mirror of
https://github.com/clusterio/clusterio.git
synced 2026-11-11 23:04:52 +09:00
The role of the master server as the party controlling every part of the cluster is not well reflected in its name and has caused confusion among users on several occasions. Rename master to controller to better reflects its role.
76 lines
2.4 KiB
Lua
76 lines
2.4 KiB
Lua
local progress_dialog = require("modules/inventory_sync/gui/progress_dialog")
|
|
local ensure_character = require("modules/inventory_sync/ensure_character")
|
|
local serialize = require("modules/inventory_sync/serialize")
|
|
|
|
|
|
local function download_inventory(player_name, data, number, total)
|
|
local player = game.get_player(player_name)
|
|
if player == nil then
|
|
rcon.print("Player " .. player_name .. " does not exist")
|
|
return
|
|
end
|
|
|
|
local record = global.inventory_sync.active_downloads[player_name]
|
|
if record == nil then
|
|
rcon.print("No active download is in progress for " .. player_name)
|
|
return
|
|
end
|
|
|
|
local player_record = global.inventory_sync.players[player_name]
|
|
if record.restart then
|
|
rcon.print("Restarting outdated download")
|
|
inventory_sync.initiate_inventory_download(player, player_record, record.generation)
|
|
return
|
|
end
|
|
|
|
if total == 0 then
|
|
-- Download was requested but the player had no data stored.
|
|
log("ERROR: Inventory sync failed, got empty player data for " .. player.name .. " from the controller")
|
|
player.print("ERROR: Inventory sync failed, got empty player data from the controller")
|
|
|
|
progress_dialog.remove(player)
|
|
|
|
-- Give the player a character and pretend that's the synced player data
|
|
ensure_character(player)
|
|
|
|
-- Restore player position and driving state
|
|
restore_position(record, player)
|
|
|
|
global.inventory_sync.active_downloads[player_name] = nil
|
|
player_record.dirty = player.connected
|
|
player_record.sync = true
|
|
player_record.generation = record.generation
|
|
return
|
|
end
|
|
|
|
record.data = record.data .. data
|
|
|
|
-- Show progress in console
|
|
-- player.print("Downloaded "..(number + 1).."/"..total.." parts")
|
|
if number ~= total then
|
|
-- Show progress in GUI
|
|
progress_dialog.display(player, number, total)
|
|
|
|
-- Update activity to indicate this session is still going
|
|
record.last_active = game.ticks_played
|
|
return
|
|
end
|
|
|
|
-- Download is complete
|
|
progress_dialog.remove(player)
|
|
|
|
-- Remove download session and store finished download
|
|
global.inventory_sync.active_downloads[player_name] = nil
|
|
global.inventory_sync.finished_downloads[player_name] = record
|
|
|
|
local ticks = game.ticks_played - record.started
|
|
player.print("Imported player data in " .. ticks .. " ticks")
|
|
log("Imported player data for " .. player_name .. " in " .. ticks .. " ticks")
|
|
|
|
if player.connected then
|
|
inventory_sync.finish_download(player, record)
|
|
end
|
|
end
|
|
|
|
return download_inventory
|