Files
factorio-clusterio/sharedPlugins/inventoryImports/interfacingFunctions.js
T
Danielv123 0ada84e153 #50 nearing completion, needs taping together and testing
Includes great unit test coverage (npm run cover reports ~85%)
2017-06-07 20:40:03 +02:00

134 lines
7.0 KiB
JavaScript

const objectOps = require("../../lib/objectOps.js");
const needle = require("needle");
// returns JS object, throws if there are syntax errors in input string
function parseJsString(string){
// eval because my lua is writing a JS object instead of traditional JSON
// this was done because I hate escaping strings and there are more quotes
// in JSON than JS objects.
// since eval is unsafe, maybe use https://www.npmjs.com/package/eval-sanitizer
if(string.includes("require") || string.includes(";") || string.includes("eval")){
throw "parseJsString might have gotten something that could be a xss attempt";
}
let inventory = "";
eval("inventory = " + string);
console.log(string)
console.log(inventory)
return inventory;
/* Example output:
{'1':{
inventory: {
'raw-wood': 4
},
requestSlots:{
'underground-belt': 50,
'fast-transport-belt': 50,
'express-underground-belt': 50
}}}
*/
}
function handleInventory(inventory, config){
// we want to seperate players, parse their inventory and compare to request slots
// then ask master for the difference
// we must then prepare it all and inject it into players inventories with lua before
// the next inventory report arrives to avoid duplicating orders
if(inventory && typeof inventory != "string" && typeof inventory == "object"){
let exports = {};
let players = Object.keys(inventory);
for(let i = 0; i < players.length; i++) {
let pinv = inventory[players[i]];
// create a copy of player.requestSlots
let toRequest = objectOps.deepclone(pinv.requestSlots);
// create a place to store the object we have confirmed for importing
let confirmedItems = {};
let itemsToConfirm = Object.keys(pinv.inventory).length;
// subtract items already in inventory
Object.keys(pinv.inventory).forEach(function(key){
let itemCount = pinv.inventory[key];
if(toRequest[key]){
toRequest[key] -= itemCount;
}
if(toRequest[key] > 0){
let request = {
name:key,
count:toRequest[key],
}
// request the difference from master
needle.post(config.masterIP + ":" + config.masterPort + '/api/remove', request, function (err, response, body) {
if (response && response.body && typeof response.body == "object") {
// confirmed orders, already removed from master inventory
//response.body.name: response.body.count
let stack = {name:response.body.name,count:response.body.count}
collectStacks(stack);
} else {
collectStacks(false);
}
});
}
});
function collectStacks(stack){
itemsToConfirm--;
if(stack){
if(confirmedItems[stack.name]){
confirmedItems[stack.name] += stack.count;
} else {
confirmedItems[stack.name] = stack.count;
}
}
if(itemsToConfirm <= 0){
// make lua table
// we gotta construct a string because I can't find any nice library for this
let itemTable = "{";
Object.keys(confirmedItems).forEach(function(name){
let count = confirmedItems[name];
itemTable += '["'+name+'"]='+count+',';
});
itemTable += "}";
console.log('/c local a="'+players[i]+'"local b='+itemTable+'local c={}if game.players[a]and game.players[a].connected then for d,e in pairs(b)do local f=game.players[a].insert{name=d,count=e}if not c[a]then c[a]={}end;if c[a][d]then c[a][d]=c[a][d]+e-f else c[a][d]=e-f end end;game.write_file("'+outputFile+'",serpent.line(c,{["comment"]=false,["compact"]=true}))end');
}
}
// handle exports (why would they be there? I don't know!)
if(pinv.exports){
Object.keys(pinv.exports).forEach(function(name){
if(exports[name]){
exports[name] += pinv.exports[name];
} else {
exports[name] = pinv.exports[name];
}
});
}
}
// keep handling exports here, now we send em off
Object.keys(exports).forEach(function(name){
needle.post(config.masterIP + ":" + config.masterPort + '/api/place', {
name: name,
count: exports[name]
}, function (err, resp, body) {
// console.log(body);
});
});
} else return false; // inventory is falsey or a string
}
function pollInventories(outputFile){
// console.log("/silent-command "+'local a=game.players["Danielv123"].get_inventory(defines.inventory.player_main).get_contents()local b=game.players["Danielv123"].get_quickbar().get_contents()local c={}local d="{inventory:{"for e,f in pairs(a)do d=d.."['+"'"+'"..e.."'+"'"+']:"..f..","end;for e,f in pairs(b)do d=d.."['+"'"+'"..e.."'+"'"+']:"..f..","end;d=d.."},requestSlots:{"for e,f in pairs(c)do d=d.."['+"'"+'"..e.."'+"'"+']:"..f..","end;d=d.."}}"game.write_file("'+pluginConfig.scriptOutputFileSubscription+'",d)');
// console.log("Running inventory LUA")
//console.log("/silent-command "+'local a=game.players["Danielv123"].get_inventory(defines.inventory.player_main).get_contents()local b=game.players["Danielv123"].get_quickbar().get_contents()local c={}for d=1,game.players["Danielv123"].force.character_logistic_slot_count do c[d]=game.players["Danielv123"].character.get_request_slot(d)end;local e="{inventory:{"for f,g in pairs(a)do e=e.."['+"'"+'"..f.."'+"'"+']:"..g..","end;for f,g in pairs(b)do e=e.."['+"'"+'"..f.."'+"'"+']:"..g..","end;e=e.."},requestSlots:{"for f,g in pairs(c)do e=e.."['+"'"+'"..g["name"].."'+"'"+']:"..g["count"]..", "end;e=e.."}}"game.write_file("'+pluginConfig.scriptOutputFileSubscription+'",e)')
// console.log("/silent-command "+'local a="{"for b,c in pairs(game.players)do local d=game.players[b].get_inventory(defines.inventory.player_main).get_contents()local e=game.players[b].get_quickbar().get_contents()local f={}for g=1,game.players[b].force.character_logistic_slot_count do f[g]=game.players[b].character.get_request_slot(g)end;a=a..b..":{inventory:{"for h,i in pairs(d)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;for h,i in pairs(e)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;a=a.."},requestSlots:{"for h,i in pairs(f)do a=a.."['+"'"+'"..i["name"].."'+"'"+']:"..i["count"]..", "end;a=a.."}},"end;a=a.."}"game.write_file("'+pluginConfig.scriptOutputFileSubscription+'",a)')
return "/silent-command "+'local a="{"for b,c in pairs(game.players)do if c.connected then local d=game.players[b].get_inventory(defines.inventory.player_main).get_contents()local e=game.players[b].get_quickbar().get_contents()local f={}for g=1,game.players[b].force.character_logistic_slot_count do f[g]=game.players[b].character.get_request_slot(g)end;a=a..b..":{inventory:{"for h,i in pairs(d)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;for h,i in pairs(e)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;a=a.."},requestSlots:{"for h,i in pairs(f)do a=a.."['+"'"+'"..i["name"].."'+"'"+']:"..i["count"]..", "end;a=a.."}},"end end;a=a.."}"game.write_file("'+outputFile+'",a)'
/*
needle.post(config.masterIP+':'+config.masterPort+'/api/editSlaveMeta', {slaveID: config.unique, password: config.clientPassword, meta: {UPS:UPS}}, function(err, resp) {
// success?
});
*/
}
module.exports = {
handleInventory: handleInventory,
parseJsString: parseJsString,
pollInventories: pollInventories,
}