [];
for (let user of this._master.userManager.users.values()) {
if (user.isAdmin) {
adminlist.push(user.name);
}
if (user.isBanned) {
banlist.push([user.name, user.banReason]);
}
if (user.isWhitelisted) {
whitelist.push(user.name);
}
}
libLink.messages.syncUserLists.send(this, { adminlist, banlist, whitelist });
}
async saveListUpdateEventHandler(message) {
this._master.saveListUpdate(message.data);
}
async getModPackRequestHandler(message) {
throw new libErrors.RequestError("Not implemented");
}
async logMessageEventHandler(message) {
this._master.clusterLogger.log({
...message.data.info,
slave_id: this._id,
slave_name: this._name,
});
}
async playerEventEventHandler(message) {
let { instance_id, name, type, stats } = message.data;
let user = this._master.userManager.users.get(name);
if (!user) {
user = this._master.userManager.createUser(name);
}
if (type === "join") {
user.notifyJoin(instance_id);
} else if (type === "leave") {
user.notifyLeave(instance_id);
}
user.instanceStats.set(instance_id, new PlayerStats(stats));
user.recalculatePlayerStats();
this._master.userUpdated(user);
delete message.data.stats;
let instance = this._master.instances.get(instance_id);
await libPlugin.invokeHook(this._master.plugins, "onPlayerEvent", instance, message.data);
}
}
module.exports = SlaveConnection;